loading

Recently I got the Google Cardboard and I thought "Wow! This would be awesome with Minecraft!" So I got online and searched how to do it, but it was pretty hard. First I found a video but that worked for an android phone and I have an iPod Touch. Then I finally found a website that helped me, but not completely. At last I got it working but I'm making this so people don't have to go through what I had to.

You will need:

  1. Google Cardboard (Or other smartphone vr device)
  2. Smartphone or smartphone sized smart device (I did this on iPod Touch I'm not sure this will work on android
  3. PC with administrator privileges (Your computer might not think some of the downloads are safe but they are
  4. Minecraft PC (PE will not work)
  5. Java on your PC

Also none of these mods or programs are mine and I give credit to their creators.

Step 1: Step One: Downloading 1.7.10

First you need to make sure you have Minecraft 1.7.10 downloaded. To do this you must open your Minecraft launcher, go in the lower left-hand corner where it says "edit profile", click on it, and set your version to 1.7.10. Then exit out of the profile editor, press play, and then when it's finished loading press Quit Game. This step is important. If skipped, the mod will not install correctly.

Step 2: Step Two: Downloading SplashTop on Your PC

The simplest way to stream content from all your computers to each other is I my opinion SplashTop. You will need this so you can put the computer screen on your mobile screen. To download SplashTop click here or go to http://www.splashtop.com/downloads. Scoll down to all the links and click the top one which should say Windows XP, 7, 8. Once downloaded, move to a spot for quick access, like the taskbar or desktop. When you open it you should create a new account and confirm the email. Then go back to the download page and at the top right you should see an orange icon that says "download streamer". Click on it and download the streamer. Once downloaded open it up and login with the account you created earlier. Now you should be all setup with SplashTop on your PC.

Step 3: Step Three: Downloading SplashTop on Your Smartphone

Now that you've got SplashTop downloaded on your computer, you must get it downloaded on your smartphone. I know you can get SplashTop on the iTunes and Google Play store but it should be compatible with most devices. Just search SplashTop on your phone's store and it should pop up as a green background with a funky looking shape in the middle and under it is says "personal". That's the one you want. Be aware that it does cost 2.99 USD. Once downloaded on your phone, open it and sign in with your account. When you are finished signing in it should take you to a screen that has a picture of your computer on it, which leads us to the next step...

Step 4: Step Four: ...Testing SplashTop!

Testing SplashTop is going to be very simple. Just press the picture of your computer on your phone, wait a minute, and abracadabra! You should see a live image of your computer on your phone. Move your computer's mouse around and watch your phone screen. Does the cursor move? Tap on an application in your computer on your phone screen. Does it open on your computer? You will not use the remote controlling with the cardboard, but you will use the mirroring.

Step 5: Step Five: Installing the Mod

Now to installing the mod that makes Minecraft compatible with your google cardboard/smartphone vr device. First, click here or go to http://www.mediafire.com/download/iigjwk47yx0zm3x/minecrift-1.7.10-PRE5a1-installer.exe. Then press the big green download button and it should start downloading. When downloaded, open it. It will bring you to an installer with a Minecraft player with an Oculus Rift on. Then at the bottom of the installer press "ok" without checking any of the extra boxes. Then the mod should automatically install. We're all done with downloading stuff now. Now we just need to set it up.

Step 6: Step Six: Setting It Up

Now you will need to open Minecraft again, but instead of going to profile editor, you are going to go to the drop down list of profiles right above the profile editor. Now select Minecrift 1.7.10. Not Minecraft, but Minecrift. Then press play and when it loads instead of seeing normal Minecraft you should see two separate screens of the same thing. This means it worked! Now on your smartphone open SplashTop and connect to your computer. Once connected put your device inside your google cardboard or smartphone vr device and have fun!

Step 7: Step Seven: Last Minute Changes

Before you go, you should probably adjust some settings in the game, because it is kind of intended for the Oculus Rift. First take off your device. Now press Esc on your keyboard (While in Minecraft) and click options. Then go to VR Settings and in HUD Size change it to 2.50. Now you should be able to see the words. Now press done at the bottom and go into Move/Aim Control. Now go to where it says Pinch Affects Camera and set it to on. Now you can look up and down with the mouse. Now press done and go into Player Preferences. From here, go to First Person Model and select Hand. Now press done, press done, press done, and press Back to Game. That should be pretty much it. You can do everything you would do in normal Minecraft in VR now! You can go on servers, play adventure maps, and much more! Also one more thing. If you're using google cardboard you might want to glue a head strap on so you can type without having to hold it in place. I hope you have a lot of fun with this, and if you have any questions just leave a comment and I'll get back to you soon!

<p>i pressed play but it didnt launch and went back to the play button</p>
<p>Does your computer have to be an absolute beast to run the VR mod? I use a mid 2010 mac book pro.</p>
That would probably work fine. I was using a 2012 pc it worked great. I posted this a while ago though and some of the software might not be up to date, but I would try it and hope for the best.
<p>It just crash's:</p><p>---------------------------------------------------------------------------------------------</p><p>---- Minecraft Crash Report ----</p><p>// Ouch. That hurt :(</p><p>Time: 25/01/16 8:23 AM</p><p>Description: Unexpected error</p><p>java.lang.NullPointerException: Unexpected error</p><p>at bao.setupRenderConfiguration(Minecraft.java:3795)</p><p>at bao.ak(Minecraft.java:1328)</p><p>at bao.f(Minecraft.java:1271)</p><p>at net.minecraft.client.main.Main.main(SourceFile:148)</p><p>at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)</p><p>at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)</p><p>at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)</p><p>at java.lang.reflect.Method.invoke(Method.java:483)</p><p>at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)</p><p>at net.minecraft.launchwrapper.Launch.main(Launch.java:27)</p><p>A detailed walkthrough of the error, its code path and all known details is as follows:</p><p>---------------------------------------------------------------------------------------</p><p>-- System Details --</p><p>Details:</p><p>Minecraft Version: 1.7.10</p><p>Operating System: Windows 10 (amd64) version 10.0</p><p>Java Version: 1.8.0_25, Oracle Corporation</p><p>Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation</p><p>Memory: 23225336 bytes (22 MB) / 157855744 bytes (150 MB) up to 4281597952 bytes (4083 MB)</p><p>JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M</p><p>AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used</p><p>IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0</p><p>Launched Version: minecrift-1.7.10-R1c-nohydra</p><p>LWJGL: 2.9.1</p><p>OpenGL: Intel(R) HD Graphics 5500 GL version 4.3.0 - Build 10.18.15.4268, Intel</p><p>GL Caps: Using GL 1.3 multitexturing.</p><p>Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.</p><p>Anisotropic filtering is supported and maximum anisotropy is 16.</p><p>Shaders are available because OpenGL 2.1 is supported.</p><p>Is Modded: Very likely; Jar signature invalidated</p><p>Type: Client (map_client.txt)</p><p>Resource Packs: []</p><p>Current Language: English (US)</p><p>Profiler Position: N/A (disabled)</p><p>Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used</p><p>Anisotropic Filtering: Off (1)</p><p>---------------------------------------------------------------------------------------------</p><p>in the game log it says this at the end:</p><p>-------------------------------------------------------------------------------</p><p>#@!@# Game crashed! Crash report saved to: #@!@# C:\Users\hazzj\AppData\Roaming\.minecraft\crash-reports\crash-2016-01-25_08.23.41-client.txt</p><p>AL lib: (EE) alc_cleanup: 1 device not closed</p><p>No Oculus Rift devices found, creating dummy DK1 device...</p><p>Unable to create Oculus Rift device interface.</p><p>No Oculus Rift devices found, creating dummy DK1 device...</p><p>Unable to create Oculus Rift device interface.</p><p>No Oculus Rift devices found, creating dummy DK1 device...</p><p>Unable to create Oculus Rift device interface.</p><p>No Oculus Rift devices found, creating dummy DK1 device...</p><p>Unable to create Oculus Rift device interface.</p><p>No Oculus Rift devices found, creating dummy DK1 device...</p><p>Unable to create Oculus Rift device interface.</p><p>No Oculus Rift devices found, creating dummy DK1 device...</p><p>Unable to create Oculus Rift device interface.</p><p>No Oculus Rift devices found, creating dummy DK1 device...</p><p>Unable to create Oculus Rift device interface.</p><p>No Oculus Rift devices found, creating dummy DK1 device...</p><p>Unable to create Oculus Rift device interface.</p><p>No Oculus Rift devices found, creating dummy DK1 device...</p><p>Unable to create Oculus Rift device interface.</p><p>No Oculus Rift devices found, creating dummy DK1 device...</p><p>Unable to create Oculus Rift device interface.</p><p>Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release</p><p>-------------------------------------------------------------------------------</p>
<p>Download and install the oculus runtime. It fixed the issue you mentioned above for me. It can be downloaded from : <a href="https://developer.oculus.com/downloads/">https://developer.oculus.com/downloads/</a></p>
<p>Any help?</p>
<p>Work Nealy great! The 3d eff is wrong on the Iphone 4s! But Other that that it works great!</p>
<p>awesome, I can't wait to get a cardboard and try this!</p>

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