In Animation Shop 3, you can see every frame of the animation. When you use a movie
as animation, you should delete every second frame
, because they show about 25 frames per second, while you only need 10 fps
Make screenshots of the frames and arrange them on a canvas in a photo studio. You can add numbers to the pictures to keep the right order.
Print the frames in the right size and transfer the animation per hand on a sheet of paper: Each frame in another color (see photo
). Surely it is kind of an advantage when you know how physics work and bodies react on impacts, actio & reactio etc etc, but a picture drawn in 20 seconds in the dark with a laser pointer doesn't provide much place for details anyway.
Draw a curve where your character moves on (if it moves)
Start with a frame in the middle, add first and last frames
Make crosses on the curve for the missing frames
Add the frames in between.
Then you will probably have something like on the photo, I added a paper knot for the guy to jump over.