Step 62: Software: Effect 6, stringfly
8x8 is about the smallest size required to render a meaningful text font, so we just had to do just that!
We loaded a 8x5 bitmap font that we had previously used with a graphical LCD display into EEPROM memory, and created some functions that took an ASCII char as an argument and returned a bitmap of the character.
The function stringfly2 takes any ASCII string and displays it as characters flying through the cube.
It starts by placing the character at the back of the cube, then uses the shift() function to shift the cube contents towards you, making the text fly.