Introduction: K'nex L96A1 Sniper Rifle + New Addition the Judge
What's up guys, Ben_The_Builder here with two of my latest 'Ibles, like the name suggests, an L96A1 sniper rifle and something i like calling The Judge, I'll get to that later.
I only have a handful of pictures from the L96A1 but, i can pull something together to make the internals again, it wasn't too hard, and I'm pretty sure some of you out there can manage a better internal system than i can.
now.. sorry lost track of time... speaking of time..
WHAT TIME IS IT?!
..I have no idea, but let"s take a look shall we?
Step 1: L96A1 Pictures (no References)
Okay, so a while back (as most next gen or current gen gamers should know) Battlefield 4 came out.. and I'm a huge fan of the latest frostbite engine mechanics and system operations, so i started playing.. got really into it.. the China Rising came out... bringing with it the L96A1... and i haven't stopped playing it since..
So without any more delays i bring you some shots from the L96 I made at home with just a few screen caps from BF4
Pictures 1 to 7) To simply put it, this gun fires 2 different magazines, a standard WHITE rod magazine, they were just easier to see, and a Metallic or tan clip magazine.
Pic 8) simple simple magazine release, no clip in system on this gun.
Pic 9) trigger guard... i hate it, but it works.
Pic 10&11) okay, so I may have ran out of pieces rather quickly, and decided to go cheap on the handle, it IS rather comfortable, but again, aesthetics wise it's very unpleasing.
Pic 12&13) the butt of the gun, wit ha bit of a "cheeky" internal structure// no?.. *ahem* okay, so there's an adjustable cheek rest mech in there somewhere..
Pic 14) the "bolt" and firing pin
Pic 15-19) if you look closely there's a few subtle changes in the height of the cheek rest, not a whole lot, but you don't need much when you're using a rifle.
Pic 20) firing pin length
Pic 21-24) inserting the magazine, and looking at how snug it fits after the mag release snaps into place, and the magazine is loaded properly
Pic 25-29) here you can see an opening and a round stuck in the end of the magazine.. the opening is there for this reason, so you can literally just push or pull the round out without the need for reloading the gun and jamming a second round in there
Pic 30&31) different types of rounds, and the magazines laying next to them
Pic 32) draw length on the firing pin
Step 2: K'nex Gun: the Judge
okay so this is what i call The Judge. It's a bit of a handful.. literally.. the thing weighs almost 2 kilos, and it is just soo compact for the type of gun it is and the mechanisms used, I am kinda shocked it ended up like this.. but it looks amazing
Pic 1) the Mark 1 variant, no flash, simple simple and pretty much nothing to it, it had a really snubbed barrel in IMO, so i got around to changing a few things
Pic 2) Mark 1.1, slight aesthetics enhancement, added iron sights, underneath the turret i lowered the cover a litte and added in the curvature, added iron sights, and extended the grip a little more.
Pic 3) Mark 1.2, a little more added, extended the barrel 2 lengths to make it 6 long, and as you can tell there's not much holding it together except for the from pins and the for-barrel pins.
Pic 4) i call this Overkill.. for obvious reasons.. i added in a grey length tac-rail with a few 'Y' connectors and slammed this baby on top.. i know... it looks displeasing.. but looking down the scope looks badass..and it isn't at all accurate.. i'll fix that soon, it just needs a little more tweaking and I'll have an "Ible up a.s.a.p
Well there you have it, that's me for now, and these are two amazing builds I've done so far, this is Ben_The_Builder, over and out
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