MaxMSP is split into several parts - "Max" handles discrete operations and MIDI, this is the easiest place to start getting familiar with the tool. "MSP" deals with signal processing and audio. And "Jitter" is for graphics rendering and video manipulation. This course will cover Max and MSP.
Here are some examples of awesome things you can do with Max. My favorite Max applications are the ones that incorporate some kind of hardware interface. There's tons of way to do this, here are a few:
ReacTIVision is a free, open source tool that communicates with MaxMSP and allows you to track objects with a camera by printing out and attaching small paper markers on them. The software tracks x and y position and rotation and it's great for incorporating real world objects into your MaxMSP patch and making table top interfaces. It was originally written for the ReacTable, a table top multitouch instrument:
Some examples of ReacTIVision and MaxMSP:
An interactive dining table (by my friend Evan!):
Table Top mixer:
Chain reaction arpeggiator (I don't think this actually used reacTIVision, but it could):
The XBox Kinect is a hackable depth sensing camera and gesture tracking device. Data from the Kinect can be imported into MaxMSP through an application called Synapse. Synapse allows you to track x, y, and z coordinates of each major joint of the body (head, elbow, hand, knee, etc). Here are some cool projects that use Max and the Kinect:
Little Boxes: interactive installation
Arduino is a tiny computer that can be programmed to control circuits in all kinds of crazy-cool projects. With the addition of Arduino, it's possible to extend your MaxMSP patches into the physical world. There are a lot of ways to get Arduino and Max to talk (I will definitely be writing an Instructable about this in the future), including MIDI, Serial, and any of the options listed on the Arduino website. Some options (like Arduino2Max) allow you to read directly from the Arduino pins, and others rely on USB communication. Here are some examples of projects that use a combination of MaxMSP and Arduino to facilitate unique physical interactions:
Robotic Drum Kit
Noisy Jelly - Tangible Jelly synthesizer interface
Fine Collection of Curious Sound Objects (this actually uses Processing instead of Max, but it could be done with Max)
Underwater - A realtime visualization of ocean data
There is a third type of MaxMSP object that I won't have time to get into here, but once you've got Max and MSP down you should check out Jitter. Jitter lets you manage video and graphics inside Max, so you can import data from a camera or create realtime visuals for your app.
Dyskograf - a drawing based sequencer:
Audio Interface with realtime video output
Interactive projection mapping
The MaKey MaKey is a usb device that you can clip to anything conductive to transform that thing into an interface. Essentially what it does is trick your computer into thinking that it is an external keyboard, then the things you clip to it become keys. You can read these commands using the "key" object in max, no external software required. This one is super easy and fun!
One last note: Pure Data is essentially the free, open source version of Max. The main ideas and most of the objects are nearly identical, though I've found that I prefer Max's interface a little better. But if you don't have the funds to shell out for a copy of Max, Pure Data is an excellent option.
Step 1: Example Projects - Max and MIDI
Harmonic Table Sequencer: a 2D spatial sequencer based on the harmonic table
Generative physics sequencer:
Tree Ring Music Player
Step 2: Getting Started With MaxMSP
Max patches are composed of many "objects" that at wired together. To create an object, put your cursor over the blank patch and press the n key. You will see an oval appear, this is where you tell Max what type of object you want to create. One of the most simple objects is the button object, create a button object by typing "button" into the blank oval object you have just created and hit enter. You can also find the button object on the right menu under the header "Basic" and drag it into the patch.
Objects in Max can be resized by dragging the bottom right corner. Move an object by selecting it and dragging it around the patch. Copy an object by holding down option and dragging, then place your copy somewhere in the patch.
Now you should have two button objects. Connect the objects by clicking the "outlet" (the dark grey box on the bottom left) of the top button and dragging your mouse over the the "inlet" (the dark grey box on the top left) of the bottom button. This action will create a patch cable between the two objects.
To interact with these objects, put your patch into lock mode by clicking the lock icon in the bottom left corner of the window (Command+E / Ctrl+E). Now click on the top button, you will see it light up and also cause the bottom button to light up. When a button is clicked, it lights up and sends a message called a "bang" out its outlet. When a button receives a bang, it lights up and passes the bang through its outlet.
Notice how clicking the top button causes the bottom button to light up, but pressing the bottom button does not cause the top button to light up. In Max, information flows into inlets and out outlets of objects, so each connection is a one way street where messages can pass between objects.
Step 3: Your First Max Patch
Mouse over each of the inlets and outlets of the counter object to see what they do. The top left inlet of the counter receives bang messages, wire the button's outlet to this inlet. The bottom left outlet outputs the current count. Create a "number" object and wire its top left inlet to the counter's outlet. Now put the patch back into lock mode and click on the button to see the counter in action.
Now let's hook the button up to a "random" object. By sending a bang to a random object, it will generate a random number within a specified range and output that number out its outlet. Lets set the range to 50 and wire the output from the random object to a second number object. Put the patch back in lock mode to see the random object output numbers between 0 and 49 each time the button is pressed. Since the counter object is still wired up, it should still be working as it was before random was added.
Next we'll add some sound with MIDI. MIDI is a language that computer software, controllers, digital synthesizers use to communicate with each other. The types of messages they send to each other are things like "note on", "note off", "channel", and "pitchbend".
To create MIDI notes, add a "makenote" object to your patch. Add the arguments 100 and 300 to the object to set the default values of velocity(100) and duration(300). In MIDI, the loudness of a note is communicated through a message called "velocity". This term originates from one of the first MIDI instruments: the electronic keyboard. As keyboards became more advanced, they started to be manufactured with sensors in each key that detected how quickly the key was struck: the key's velocity. This value was incorporated into MIDI protocol to allow the performer to control the volume (and sometimes even the timbre) of a note by varying the speed of their keystrokes, much in the way an acoustic piano works. Duration is exactly what you would expect, it's the amount of time that passes before the makenote object sends a note off message to turn off the note. Duration is measured in milliseconds (where 1000ms = 1 second), we'll stick with 300ms for now.
Now we need to tell the makenote object which note we want it to make. Notes in MIDI are set with a number that ranges from 0 to 127, where 60 is middle C (C3). Create a number object and wire it up to the pitch input of the makenote object. It's nice to change the settings on this number object so that it tells us which MIDI note it corresponds to, rather than displaying a number between 0 and 127. In Max you can use the Inspector to change the way an object looks or behaves; access the Inspector by selecting an object and clicking on the inspector tab in the right menu, or by right clicking on an object and selecting inspector. Open the Inspector for the number object and select MIDI from the Display Format menu (if you don't see it, be sure you have All selected in the filter settings at the top of the Inspector). Wire up the number between the button and the left inlet of makenote.
MIDI notes do not make sounds by themselves. They need to be interpreted by a MIDI synthesizer to output audio. You can build something like this in Max, or you could route the MIDI into another program like Ableton, you could even send the MIDI to a real instrument, but for now let's just use the default MIDI synth that comes installed with your operating system. First create a "noteout" object to send your MIDI messages out of Max. Notice that the outlets of the makenote object are labeled pitch output and velocity output, wire these up to the corresponding inlets on the noteout object. Put the patch in locked mode and double click on the noteout object to select where the MIDI will be routed to. The default synth on Mac is called AU DLS Synth, and on Windows it is called MS GS Wavetable Synth, select either of these from the dropdown menu. Now click on the button to send MIDI notes, if you can't hear anything, make sure your computer's volume is on and set the MIDI note to something reasonable like C4 (do this by clicking and dragging up or down on the number object).
Step 4: Your First Max Patch Part 2
Copy the MIDI part of the patch two times (select the parts you want to copy and press alt or option + drag) and connect the number objects to the select outlets. Change the value of the number objects to output three distinct notes (I set mine up to create a C4 Major Chord). Now lock the patch and try it out, you should hear the patch cycle through each note.
Set the notes to play on a timer by adding a "metro" object and connecting its outlet to the button inlet. The metro outputs a bang at a specified time interval. I added the argument 300 so that the metro outputs a bang every 300ms. Add a "toggle" to the left inlet of the metro (the shortcut to creating a toggle is pressing the "t" button) - this will act as an on/off switch. Lock and patch and press the toggle to hear the metro trigger MIDI notes.
Clean the patch up a little by deleting the two extraneous makenote and noteout objects, we can send all the pitch values coming from the number object into the same makenote/noteout chain. I also added a number object to the right inlet of the metro, so that I could override its default argument and change the tempo of the patch. Put the patch in lock mode, click the toggle, and change the number object to hear its effect on the tempo.
A "kslider" is a virtual keyboard that you can stick in your Max patches. It outputs the MIDI note number from its left outlet and the velocity (which is controlled by clicking on a key at different heights) out the right outlet. We're going to wire the kslider up so that we can set the notes in the arpeggio.
In order to keep the relationship between the three notes in my patch a major chord, I added 4 and 7 to the output of the kslider. (The second note in a major chord is 4 semitones above the base note, and the third note is seven semitones above the base note.) Wire these up to the number objects that are sending note messages to makenote. Then start he metronome and see what happens when you click keys on the kslider.
We can even wire up the velocity output from the kslider to the velocity input from makenote to override the default value of 100 that we set earlier. Try clicking on the top and bottom of the keys in kslider to hear the difference.
Next use the random number generator to send the base note of these major chords. To keep this a little more listenable, I changed the random range to 20 and added 50 to the output, so the number generated is always between 50 and 69. Now start the patch and see what happens when you click the button attached to random. What happens if you connect the output from the metronome to the random button?
Throughout this Instructable I'll be posting my patches in two formats. The first is shown below, it's a condensed code format that's really easy to work with. To use it, copy the code below onto your clipboard. Then in Max go to File>>New From Clipboard and the patch should appear. You can also paste the code into any existing patch. To generate this compressed code from your own patch, select the things you want to copy and go to Edit>>Copy Compressed. I'll also attach .maxpat files to this Instructable, download the final patch from this step in the attached file (below the compressed code).
----------begin_max5_patcher---------- 981.3oc6YssbiBBF95jmBGtcy1gSJ5d29bryNcLIzTaMXFkzM61ou6q.llCq QQaKZa2KJohH7wGe+G.db5Dv7rc7Bf2279g2jIONcxDcUpJlT87Dv53cKRiK zMCH1tdNOGLy7pxmx1JS4R8KwU0ZpR96MbSOCRDRvLOv7XwJf2OqZ0MYBYQx ezsAguBVU8lX4haSDqtNmuPZ9dBgU9ZODCo9wGpJwkkO2UIK0XKa9ceEAAG0 +h3059G787j3TvyCQdY8Rd90bQ77TcKfGlQIh8SHjptmlNUULyRBZ9VoLSTO AgtDAcJyrImWvExXYRl3HZfBMybEW4AqJN7Q+KuQg9G9f.39x5nsHvq07Wv+ UYGtu6j7cZv.9R45VGIEkpoGpkpYMBGo9gPaRsDztX4DBA2GB4s1h4lr70w5 IOsAVgosgHDKrgBQCrMzE0PLGIgpHKnV7PvW42.Yg+7ngLVV1ogfiUMD0otg rRCwh9HngpgDXlXODJqcECiMzJlwjQF1DutEJyefor6KRSV1WN6DCqKkyilL nU9cBzTBwprdPgrK8QGyfzNySuWr8PQg5L9hrPGQFXcjLa0pxt7E3XtNB.Sz ScMMPw6Kqi.nngLlT43kmUt3.eQ6ZnCJCCwfP533A9MIMHQeZRuASiLNarH8 FRv+CVoTRAT6oLx3LivBdZ47wC4g8H0ymzFM.m8u+1GixPSdhF20LbiLYW2x A8cq.Kzd8ENbbpuDYRdIQUOSB6oNwmYRqA0Hiv5nNg7JFSK9dtZl6gfvxMAA 6nP5lzrXsTx7O81dx2j9GB0rzg3BhZLs8BjuE6HCEMNsnxiEKyVWBamtS9Hs RJHrQFK7C5F4qhNg8sP0PGmplEYaEkiXYf9tFluh61+WOkQFJDyLA3IMRgc0 ej+.cQEWduEF+KMeoC3VuzA8WARSDmeIU5QVU+oSvhrs4K1i0pC326vXujWH SD5yX3n1ntxniZzsIKWxEGqHWlTnDoZfCqkosENQ1.mPmAGqXmHmAmyl40im .2AGaVsTGfjivC1lUKh6nGhM3wgziBOnVviJk3iZzaNdf1fGGsdQs.ODryvi 5L2ZGOty6CwFyc2QO5UBbazSfawSalWDhawSqKWtKVJ1lfWX2wOLhslWtwcH gLt3GRvHa8xF2ypK7yk3oM6cl6Bewrw8bn6Rk+rkhKvOtK7UnM9CCQiK9IDO tviCiWblTcvimFZU5XtKeiybszf+49D+xbvBwa17.OunpO0PArN9trb0iAyz OlHLOpORDPN+gj8smnqINewsIR9B41byozrKL.LUMNOM8uf7HBe7 -----------end_max5_patcher-----------
Step 5: MaxMSP Help Files
You can also select the Reference tab from the right menu of your patch to learn about the arguments and messages that an object accept, and find a list of object with similar functionality.
Step 6: Setting Up a MIDI Controller With Your Computer
In order to send MIDI into Max, you will need to connect some kind of MIDI controller to it. You can do this one of two ways:
Hardware - If you have a midi keyboard or other MIDI controller available, find a way to plug it into your computer's usb port (you may need to get a MIDI to usb adapter). To connect to Max, put your patch in locked mode (click on the lock icon in the bottom left hand corner of the window or Command+E / Ctrl+E) and double click on the notein object. You will see a dropdown list of all the available MIDI ports. Select your controller from the list, if you do not see it listed, consider using a software controller instead.
Software - There are many free programs that allow you to use the keys on your computer as a MIDI keyboard. A great, cross-platform solution is the Virtual MIDI Piano Keyboard. Download and run the program. Press the bottom two rows of keys on your keyboard and notice how they activate the keys on the virtual keyboard. To connect to Max, put your patch in locked mode (click on the lock icon in the bottom left hand corner of the screen or cmd+E/control+E) and double click on the notein object. You will see a dropdown list of all the available MIDI ports. Select "to MaxMSP 1" from the list. Then go to the virtual keyboard and select Edit>>MIDI Connections. In the MIDI output field, select "to MaxMSP 1". Please note - I have only tried this on Mac, if you have trouble getting this up and running on Windows you may need to install something like MIDI Yoke.
Now that you have everything hooked up, play a key. You should see numbers come out of the notein object in Max.
Step 7: MaxMSP and MIDI
The messages sent when a key is pressed are called "note on" messages. Each of these messages returns a pitch, velocity, and channel. As I said before, pitch returns a value between 0 and 127, where pitch = 60 corresponds to C3 (in the third octave), pitch = 61 corresponds to C#3, etc. Attach another number object to this outlet and set it to display in MIDI to see the pitch. Each note on message also contains a non-zero velocity. If you have a velocity sensitive keyboard connected to Max, try pressing on the key with different amounts of pressure to see how it affects velocity. The maximum value of velocity is 127.
The messages sent when a key is released are called "note off" messages. Note off messages also have pitch and velocity. The pitch corresponds to the note that is being turned off. The velocity of a note off message always equals 0. In fact, every time you set the velocity of a note to 0 with MIDI, you are sending a note off message.
Let's take a closer look at the makenote object from the last example. Wire up the makenote outlets to two number objects and also connect a button object to a makenote outlet so you can see when messages are sent. Set the makenote's arguments to velocity = 100 and duration = 1000ms (1 second) and wire up a message with the number 60 to the makenote pitch inlet (message objects are buttons that send any message out their outlet when pressed, create a message object by pressing the "m" key).
Now press the 60 message to create a MIDI note. You should see the button light up twice, once for a note on message with pitch = 60 and velocity = 100 and a note off message a second later with pitch = 60 and velocity = 0. Wire up a noteout object and listen to the note as you watch the MIDI messages in Max.
Create a "slider" object and wire it up to the velocity inlet of the makenote object. Now try adjusting the slider and see how it affects the MIDI messages and the sound.
We can also create MIDI messages without a makenote object. Create the following 3 message objects: 60, 127, and 0. Wire up the 127 and 0 messages to the velocity inlet of a noteout object. Connect the 60 message to the pitch inlet of the noteout object. Then create two buttons, one will send note on messages and the other will send note off messages. Connect the outlet of the note on button so that it triggers the 60 and 127 messages and sends them to noteout. Then wire the outlet of the note off button so that it triggers the 60 and 0 messages and sends them to noteout. Try out the patch, experiment with it and see what happens when you change the values of the message objects.
Finally, you can wire up a noteout object to the numbers connected to notein. Press the keys on your external keyboard, you should hear the notes patched through into your computer's software synth.
----------begin_max5_patcher---------- 1044.3oc0Y1sbhBCEG+Z8ofgqcc3bR3q8t84Xmc5fZzRWEb.rq61ou6KIAZw VIDoZ.unPCDS9me4bRNmvKSmXuH8HK2156V+zZxjWlNYh3Q7GLop7D6cQGWt MJWTM6D1eRW7j8L4qJXGKjONsfkdnn94IG1UVZKqP7ibpd59nhkOFmr4gL1x BYmhzf4NyrPGfeyEjEl6X8qpeS7JQ6W1meiDV27qSSJRh1wDu5GYwQaazwwI 08KoQ0yi+mn5.N2g+zWmNkeYllC6ko61wRJN631Jc855WrMNgsL8Ph3snRZr NayBQ44J3iqOxQBoDSDe2YVT+4kWIjVHTP2DZeFKubjDUDmlnni3pxp4DwIj ELEYStUfkRoWBX8uPSuqHfVbnn3cNb5PFTX4fUSnD9sxqhQI+1YGft0cfr0K 96dlrcrWDkrw9seSKlOzPbNxAH0sxvQk0i4n.Iz8Rn.USJ7kGN6X44QaXexp 2ouyyThf4DjaFCAsXFisN9derc4KcbhBTO0iWO+h1PHf9WLDodg5CQ3KAQSi COm95znEMvvQIMtxgoTQD2xcI5LLEzs2aBeZ2n1S5JFbSY6tfkcdnfJbZBkK pFHEsiRn381POJqDIErrGXIQK1xZR9OYBEyCL3iK9dwX8TgZrHa5IVq89zBq 9CHVOUnicrBAdB0BDMvJ0DX8VAn7swqZCPPm.B8vZzTtpOsMBQ5EgthQPckW gGH95uBON9RDsZ6eq7Fu7qjdDguoekqc4UWEz.589cgBXSjVbFaAjdlJQUTt RjfpW+vwT4QzyECQh96w.C4dLnq37gH93cwdLxEQzCqACHVAY9NlFqWwbTpQ sC1cNJf28TNJ6h9MSb3WfiC+OmdaFJOhK.7UZG19YdrdaZjvZS9OWJpF9LTp NcYf30h+35zrcQhJSOCYvgzC0WDBR0sA+zXqCunTfr3mYqtBgX.DQj3fzCFb TZkFb2c9q.zb3oNdAuQd3BTj1XrndeM5PlQpzHBHA2EI5KCBSKpRFxXv.4rO w+dfp0q4qCUw64z7Uj.bbKKWQTfs.P7AvjmCtmxHFr6fLMtcC3inIEeOvO7g qEiJ9yOEZ4oGxVVqvJeIq2GXqX4EwIBa9l0IrrRvaU5w3UqXIMsJVEmyMTDT 47yd5JGdXF5oGGinG9mBrS8fiL8PPyoGpN5AFW5wjyWfN5wyb5AGW54CSEsn GeyoGecziq4zimt5wLqOi5reARMGezwemmUuo1+RK6Gzb5IPW8Xl4KPq0mcL qdftre7GW74CSp2T83oq+kg720QNFzbVC43YT0fcnFpQUSWdVjQ0LUesajIg Ese+yrr7plTHjxbTeJMiWzalnXbhrnHyN6L1yw00WjMpcTVYpnEk4gdHSlb3 w.O6o7940o+GQH7CV -----------end_max5_patcher-----------
Step 8: The Interval Harmonizer
My interval harmonizer adds 4, 7, and 12 to the base note to create a 4 note chord.
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Step 9: Arpeggiated Chord
The "pipe" object is a type of delay that keeps track of more than one message at a time. By sending the note and velocity of a MIDI message to a pipe object, we can delay the note by a specifies time interval. To tell the pipe object how many messages we want to store at a time, we use arguments. Type the placeholders 0 and 0 after the word pipe so that the pipe knows to store two messages, then type the duration of the delay (I used 300ms). The pipe object creates two inlets and two outlets, one for each message to be stored. Wire up the second note from the interval harmonizer to the left inlet of pipe and the velocity from notein to the second message inlet on pipe.
Now press a key on the keyboard, you should hear the second note a moment after the first is played. Follow this same pattern for the remaining notes from the interval harmonizer. You will have to set the delay time for the third and fourth notes to be longer than you did for the second note.
----------begin_max5_patcher---------- 871.3oc4Y1saaBCFF9XxUAxmtrJ+CXfc1tNllp.hapqBFD3zkspduOvFxXsI DGRiKIQQADfw75muuWai4kYNfj7MrJf62b+gqiyKybbTmp4DNsG6.xh2jtJt RULPxZoLW.lqujXcV9Z4JlTcQT6YKhkoOxEKuujkJ0UtGgdGbtKIjzrCC615 9y16guPU84IO8ULoq500s72ELcs.RhEKAaumhRVESHik7bQ+mExW8rvpcv1M auqZMyEakby4dc1rlMyOuHf3iMGA3SCADbvc9MHvaRg.bvQf.zog.LJRmEDd dPff8qZY1oQIai54BJ3ELWX8uHHb27AOfKoNd0D17Ugsffg3CJZu7ALu9+16 4gbgTDmotH36k73Ufcw.RuhWw+ip3n5v0Y.MzQfFhGzbzDdwhFxHPC1WQCyP SvkFZ9Rc8c780FQaxVPQZx3MHR71KR3B4QSD7GHQVmkvJOdqhtwiopd97eeu rOjWlEqJr2NvgOXaUWV2bkrx6Yh3jUpVBbHTM+scMaHxPSFjgo6AY8AD8hFP 6ykEb7lLMs5LYXEA2GzfWalLcierlLzsnIqEYFYxHWklLuieJy5A2MxjEck4 wZa6izicKNNVGwLwhEbE5vD4RVsj2M2fCvM8KJSgpc9ng3FYqM6SXNxiKs.E 5cJCVgujyTRyyxXB46RUxXUUwKYt0ThwelsX3blGJWlnN9tAxhnQ8LeH3fuH VH3SiHicI7525FdsanFtzMm9hvLN+PfmtQncBC2Mo2M3vHz1gQLgOjaP9z0e pICyhuRGlkumdPHG7E.BUKBrGcv4+CN.Y5s6LvGUUBVwEu8iinZUMm++gVU9 5xzNE1s5rt+qksfUI4B0RT2qPMenidE5Q9hELQ+zhE7plLEEV1c3yX8DZhdv 1SOAlnGj8ziIwKRjc0CxD8frid7MfOH6wGhoxwR3AYhdBmV3Izd3Ibh4tBmX tqfIndlPwKi57IXZ4tBrVzxjgtrGbLI0weREprnwBaRliEmEF0D8XunUymh8 v5gZO8XjS2hyREOwFGEZBer3a4XfbhlTpgZU0fOfZ7rpZN3DdlTQJ7jRMHuo kbfiTN5EZItn3YVYUacpTBHK9o7xlCoyUGxE5CUqdCnj8Luq7pUbBDWl9HWx RkqK0K.zlPJXVyy40Y+EqVnxPC -----------end_max5_patcher-----------
Step 10: Messages, Hot/Cold Inlets
You may have already noticed that some other objects are useful for debugging patches: buttons, toggles, number objects all give you feedback about what messages are being sent between objects. The message object can be used in a similar way. Create a blank message object and wire up the right inlet of the new object to the outlet of the name message. Now lock the patch and click the name message. Since the print object is still wired to the message you just pressed, you should see a second print of your name in the Max Window, you should also see your name inside the second message. So by sending messages in the right inlet of a message object, you can set the message object to whatever you want.
Disconnect the print object from the first message and connect it to the outlet of the second (downstream) message object. Now click the top message object again. You should not see any additional prints of your name in the Max Window. In Max, every inlet and outlet has a Hot and Cold designation. You can tell whether an inlet/outlet is hot or cold by mousing over it and noticing the color of the circle that highlights it - either red or blue. When a message or a bang is sent to a hot inlet, it causes the object to evaluate the message and send something out at least one of its outlets. When a message is sent to a cold inlet, the object evaluated the message, but it will not cause output.
Wire up a button to the left inlet of the downstream message object. Click it and see how the message stored in the object is printed in the Max Window. Try attaching other objects to the left inlet of the message object: a number, a "slider". They will all change the content of the message object, but not cause output. If you hook them up to the left inlet of the message object you'll see that they cause the message to output, but they do not change the message.
There is one exception to this, mousing over the left inlet of a message object tells you "set change the message", create a message called "set 4.67" and wire it up to the left inlet of another message object. Click on set 4.67 and see that it changes the value of the message, but it does not cause it to output the value 4.67.
Using this knowledge, we can go back and make the "Your First Max Patch" even better. The way it was set up before, when a new set of notes was selected, the pitches were sent to the hot inlets of 3 number objects, which caused the pitches to be sent into the makenote object immediately. So each time a new set of notes was selected, the patch output a three note chord immediately, and then started arpeggiating.
----------begin_max5_patcher---------- 529.3ocyVssiaBCD8Y3q.4moQ1laI8s9cTUsxDby5UfAYa1l1U6+dsGCaRZC aBYai3ECd7v3yYlyLhWBCPks64ZTzmi9ZTPvKgAAfImgfg8AnF19s0LM3Fpg q0rcbTr+LCeuArq4lnzU4EiGH6aZ6M0bC7YjAqcLy1GExcOn3aM9qkTjuBGG QxW6djk.aruG8sguQTAWPa4SehjNFderM+ri6iBB8l+euUZjrF3.zWTBV8QX RHGgD8H20heAtSnqvNquFF5VhuxbhtVTwUyl4zrTGYWScqTLP7T7DLmhdKPJ K4Lb0CbIqrFvM9xYkS3N4FHoM.kSQR5zjLIoXUlq7V.kW7HWOKII2DIERCJN BUxj6lsJf7uSELUmgslNaoQRVFjn7phDJjBmpo.uHaJJ6MlV4rY9lTuBYCHW niqmi3ESx6SkBeXo+TUVVCSVwl+DuMTeUM8.Gmp3lsHqsR9Orf6uxGcJnU7b oC7kSG4fjOI88lPjfVbs22nHXrCO2KwSeOQ.8tJBfPhpEx+7GC.V3reZVR21 q1NBnA3FcfGUbsQHYFgcXvAeJNwmGEUUb4w5jJg1M2GxAmuZcsnw8OCWDNY2 O3PuR3PtOvgrrfCdQAmhEkzI6JPSxcCM+O0w9QPrttm4J8PHAfXGI+TqxsMO F1Jj9svjVjh+rXz+DvBSYG7ZrSc6U9Qi6WmiBc2yqg+F9rl8uC -----------end_max5_patcher-----------
Instead, we can set the new pitches of these notes without disrupting the arpeggio, using the concept of cold inlets. Since number objects only have one inlet, we have to replace them with message objects. Replace all three number objects connected between the select and makenote objects in the patch with messages. Then wire the three outputs from the random chord generator to the cold inlets of the messages. The transistions will sound much more smooth after these changes.
----------begin_max5_patcher---------- 1007.3oc2YssbZqCE8Y3qvidsbxna1xbd67czoSGAnPbqQlwVzl1N8e+nK1o AhsQ1Tq.7PDXgrzZuzR6KJ+Z9LvphmEUfn+M5iQyl8q4ylY6xzwr5mmA1wed cNuxNLvNQUEeq.rv8aJwyJa+InltjG1UbPkKT1W.U26dtZ8SYxsetTrV4VPL J9A3hHZbp4iXnoEo+dzmpemrM1otX0W9m3lY2M0perW3lD.3kg+XgTI46r+. 3+Jy34Muz9RQkPp3prBYm..V27x7oMjLYicfe0hTk8S6hfvO.M8964yMMKtP JLNcvTHxwZdQgzofBQwjqJJjNXJLk5MCRtHFbp3B87tRT1tci61tIDl0VYn+ X3XX6FNB9hLfWpMNkn7yBIeUtE2vtXkLoBrHBrhK2NXBB82ifVcPoJjCVXPg VuCXroMA1z1F+rrSgww19wV3X1qEeWuduQ1+A892XsODdo4CBsOAPBnu83aO wOkYE+DRWh+GKJ2wsCl9V1HEcKebnSMDa3RnZZDZEOD7CwcKgRw2aZH24mwp gf2kZH5XcC4kFhs7NSCwbQWHT14CByX2zJlK5PF1E+cnGxXw2xT1Wqxy1LdN CkVGiKwRcjNTUzKghN5TWGkHPqKxpKvb7QxvIsPKso7mrziidjaYcjpX61bw vqsDaKsyUXDE2z1ZokiOgnIO2XMZJKz6rvwR.HjM.eRbeJDhuk.7NDZpcdoR jqszHTDNhzN0POWQyD2YGFtWlA2Oyr3seNX1hN4rkrPIz3uchBdNhJl4b6g5 invuDe2SqlL4V8N9WEFKOBAg5LzfC1Gas4675iP85jE280q7XdA25J08kgJO HWKowfhYiIMFzx6vZEJ4xME6zrvXqXXoUTkj16EWkdmUvPsiWbrGWZG8NT0r t3fTaH5vViMnEl4BZQ5k6HfyvOM+MFYT769ca1jZiyeT+WtI9RubS6H.4YxS +OMYAlo+iMvphCkqaVil6aK5OXainRkIskY7pAoK0SqJZFySYa1HjuVnuIqx n8s1U6Ls2vA5AbnACNlhbOKbHACNl78z4Td9MKX3fCxiMqv.GpG6UlDgBDbh utfC4JCNXOOYEF3rzCzXR3IPvI0G14DW2SpePe3mS7cOo3g4qZ9JJNwIapu6 34jM0IEOTOhTbxl5jimyxOgKRJyGuyl6AKP54DebGFN4iWvIbdenHe2sBTrT e7NGNmOXuR0fEV7f7AOg4vkOw1QgK0GjOpGV3Ri+jzrZGOIgCN9DpfDtSWHe NcgF61k69D362+MQYU8bZgBXG+KEklGSVXeLS5dzdSHfRw2xZFu8JgA7x0Ok oDqUGJc2YyyoIf4l042y+e7vLZ2G -----------end_max5_patcher-----------
Step 11: Optional Arguments
Now create a + object with an argument of 4, by default this object will add 4 to whatever comes into its hot inlet. Check to see that this is true by sending a "5" message to the + object. You can override this argument by sending a number into the cold inlet.
----------begin_max5_patcher---------- 506.3oc0VsraaCCD7rzWAAuVUC9PuZu0uihh.JKVGFHSIPRm51f7uWpUOhca T.cSrZ6EQrqVsb1gCGnGhivUsGkVL5inOihhdHNJBR0mHZLNBuWbbaivBkg2 KsVwNINY3cN4QGjmOkQeXe6AWizA0SGy1IbauUo2ciQt0MreozOrgjfnbXgy 1j4CJ2PPeY7aT0Pmaqt68z41Oza226jCcAimq+qsZmVrGdA9SFknY5i5LRqT 6DNUqdQDPFeL2O+jnzSCB6jMwp9ArIT1FRe1Gii6ejDHE56akz777EaY9hWj 2iPVIrjAvkQVfuHyitv3oDmzbiTKpZ.bSVhKUZGNAgqD5cuBZ8bf9xzJ8siV WRYlcwJSNmGtxjdMTlbV9eEko7a9Y52Xv2gRubNbTDPydhCWTsxvujhL.Z7Z QHuctczxhf0TkWCIEqnb..7+GL6nYYAa1UrFdc+66ZQIYAqvxeUJr0194xoh Q0SHlOoqs2CzRbiR+q+3ELH84OmhrsGLamvzzOCgdZVpkVmRCW2OsHumJhNW zsp5Zo9zKD0Ja+cDfHd9CqfwCKD7PNqnqJdngxOqCdJC.Noq1oUZ.noX03l7 .4l+DzLbQSz0cuzXGaI.Duqycsl9v7DHToGBAKErQduZpdNjQX7NLNu8xAyf Avwxbbb+97X7OUUyKXD -----------end_max5_patcher-----------
Step 12: MaxMSP Inspector
Create a slider object and number object and connect the output from the slider to the input of the number. Go to lock mode and drag the slider around, by default it ranges from 0-127. Go back to edit, select the slider, and click on the Inspector tab in the right menu.
Like all Max objects, you can change the size (patching/presentation rectangle) and color of the slider. The slider also has some unique options, including orientation, range, minimum, and multiplier. Right now minimum is set to 0 and range is set to 128, this is what sets the minimum and maximum limits of the slider. Multiplier is set to 1, meaning the slider will output any increment of 1 between 0 and 127, by changing this to 2, the slider will only output even values between 0 and 127. Try changing some of the options in the Inspector and see how it affects the behavior/appearance of the slider. (If you don't see all these options in the Inspector, make sure you have All selected in the filters at the top of the menu).
Step 13: Assignment
delay - delay a bang for a specified period of time
bendin / bendout - just like notein and noteout, but this object can receive pitchbend information from your keyboard, or send it out to a synth. Hint: you need a keyboard with a pitch wheel to get this bendin to work, and some programs will not do anything with outgoing pitchbend information. This will work with the Mac default synth (AU DLS Synth), but I'm not sure about Windows.
midiin and midiout - similar to notein and noteout, but generalized for all types of MIDI messages - note on/off, pitchbend, aftertouch, continuous controller... Same caveats apply to these objects that apply to bendin/bendout. You will also have to learn a bit about MIDI protocol to get this to work.
route - sort incoming data out multiple channels
pictslider - an x/y slider on top of a photo
Any of the Math objects that we didn't see yet (-/*sqrtsincos)
drunk - random number generator that does a drunk walk around its current value, instead of picking numbers completely at random.
send and receive - wireless patching, very useful for organizing a patch with lots of connections
gate - enable and disable paths
preset - save preset values of numbers, sliders, toggles, and other objects in your patch
timer - count time between two events
switch - select from multiple inputs
matrixctrl - a grid UI, great for creating sequencers and other grid based applications
key - receives key pressed from the keyboard and returns ASCII values, use in combination with "select" to listen for specific key presses.
seq - save the MIDI output from your patch into a MIDI file, also reads from MIDI files
split - check to see if an input falls within a specified range
flonum - numbers with decimals
if - if this then that
patcher - create a patch within a patch, make many copies of a repeating part of your patch, or tidy up. Use with inlet and outlet.
Keep reading on to Part 2: Intermediate MaxMSP