Make a SQR Game Set

 by envelupo
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SQR is a puzzle and strategy game for one or two players. It can be played physically as a real board game and a free cell phone version is in the works. This instructable shows how we made a complete game set, including board and pieces (SQRs). http://www.ucgames.net/
 
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Step 1: So, what's SQR?

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SQR is a turn-based strategy game. It is played on a board made of square cells (though the board itself needn't be square). Each player uses a team of characters, the SQRs, to face an opponent. Each SQR is specialized: the warrior, for instance, can only attack SQRs placed next to it, while the sniper can attack SQRs several cells away.

If you take a look at the picture below, you'll see that the cells have different colours. Colour is crucial to SQR, since the SQRs need to be placed on a cell of their own colour to do anything other than move. There's a SQR, the painter, which turns cells to the player's colour(1). Black cells don't count: they could be removed from the board. As you see in the picture, each cell is a cube, a woodblock, with the faces painted in different colours. Therefore, changing the colour of a cell is simply done by lifting the cube, choosing the appropriate colour, and putting it back in place.

We - UCGames - are developing SQR as a free cell phone game, but some months ago we realized that it could also be played as a "physical" game. Since then we have developed two prototypes to try different board configurations and test gameplay -this is the second prototype. At present time it is one of a kind, so we'll show how we made it in case someone else wants to try building another :)

(1)for a full explanation of the rules, take a look here.
jedijaxson says: May 8, 2013. 5:03 PM
I want to play this game, but even if I make a board I can't play because the instructions link dosen't work :(
envelupo (author) says: Nov 13, 2007. 7:33 PM
Psyha: Thanks for the remark, I already changed the link . If you take a look at the rules, I´d be happy to know what you think about them :) MrTrick: So far we have white for neutral, read and blue for the players, and black "for convenience". Black means "empty space", and actually we used to remove those cells in the first prototype. However, they take space outside, you can lose them, it takes time to put them back to place... so in the second prototype I painted a side of the cubes black so that they always stay in place, even when if don´t need them to play. If I understood you correctly, I believe that the method you describe actually corresponds with what I did for the first prototype -take a look at step#4-, only that I used polystyrene instead of cardboard, and since it was thin I had to cut four layers in order to get some height :P The problem with that technique is that it takes a long time to cut all the squares, and if done by hand is not very precise, not to menction that once you finish you have one board, and if you want another board you must do it all again. That´s why I decided to make a mold, so that I could make copies as quick and cheap as possible. btw, I don´t have many pictures of the building process for the first prototype, but if there´s enough intterest I could write another instructable about it. And thanks for the compliments! I wish the game went popular, but this board version is a kind of "side-effect" of the (free) cell phone game we are developing, so we don´t really know who to address to try commercialize it. For now, I was thinking on organizing a SQR-Base tournament, that could be a good idea...
Terivia in reply to envelupoOct 5, 2010. 3:49 PM
i am planning on running a game table at a convention sometime next year, i might be able to get a set or two and raise some interest for you. :) i really don't want this game to die, 'cause i think it looks awesome, it just hasn't become known yet.
Terivia says: Oct 3, 2010. 7:04 AM
I can't seem to find your website, or the rules for that matter. could someone post a copy of the cell phone version on like a drop.io or somthing and post a link? I would realy apreciate it. :)
KrakenFan69 says: Jun 23, 2010. 8:43 PM
I tried to play and had a few questions. I posted them over at BoardGameGeek.com. If you could have a look and let me know how the rules are meant to be played I would appreciate it. Thanks. I would still like to see this one published too. http://www.boardgamegeek.com/article/5190194#5190194 Kraken Fan #69
kokotdebil says: Jan 31, 2010. 2:55 AM
very nice game, but the link to the rules is not working :(
envelupo (author) in reply to kokotdebilJan 31, 2010. 4:40 AM
 True... I'll see if I can rescue the instructions and post them in a new place.
Ouroborous says: Jun 19, 2009. 12:01 AM
Pretty good. Very good in fact. I like the game itself, and I looked at your site a little bit. After reading the instructions on playing the game, I had some questions, but it sounds like you're not finished with design, so that's understandable. I did have one major question: can a player use more than one of each piece? For instance two healers? I think adding green and yellow players as well would open up some fun possibilities, but the board would need to be bigger. Maybe 12x12. If you continue to improve on the physical game design, which I sincerely hope you do, may I suggest a compartment for the pieces? And maybe a slight indent on the faces of the blocks to keep pieces from sliding off in case of young siblings. All things that can be done on our own if we want it, but if you come out with a commercial version, having it self contained (compartment for pieces, lid that keeps the blocks from falling out, etc.) would be a true bonus, and it would look more professional. One more thing, capture the flag would be amazing. You could even add a little hole in the side of each block and on the top of each piece to hold the flags. Anyway, back to what I meant to say: Great game and great Instructable. It's clear and easy to follow, and you even gave some examples on what can go wrong. And who else uses lego bricks in their manufacturing process!?! Seriously, this is awesome just for that!
envelupo (author) in reply to OuroborousJun 19, 2009. 4:13 AM
Thanks! :) -Using more than one of each kind: we allowed that in the cell phone game, but given the size limits of the plaster board we kept it simpler in the "physical version". -More colours, bigger size: you're right with that. I think it would be messy with a board this size, but it's totally possible. -Capture the flag: we call it "puck", but that's exactly the idea. -Lego: without it I don't think I would have finished the board. It's expensive though :P -Going commercial: I think the game would have chances to be popular if more people knew about it, but I'd have to find an investor willing to manufacture and market it, and I don't know even where to start... -Design improvements: I think I would base a redesign on electronics, using a monome-like board with bigger buttons. In order to cycle through the possible button colors, the players would only have to press on them. Unfortunately, a custom monome is out of my reach or budget :(
Ouroborous in reply to envelupoJun 19, 2009. 10:58 AM
I was wondering how the health of each piece would be recorded, an electronic version would solve that problem and just about any other you could imagine.

As for going commercial:
Start small; if there's a hobby-shop or game-store (card games, tabletop games, the one near me sells yo-yo's and the like) see if they'll sell it for you, or if you can sell it through them. It's a very limited market (people don't often go out of town for those sorts of things) but at that point you can truthfully claim that the game sells.

A little bigger: There are a lot of contests and craft shows for puzzles and board games like this. If you can get into one of those, it should bring in more notoriety. I constantly see "winner of the puzzle design blah blah blah" when looking at those sorts of things.

Investment: Maybe start with a little donation link on the website. You'd be surprised how much people will want to see this in toy stores.

Now these things will all get the ball rolling, but more importantly it will show, if and when you go for larger investors, that the game is popular and can make money.

One last thing, if you do sell at smaller toy stores, it may be necessary to tweak the manufacturing a little. I'd make molds for everything, the board, the blocks, the pieces, all of it. That way all you need to do is mix up some plaster, pour, and paint.

I probably went a little far with the suggestions, I understand that the cell-phone game came first, and it's probably higher on the list of things to do, but I would love to see this thing take off as a board game as well. When is the cell phone game due for launch by the way?
envelupo (author) in reply to OuroborousJun 19, 2009. 5:30 PM
Well, after the first version of the cell game was released, the company stopped developing it (unfortunately); at least for now, the board game is the game (it would make a great iphone game, I think!). I'd love to see the game get popular, but my hopes are that it might gather a number of "pioneers" enough to be played. I'd be immensely happy if I knew that people are playing the game.

Now, I was thinking on ways to make the game more "available" to people. Resorting to shapeways would be useful for the pieces, but not for the board (it would be ridiculously expensive). I have the mold I used for the board, and I can make one for the pieces as well. The board above takes 64 blocks of approximately 1-1/4 inch. side; I just made a search and you can get them for $13 here. Well, perhaps it is feasible, after all! :)
Ouroborous in reply to envelupoJun 19, 2009. 7:35 PM
Let's see. The standard board game costs, ooohh, 20.00 USD's? Maybe 15.00. But those are games that are just a board and 4 or 5 pieces. Games like risk, with many small injection molded pieces and containers, as well as decks of cards (i.e. castle risk) run up to 40.00 USD's. You say $13.00 for the blocks. What was the cost of the plaster for one set? I can't imagine it's more than a few dollars per board if you buy it by the gallon. Then there's the packaging, instructions, miscellaneous things such as that; again, I can't imagine those things being all that expensive. This thing may even fall into the $25.00 range! That's disappointing about the discontinuation, would've been a great time-killer.
envelupo (author) in reply to OuroborousJun 20, 2009. 6:05 AM
Mass production makes things cheaper, and this wouldn't be mass produced. But I think I can make a set fast enough that I can sell it for a decent price. Plaster is heavy, though, so shipping might be the most expensive part :P
crearc says: Jun 18, 2009. 9:33 AM
You know I had thought of a very similar idea back when I was younger...accept mine was made out of some paper and involved many different pieces...each with special abilities and whatnot. I also played with my own paper dice. Now that I see this I really wish I had worked further with it even though I never got anyone to play. :( I think the start you have with it is great. This is a one/two player game, but I don't see why you can't paint the other two sides different colors and have up to 4 players instead...maybe not enough room on the board for that? Or the rules prohibit? Anyways I really love your idea and now I want to make this a summer project! :D
envelupo (author) in reply to crearcJun 19, 2009. 3:55 AM
Four players would be a blast, but the board would need to be bigger. I'd love to see that!
crearc in reply to crearcJun 18, 2009. 7:54 PM
Also, in regards to board construction, I don't even think you need to have the walls of the grid that high...All you really need is about a centimeter or less for it to stay firm in place. But maybe you like how it looks better? I don't know, just a suggestion, I thought it would be easier to build and easier to grab hold of the blocks. Thanks!
envelupo (author) in reply to crearcJun 19, 2009. 5:12 PM
Since the cubes are painted on all sides, I think it's better that the walls are high enough that you only see the top plus have space enough to grab the cubes in order to replace them... but that's not an absolute must, as long as they hold the cubes that's enough.
KrakenFan69 says: Mar 6, 2009. 4:16 PM
Great looking game. I have been interested in making one for awhile now but have had problems locating descent blocks at a reasonable price. I really like the look of your pieces. Would you be willing to sell me a set of them? Hope this get published!
envelupo (author) in reply to KrakenFan69Mar 6, 2009. 8:15 PM
Thanks for your comment! What do you need? the wood blocks, the board, the playing pieces or the complete set?
KrakenFan69 in reply to envelupoMar 7, 2009. 9:51 PM
I am making my blocks out of some foam blocks I found at the dollar store that were for little kids learnign letters and numbers. I am painting them this weekend. I would love to get a set of the playing pieces from you though. I want my set to look as "official" as possible. I haven't decided what I am going to use for the board yet. One step at a time!
envelupo (author) in reply to KrakenFan69Mar 8, 2009. 4:14 PM
Ok, let me think of the best way to do this. Shapeways has opened a "shop service"; perhaps I could upload 3d models of the pieces (or the whole game set) for people to order, but I'm wondering how expensive that would be.
KrakenFan69 in reply to envelupoMar 8, 2009. 6:39 PM
That shapeways site is cool. If you have the files, put them all up and I may just buy a whole set. I would put them up individually though so if someone just wants the pieces or the cubes they would be able to get just what they need.
envelupo (author) in reply to KrakenFan69Mar 9, 2009. 3:23 PM
I'm looking forward for a friend to make the 3d models, if possible for the whole set but at least for the pieces. Since they're fairly small they should be affordable. The whole set might be expensive though, it's 64 cubes plus the board...
MrTrick says: Nov 13, 2007. 6:45 PM
Regarding the board construction...

From the pictures, it looks like there are four possible colours... red, blue, black, white. I gather red and blue represent each player's territory, white is neutral, and black is ... blocked? a wall?

I would recommend a much simpler way of constructing board/squares:
  • Cut 64 squares into a big square piece of heavy card-stock, and glue it to an identical big square backing piece. (so there are shallow square indentations)
  • Make 64 small square pieces of card/wood/plastic that are quite a bit thicker than the card-stock, painting one side red, one side blue.
  • If you can do without walls, then just paint the board backing white - for each square, a red-side-up piece means red territory, blue-side-up means blue, and no piece means white.
  • If you absolutely must have the walls, then have a red-blue set of pieces, and a black set of pieces.
The thing is, these 2-sided board piece are much simpler to make than a cube, and take up less space - even if you want more states. The fact that the board depressions are very shallow means that no-piece-in-the-hole can be a valid state, too.

Having said that, it looks like a cool game - I'd love for it to end up in my local puzzle store.
Psyha says: Nov 13, 2007. 5:58 PM
This looks like a really cool game, but your link to the rules does not work. I am definitely starting on this project, though!
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