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Magnetic Classroom Vocabulary Game

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Vocabulary is one thing that every teacher teaches regardless of grade level or subject. Whether it's an English teacher trying to lay foundation so her students can actually understand a short story, a history teacher trying to explain what a "shogun" is in a unit on pre-industrial Japan, or a sixth grade science teacher embarking on a unit for geology students*, this is an easy and fun way to help students develop their content-area vocabulary.

If you've ever played the game Funglish, this should be a familiar style of game. As a matter of fact, it's almost exactly the same. Just bigger. And designed around teachers. And magnetic. And adaptable. It's a lot of things that the original version isn't. And until Hasbro fires up the presses and builds some content-specific versions of the game, DIY is the best way to put this in front of your entire class. (If you're running stations, a mini-version is also really easy to set up, too.)

Here's an example of a large version being played by Alyson Hannigan and Ellen DeGeneres.




Powerpoint revolutionized Jeopardy! for the classroom. It was fun, it was academic, and it was a good way to learn to recall facts in high-pressure situations. It can take awhile to set up questions, though, and anything that takes too much extra prep just doesn't make it to the kids as often as it should. This game is really quick to set up: a quick whiteboard set up, then pull out the magnets, get a list of vocabulary words, and you're off to the races studying vocab at two levels:
  • unit vocabulary
  • adjective vocabulary
And, because I know that pretty much none of you have access to a laser cutter, you can easily do this with card stock and those free refrigerator magnets that you have cluttering your fridge at home.


Here is the learning objective for this game:

By playing this game, students will demonstrate their knowledge of plate tectonics, earthquakes, and volcanoes through the use of age-appropriate vocabulary.


Standards addressed:

a. Students know evidence of plate tectonics is derived from the fit of the continents;
the location of earthquakes, volcanoes, and midocean ridges; and the distribution
of fossils, rock types, and ancient climatic zones.

b. Students know Earth is composed of several layers: a cold, brittle lithosphere; a
hot, convecting mantle; and a dense, metallic core.

c. Students know lithospheric plates the size of continents and oceans move at rates
of centimeters per year in response to movements in the mantle.

d. Students know that earthquakes are sudden motions along breaks in the crust
called faults and that volcanoes and fissures are locations where magma reaches
the surface.

e. Students know major geologic events, such as earthquakes, volcanic eruptions,
and mountain building, result from plate motions.

f. Students know how to explain major features of California geology (including
mountains, faults, volcanoes) in terms of plate tectonics.





*We're doing that. You'll notice in the rockier sections of this 'ible that it's geared toward sixth graders learning about geology.
 
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blossom92832 years ago
When we played Jeopardy in the classroom we divided groups as such:
1 person kept score for their group
1 person choose the topic and made the first guess then we went down the line
For final jeopardy, one person was designated as the writer to write down the answer. Maybe something similar to this can be used for your game, however I am having a hard time picturing this in action ( I think my brain is shot for today)

I'm thinking 1 person clue giver, 1person note taker, 1 person point tracker (and if you are doing multiplying such as in lower grades you can make the points worth more then 1 each so they skip count), 1 person reporter who tells the groups answer. Each round they rotate jobs.
canucksgirl2 years ago
Love this instructable! I've never played Funglish, but I think I have to get it, or make myself a game, thanks to your Instructable!
mikeasaurus2 years ago
Definitely: 
large, orange, mechanical, man-made

Kind of:
confusing, smooth

Not:
wet, blue, human



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