Step 2Mark 'em up
Find some skeleton illustrations for reference, but don't go nuts shooting for accuracy; aim for the overall impression, not each bone. For instance, if you do 5 or 6 ribs, they'll read as a "ribcage" to the viewer, and you've accomplished your goal.
My diagram should give you a VERY general idea of where the bones are hiding.
Notice: your skull, pelvis & torso are all basically hollow objects full of guts... and so is a pumpkin.
Your pen marks on the skull, torso & pelvis should be relatively symmetrical.
"Arms & Legs"
A pumpkin this shape can yield more than one of each bone, so try to keep it as intact as possible in case you have to make additional bones (they can break, your dog might run away with one). Drawing (& cutting) along the pumpkin's natural vertical grooves can help here.
"Hands & Feet"
You can get the hands from anywhere on the surface, depending on what your fleshless friend is doing - use the top where the pumpkin curves into the stem for "bent" fingers (my guitar player's left hand)
"Pelvis"
One of the trickier bits... there's not much mass to a real pelvic bone, so you want to take some anatomical adjustments. A bit bigger means it will "sit" better, even as it crumbles into soggy fuzz.
"Torso"
Leave an oversized chunk of spine for the lower back; you may need to do some engineering later to get it to fit together here. The "scrap" comes in handy for additional sections of spine, so don't compost any large pieces until the carving is done!
"Skull"
You'll remove the... er... brains... through a hole you make located right where the spine would attach, so draw accordingly.
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