For a while I've wanted to do this, but I was hesitant to make a mold of my face. it seemed like it would be a big mess. After playing around with 123D Catch I thought, "this will work!". Now we don't have to mess around making a mold of our face, but we can do it digitally with entirely free software.
This flow of this project is as follows:
Pictures -> 123D Catch -> .obj file -> 3D modeling software -> editted .stl file
-> Freemill -> g-code -> Notepad -> CNC Router - > Foam negative mold
-> Plaster Positive mold -> Plastic vacuum forming -> Painting -> Awesomeness.
So as you can see there is a lot to this. We are going to duct tape a lot of software together and get this to work. Lets do it!
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Signing UpStep 1: 123D Catch - Making the Model of Your Face
123D Catch prefers that the lighting is even and it requires that nothing moves. We took a series of photos around ourselves in order to resolve our faces. Angular spacing of 5 to 10 degrees is best. 20 or 30 pictures worked here. You'll have to experiment as things like hair and beards will affect the model.
Simply load the pictures into 123D Catch and generate the model. They are loaded into the cloud to do its work.
Once you have a model that looks like it is going to work (this might take a few tries), you'll want to generate a high res version of it and then export that as an .obj file. Don't worry about all the extra stuff, just make sure that the face looks ok.
Now that we have the 3D file we can work on modifying it in order to remove the extra parts and smooth out any bumps. We will use some other free software to accomplish this.













































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Interesting that they can render a 3d model from just 2 images.
I would imagine that the 2-d front-on part of the calibration would be identical to what is done to calibarte the "Portrait professional" program that is used for automated retouching of portrait photographs. (first few seconds of the linked video)
Now if you could only add a movable mouth, you'd have a great Mission Impossible mask. But even without that, these will be great for halloween - especially for a severed head prank!
Yes, it's very cool that you can do these sort of things. It isn't currently practical/economical for mask making though, (that will change at some point probably within the decade, but not right now). I can think of a lot of things these technologies are very practical/economical for currently, so it is interesting, but as I sad, in this application it's (currently) only valuable as a tech demo. There are lots of instructables already existing that cover these techs/methods though, so saying the methods here can be adapted for other things doesn't salvage much extra value.
Please try to understand that mild, civil criticism is not a "lack of love". It's not my intention to insult you or your efforts, nor am I saying you shouldn't submit them, but it wouldn't be reasonable or rational for anyone to only expect (or accept) only flattery for their efforts either. Even best friends disagree and correct each other.
Not only can you make a hard mask the old way, but you can make silicon "soft" masks too.
And they still cost less.
You'd make a mold first and pour the compound into the mold.
And of course I'm talking about the rubberized silicon.
*Face palm*
Im gonna try it out after my cnc machine is complete
This is easier done with plaster and alginate and not as costly.
And you have the added benefit of having a mold on hand 24/7.
Don't you think that it is a slick way to do it? That you can go from just pictures to a functioning mask or any object for that matter. BTW, I did make a mold which is on hand???