Introduction: Joystick Controlled Robot Arm Using an Arduino

Picture of Joystick Controlled Robot Arm Using an Arduino

Purpose and description of this guide

This instructable is a hand-in for a school project that we made. The purpose of this project was to create a robot arm control using thumbsticks. We had to use an Arduino Uno for the control and in addition, we had to implement some sort of actuator or sensor in the setup. We modified a Logitech gamepad using the two thumbsticks. Two push buttons where available to use, but only one activates the magnet (on L3), and the button on R3 is unused. Our school had a robot arm, a Logitech gamepad controller, an electromagnet and two thumbsticks made available to us.

Step 1: Components List

- Arduino UNO R3

[http://www.ebay.com/itm/NEW-UNO-R3-ATmega328P-CH340-Mini-USB-Board-for-Compatible-Arduino-/311155383820?hash=item48724e5e0c:g:QKMAAOSwdpxUU0UP]

- Bredboard

[http://www.ebay.com/itm/1PCS-Mini-Prototype-Solderless-Breadboard-400-Contacts-For-arduino-Raspberry-pi-/151909047511?hash=item235e7c1cd7:g:6AMAAOSw7FRWZlbJ]

- 2 x Thumbsticks (with push buttons)

[http://www.ebay.com/itm/2x-3D-Controller-Joystick-Sensor-Module-Replacement-ThumbStick-for-Xbox-One-/301845670210?hash=item4647676942:g:35sAAOSwT~9WlFx7]

- 5v Electromagnet

[http://www.ebay.com/itm/DC-5V-0-8A-Electric-Lifting-Magnet-11LB-5Kg-Holding-Electromagnet-Lift-Solenoid-/201262661479?hash=item2edc307f67:g:MhUAAOSwT6pVg4Sv]

- 5v DC Power Supply

[http://www.ebay.com/itm/New-DC5V-3-8A-20W-Universal-Regulated-Switching-Power-Supply-Adapter-AC-100-265V-/121524932692?hash=item1c4b735054:g:i1AAAOSwyZ5UmDXQ]

- DIY 4-Axis Servos Control Palletizing Robot Arm Model

[http://www.ebay.com/itm/DIY-4-Axis-Servos-Control-Palletizing-Robot-Arm-Model-for-Arduino-UNO-MEGA2560-/351150915118?hash=item51c239be2e:g:5TgAAOSwVFlT9D5H]

- Logitech Precision Gamepad

[http://www.ebay.com/itm/Logitech-Precision-Pc-Controller-Game-pad-/172201040957?hash=item2817fb5c3d:g:TMEAAOSwYmZXMd9n]

- 2x 10K Ohm resistors

[http://www.ebay.com/itm/10K-Ohm-0-25w-Carbon-Resistors-1-4w-Resistor-10-20-or-50-Per-Pack-UK-Seller-/172097237753?var=&hash=item2811cb72f9:m:mU93P7fRSLcp2Eltt2Ud3Rg]

- PCB board with solder pads

[http://www.ebay.com/itm/10pcs-70mm-x-90mm-Welding-Soldering-Prototype-Copper-PCB-Printed-Circuit-Board-/121536843744?hash=item1c4c290fe0:g:D0cAAOxy69JTFw2i]

- Jumper wires (in various lengths)

[http://www.ebay.com/itm/65pcs-Solderless-Flexible-Breadboard-Jump-Cable-Wires-Male-to-Male-for-Arduino-/281544756865?hash=item418d600e81:g:NRUAAOSw7ThUkDmO]

Step 2: Modifying Gamepad Controller

Picture of Modifying Gamepad Controller

This is what the gamepad looked like before modification. Since we decided that thumbsticks where the way to go, we had to cut away and replace the gut of the gamepad [First picture].

We modified the gamepad, so it had to thumbsticks instead of a d-pad and command buttons. We soldered the thumbsticks on a PCB board and wired them. Two 10K Ohm resistors where also soldered to the push buttons of the thumbsticks [2nd - 5th picture].

We made two large holes on the front panel, so the two thumbsticks would fit in [Last picture].

Step 3: Wiring Diagram

Picture of Wiring Diagram

For full details open picture in full screen.

Step 4: Arduino Code

#include <Servo.h>


// Create servo objects Servo servo1; Servo servo2; Servo servo3; Servo servo4;

// Create names to the analog input pins int pin0 = A0; int pin1 = A1; int pin2 = A2; int pin3 = A3;

// Setup of angle variables we have to use further down in the program int angle1; int angle2; int angle3; int angle4;

// Setup of value variables we have to use further down in the program int value1; int value2; int value3; int value4;

// Setup of limit values long int forservo1 = 20000; long int forservo2 = 20000; long int forservo3 = 20000; long int forservo4 = 20000;

void setup() { pinMode(3, INPUT); /* Use button on thumbstick to set pin 3 as input */ pinMode(4, OUTPUT); /* Set pin 4 as output to the magnet */

// Attaches the servo on pins to the servo objects servo1.attach(5); servo2.attach(6); servo3.attach(9); servo4.attach(10); } void loop() { // read analog values from joysticks value1 = analogRead(pin0); value2 = analogRead(pin1); value3 = analogRead(pin2); value4 = analogRead(pin3); // 10 bit value is too big, so we change the scale from 0 - 1023 proportionately to 1 - 29 value1 = map(value1, 0, 1023, 1, 29); value2 = map(value2, 0, 1023, 1, 29); value3 = map(value3, 0, 1023, 1, 29); value4 = map(value4, 0, 1023, 1, 29); // it needs correction of positions, because joysticks are not very precise to stay exactly in the center if(value1 <= 17 && value1 >= 13) // if value1 if between 13-17, then it's equal to 15 */ value1 = 15; if(value2 <= 17 && value2 >= 13) value2 = 15; if(value3 <= 17 && value3 >= 13) value3 = 15; if(value4 <= 17 && value4 >= 13) value4 = 15; // Change initial value 'forservo' which is used to turn servo slower. This value has got very big scale. // We add or substract (depends on turning direction) difference between analog value and center from 'forservo' forservo1 = forservo1 - (value1 - 15); forservo2 = forservo2 - (value2 - 15); forservo3 = forservo3 + (value3 - 15); forservo4 = forservo4 + (value4 - 15); // this part do not let variables 'forservo' go out of the limits if(forservo1 < 1) // if forservo1 is less than 1, then it's equal to 1 forservo1 = 1; if(forservo1 > 20000) // if forservo1 is greater than 20000, then it's equal to 20000 forservo1 = 20000; if(forservo2 < 1) forservo2 = 1; if(forservo2 > 20000) forservo2 = 20000; if(forservo3 < 1) forservo3 = 1; if(forservo3 > 20000) forservo3 = 20000; if(forservo4 < 1) forservo4 = 1; if(forservo4 > 20000) forservo4 = 20000; // change used value to angle of servo. Angles are adjusted during testing angle1 = map(forservo1, 1, 20000, 10, 180); angle2 = map(forservo2, 1, 20000, 10, 180); angle3 = map(forservo3, 1, 20000, 10, 180); angle4 = map(forservo4, 1, 20000, 10, 180); // send angles to servos servo1.write(angle1); servo2.write(angle2); servo3.write(angle3); servo4.write(angle4);

// activates the magnet while (digitalRead(3) == HIGH) { /* Read pin 3 from the thumbstick */ digitalWrite(4, HIGH); /* Write to pin 4 (magnet) */ }

}

Step 5: Testing (pictures)

Picture of Testing (pictures)

Step 6: Result (video)

Comments

aditya007_racer250 (author)2016-10-07

I want that "very good chocolate ".From where you have bought those?

Istarian (author)2016-05-26

You could have just used the buttons if you read up/down "events" and did some work in the code, no?

Minh Dan Do (author)Istarian2016-05-30

I'm sure it's possible :) This was a hand-in for a school project, and deadline was closing in, so I didn't have much time to make the finishing touches.

Tech_REBEL_DVB (author)2016-05-22

Hello,I have a old video game controller.. How can i connect it to arduino so that i can controll my roborace rover wireless? I dont know exact specifications of the controller hence im sending some pictures of it hope you reply soon

Istarian (author)Tech_REBEL_DVB2016-05-26

It depends on what you have for control signals/interface. Wireless via some regular RF is serial so you need a protocol for indicating what data each transmission is carrying. It might be possible to sloppily transmit all the controller state at once.

You basically need a receiver and a transmitter plus a microcontroller at each end to handle the the actual transmit/receive and the respective encoding/decoding of signals. On the transmit end the micro would read the button/stick states/values in and then encode and transmit them. On the receiving end you'd connect the micro-controller to the actual input and then send the appropriate signals after deciding the transmission.

DIY Hacks and How Tos (author)2016-05-21

Awesome robotics project. Do you have any more details on the frame of the arm.

Minh Dan Do made it! (author)DIY Hacks and How Tos2016-05-21

Sure. The robot arm is CNC processed and has following measurements:

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