LoL Shield Audio Spectrum VU Meter

 by andydoro
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vlcsnap-2011-06-15-21h52m54s243.png
This is an audio spectrum VU meter using the LoL Shield for Arduino .

The LoL Shield is a 14 x 9 LED matrix which fits onto the Arduino as a shield and is controlled through an efficient method known as Charlieplexing . It was designed by Jimmie P. Rodgers .

This project uses a Fast Fourier Transform library for Arduino to analyze an audio signal, break it up into frequency bands, and display that information on the LoL Shield.

The Arduino microcontroller is fast enough to calculate a fast Fourier transformation. It lives up to its name and is surprisingly fast and accurate.

Since all the work is done by the microcontroller, this project is completely portable if you use batteries.

The webpage for this project is located at http://andydoro.com/vulol/



Parts required:
  • LoL Shield
  • Arduino (Diavolino recommended)
  • audio jack (I used a male mono 1/8" phone plug)
  • Arduino code
  • power supply (DC power supply, USB cable, 9V battery, etc.)

 
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Step 1: Assemble LoL Shield

P1030499.JPG

Follow the instructions to assemble the LoL Shield here .

See, that didn't take long at all!
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JobForACowboy says: Apr 22, 2013. 11:17 AM
if I were to make two of them and wanted one to be an exact mirror of the other, how could I do that?
ElectronicsFreak says: Mar 6, 2013. 11:26 AM
Wait.When you plug the audio jack in then you cannot hear the music or? :/
rward2 says: Mar 24, 2012. 10:29 PM
According to your tutorial you are just running the positive lead of the audio from a headphone jack into the analog input, But doesn't the signal need to be scaled to a DC range first? In other projects it's done with a pair of resisters and a capacitor. Is this not necessary?
osmsoses in reply to rward2Nov 4, 2012. 8:18 PM
that depends if you would like to use an audio amplifier usually to amplify signal via an op-amp, which in these kind of applications the LM386 is very common.
Syfer2 says: Oct 3, 2012. 1:10 PM
I'm pretty new to arduino and electronics in general, but I have a project in mind I'd like to try out using this. I essentially want to do the exact same thing, but I want to have it more spread out and inside a frosted plexiglass box, creating a sort of glowing equalizer. My idea was to simply replace the LED's on the LoL shield with different sequential colors, to make it more like a typical equalizer. Then, since I needed them to be more spread apart, simply solder wires onto the LED leads to extend them, allowing me to place them around the box at my leisure, yet still have them function as normal. I also was wondering about power source, does this thing just run off the arduino's power? Is it possible to make an alternate power source for it, or even run it off a wall socket? If so, how would one do that, and are any of these ideas feasible at all?
Audioslush says: Jul 7, 2012. 2:27 PM
Thanks for the project details. I had a question about the FFT algorithm do you know what frequencies your FFT is performed? I was looking into the details and saw that someone posted it was from 0-1khz and I was hoping to increase my scale farther (to about 3khz) but I don't see anyway to change the sampling frequency. Thanks!
DSPNRG says: Apr 22, 2012. 7:56 AM
Averaging to reduce the FFT data is inefficient. It would be better to only do a 16-point FFT and ignore the two unwanted bands. This would save a lot of computational bandwidth. eg. multiplications would drop from about 150 per sample to 32 multiplies per sample and additions would be reduced similarly. If an FFT library hasn't already been created to allow the specification of the number of points for the FFT, I'm sure one will be soon - certainly before I have time to get to it.

In any event, I love this project. The next feature addition would be to add color gradations to reflect the sound level. Using RGB LED's would kill the Charlieplexing approach, but simply using different color LEDs would work: Green, Yellow, Red and Blue for the number of "overs". Hmmm, i think I just added a project to my list.
rootNull says: Feb 20, 2012. 8:16 AM
Here is a thought. What if someone does not mount the LoL shield on the Arduino card, and being the fact that theres a lot of input and output Pins left unused, would it not be possible to connect a second LoL shield and instead of using the one mono audio input, use a stereo 3.5 mm jack to do a stereo vu meter (One LoL for the left channel and one for the right channel)? I understand that the code would have to be modified but would this be a possibility, or would one need two arduinos to achieve this?
andydoro (author) in reply to rootNullFeb 20, 2012. 7:07 PM
Nice idea. You could do this with two LoLshields and two Arduinos without changing the code. You would just wire the left audio to one LoLshield and the right audio to the other.
rootNull in reply to andydoroFeb 20, 2012. 8:49 PM
That is good in itself, but I was wondering if the two LoLShields could be controlled with one Arduino. Use one input Pin for left channel and a different input pin for right channel. Use the other remaining Pins as output pins for the second LoL Shield and rewrite the code to perform double the work. Do you think thats possible?
andydoro (author) in reply to rootNullFeb 20, 2012. 10:14 PM
I guess you would need an intermediate chip to multiplex the signals from the Arduino between the two LoL Shields, and then some really complicated wiring. It might be possible but hardly seems worth it.
rootNull in reply to andydoroFeb 24, 2012. 6:02 AM
Andy,

What are the two (red and black) wires connected to your LOL shield for (5V Power?)? In your video I noticed that USB is left connected. Does the USB cable need to be left connected at all times? I thought USB was only needed to upload the code to Arduino.

Also, once you upload a pde to Arduino, how to do you remove that pde from Arduino? For example if I upload codeA.pde to arduino and later decide I now want to upload codeB.pde, how would I do that? Would I need to remove codeA first and then upload codeB, or will codeB just simply overwrite codeA?

Thank you so much in advance.
andydoro (author) in reply to rootNullMar 12, 2012. 10:28 PM
That's not a USB cable, it's just a DC barrel plug powering the Diavolino.
rootNull says: Feb 28, 2012. 10:51 AM
Hi Andy,

My build is definitely not going smooth. Any help would be greatly appreciated.

The story so far: I ordered everything Diavolino, LoLShield etc. Once difference between your setup and mine is that instead of making my LoL shield, I ordered a pre-built LoL Shield from Olimex. So I built out the Diavolino, connected the LoL shield and run the basic test. All LEDs lit up sequentially in diagonal and horizontal fashion. Now I uploaded your code to the Diavolino and as soon as it finishes uploading, the LEDs start randomly glowing as if already connected to audio source. I connect the audio source to GND and A5 (Analog 5). Still the LEDs glow in the same pattern as without the audio source. So adding the audio source had absolutely no affect. I also tried GND and pin A4 and modified the code to use A4 instead of A5. Still nothing just random blinking LEDs no VU meter. Please help. I am at my wits end.

Thanks
rootNull
rootNull in reply to rootNullMar 12, 2012. 9:52 PM
Andy,

what kind of values do you expect the variable "val" to get from the AUDIOPIN? In my case (I enabled serial monitor and wrote out the value of val) I am getting val in the range of 1016 to 1027. This is without connecting an audio source. Once I connect an audio source nothing changes. The board and LoL are perfectly okay as I have run all kinds of test including addressing each individual led one by one. Please help.

rootNull
rootNull in reply to rootNullMar 6, 2012. 7:12 AM
Andy,

Please help. I want this to work so bad. I got a second Diavolino and a second LoL shield and still the same result.

rN
rootNull says: Feb 19, 2012. 12:09 PM
(removed by author or community request)
andydoro (author) in reply to rootNullFeb 19, 2012. 1:29 PM
Did you install the libraries, as described above?
rootNull in reply to andydoroFeb 19, 2012. 10:10 PM
Thanks for the quick response. I am trying to add the FFT and ChaliePlexing libraries, but when I do the Sketch->Add Library option I do not see those two libraries listed. I have extracted your zip file to my desktop and I am opening the pde from the folder structure created by you. What am I doing wrong?

Thanks
andydoro (author) in reply to rootNullFeb 19, 2012. 10:26 PM
If the libraries aren't showing up in the Arduino menu, then it sounds like they haven't been installed properly. Check the Arduino website and forums for instructions on how to install them correctly.
rootNull in reply to andydoroFeb 20, 2012. 7:22 AM
I read about installing libraries and arduino.cc says that if the libraries are present inside a folder called "libraries" within your code folder, then the IDE would let you do an import. Is there more to installing libraries than that?

I am using IDE version 1 (I guess its the latest version since I only installed it day before yesterday). I have also tried a mac and a windows 7 pc.
andydoro (author) in reply to rootNullFeb 20, 2012. 7:06 PM
On a Mac, I put my libraries in Arduno.app\Contents\Resouces\Java\libraries

You have to use "Show package contents" on Arduino.app
rootNull in reply to andydoroFeb 20, 2012. 8:44 PM
Ok after much trouble I figured this out. Apparently things are done differently in Arduino 1.0. For the benefit of everyone, I am going to list the two options that one can use if they are having trouble compiling the code. If you are like me, and are having trouble compiling the code and are using Arduino version 1.0 (The latest version), choose one of the following options to fix compile errors.

Option 1: The Easy Option
Uninstall Arduino 1.0 and get Arduino 0023 instead. Everything should compile fine now.

Option 2: The long Route (Which I took)

A) On a Windows Machine:
Copy the folders named FFT and LoLShield from the libraries folder of the zip file and paste them in the following location:

Arduino_Install_location/arduino-1.0/libraries

eg. C:/Program Files/arduino-1.0/libraries

Now open fix_fft.cpp file using textpad
remove the line that says "#include "
replace it with #include "Arduino.h"
Apparently WProgram.h has been replaced by Arduino.h in version 1.0

Now navigate to "arduino-1.0\libraries\LoLShield"

Open each file in there with textpad and replace #include with #include "Arduino.h"

Now open the pde file in Arduino IDE and compile. It should compile fine. Also the pde file will be renamed ino, meaning the extension will change from pde to ino. Thats the other change with this version. PDE is no longer the standard extension.

Also while opening and saving the files with TextPad make sure the files extensions remain .h or .cpp as the case may be. Some text editors append a .txt and you do not want this. If your text editor does this, simply rename the file to the original extension.

On a Mac
Right click or CTRL Click on arduino.app. Select "Show Package Contents". Navigate to "/Applications/Arduino.app/Contents/Resources/Java/libraries". Copy the two folders (FFT & LoLShield) from the zip file under libraries to this location.

Open each file and change WProgram.h include value to Arduino.h in each file within these two folders. Save the files. Open Arduino IDE and open the pde file in the zip file. Click compile and now it should compile just fine.

M3an1ng says: Feb 2, 2012. 5:26 PM
where o nthe diavolino would i solder this, i want this to be used for an mp3 player one wire going to the speakers and one to lol shield.
andydoro (author) in reply to M3an1ngFeb 2, 2012. 6:36 PM
You want the audio wires coming from the MP3 player to split, with two going to the Diavolino and two powering speakers. You might have to splice some wires together to do this.
M3an1ng in reply to andydoroFeb 2, 2012. 7:11 PM
thats the part i dont understand, where do the wires go on the diavolino? what i was going to do is use a headphone jack splitter and have one wire going from that to the speakers and the other to the diavolino i just am not sure where the wires go :/
andydoro (author) in reply to M3an1ngFeb 2, 2012. 8:48 PM
that "wire" or audio cable is actually a pair of wires attached to an audio jack. one wire goes to Analog Pin 5 and the other wire to GROUND, as described in Step 2.
astroboy907 says: Aug 25, 2011. 4:55 PM
I tried this with an arduino uno, and its not working as of yet. I have a couple questions..
1. What software version/platform are you doing this on?
2. How do I import the libraries into the code?
3. I seem to be getting some interference, it is flashing some signal when there is nothing connected. Is this due to led 13? It seems to be larger than that...
good project. Will be added to my desk soon hopefully :)
astroboy907 in reply to astroboy907Aug 25, 2011. 8:20 PM
Never mind. I got it to work- turns of its sort of interference until you plug it in. Looks good. I set a delay(25); at the end of the code, which to me looks a little better. Ill send you a video clip of it if you want, or post a few more instructions on here if you want. Great, wonderful project :)
andydoro (author) in reply to astroboy907Nov 13, 2011. 12:31 AM
Cool, glad you got it working! I'll try the delay.
lookwhatjoeysmaking says: Oct 23, 2011. 4:08 PM
the code dosint work ive ben working on this for 2 days in my office and have only come out to eat. were it sas include is empty.and led sign has not ben declared. X( pleas respond within 2 days. becous then i wold have givin up.
thoughtfix says: Jul 8, 2011. 5:30 PM
Can you use this with a mic (and maybe an op amp) or is direct audio needed?
andydoro (author) in reply to thoughtfixJul 8, 2011. 7:07 PM
A mic would work the same as any audio source, but it may need some amplification.
jsan618 says: Jun 22, 2011. 2:25 PM
Now I remember the scene... I feel like an Idiot.
Would the software be fast enough and selective enough to create a smaller panel?
The project never was built due to the cost of all the band pass filters.
andydoro (author) in reply to jsan618Jun 22, 2011. 10:44 PM
Yes, the program runs very fast. The FFT library gives you 64 frequency bands, so for less I am just averaging them together. I have seen there are some ICs which have the audio band pass filters built in, such as this one from Sparkfun.
reginaron says: Jun 21, 2011. 3:27 PM
Hi. Could it be possible to hook-up a normal electric guitar, w/ 1/4" jacks to this device? I want 1 , 14x9 LED board per string. Can it run 9 x14? Total 54x14. in 6 segments Frequency freak show lol.

Thanks for any Input / reply.
andydoro (author) in reply to reginaronJun 21, 2011. 6:22 PM
You could definitely use a 1/4" jack. I don't know enough about electric guitars to know whether you could use use on jack for each string. Assuming you could, you wouldn't be able to use the LoL Shield, as it only leaves you with 2 analog inputs. Also, each LoL Shield is designed to be driven by one Arduino.

You could create this frequency display that you're describing, but it would make more sense to use a different LED display altogether, rather than trying to run 6 LoL Shield.
reginaron in reply to andydoroJun 22, 2011. 11:00 AM
Hi Thanks for your input, Happy Summer.
Rj
elabz says: Jun 19, 2011. 9:28 AM
Solarbotics now makes an awesome SMD LED version of the LoL Shield - it's much smaller and all LEDs fit inside the outline of an Arduino board (except Nano of course). Here it is: http://solarbotics.com/products/39260/
Cheers!
andydoro (author) in reply to elabzJun 21, 2011. 6:23 PM
Cool, I wasn't aware of this product!
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