I find that the best way to learn something new is to just pick a project and try to figure out how to get it done. Yes, there will be problems along the way. You might get half way through only to realize that you messed up at step 2 and need to undo all your work and start again. It can be frustrating, but I like to think of this as part of the fun.

The purpose of this instructable is to document one such project that I recently finished where I went into it without having many of the skills to do it. I tried and failed a few times but eventually I finished it and am fairly pleased with the results. The project was to create a map of Vancouver which emphasizes the depth of the ocean off the coast of the city.

Before we begin, I want to shout out to the Vancouver Hackspace; without this amazing organization, none of this would be possible.

Materials

• 4'x8'x1/8" baltic birch plywood
• 1"x6"x8' red cedar
• Light wood stain
• Blue (Deep ocean) wood stain
• Dark (Espresso) wood stain
• Glossy varathane spray
• Wood glue
• Wood conditioner
• Wood filler
• Solvent (Mineral spirits)

Tools

• Band saw
• Skill saw
• Sand paper (100 and 220 grit)
• Clamps
• Miter clamp
• Laser cutter
• Paint brushes

## Step 1: Generating Vectors to Cut

The first step is to obtain data to generate vectors representing the geography of the area we are interested in. This will eventually be fed into the laser cutter and used to slice the plywood into the shapes we need.

This particular map was created using a combination of data from multiple sources. The bathymetric data was obtained from Fisheries and Oceans Canada and the city data from Open Street Map. To work with this data, I imported it using qgis. Within this program, we have the ability to combine the geographical data into a single image and export it to .dxf.

To create the underwater contours, I used the bathymetric layer that provides contours at 10m intervals. This was too fine-grained for me - I would be laser cutting a lot more than the half sheet of plywood I had! Therefore I separated the contours that lay on 50m, 100m and 150m into their own layer. This would provide the vectors to cut the plywood. The remaining contours would be used to engrave the plywood. This can be done in qgis using select by expression. Some useful expressions are:

"VALDCO" IS 50 - Select contours at 50m (substitute for 100, 150 etc)

'"VALDCO" % 50 IS 0 - Select all contours have a depth which is a multiple of 50

I wanted to make sure that the land components of the map had a similar amount of complexity. I opted to mapping out only the arterial roads of Vancouver. I found that the quality of data that Open Street Maps give you is pretty poor. Most roads were actually comprised of very small vectors that coincided with each other, this made for really slow laser cutting and a poor finish. I spent a lot of time tidying the vectors in Inkscape to have long continuous lines. I also removed a lot of data manually. I don't know if there is a great automated way of doing this - it was the most time consuming part of the project. I would recommend finding data from another source next time; the City of Vancouver seems to publish better quality data in their open data catalogue.

## Step 2: Building the Map Layer-by-Layer

The physical map is comprised of five layers of plywood glued together with ordinary woodglue and framed with 1"x1" cedar boards. All layers were stained individually BEFORE engraving with the cutter. I want to emphasize that staining them before is really important. If trying to do it the other way, then the stain reduces the contrast of the engraved lines quite substantially.

The attached photo of my first attempt. I was pretty pleased when I finished all this cutting and pretty devastated when the stain erased a lot of the lines.

When staining your wood, I would recommend always using wood conditioner for softwoods(conifers) like cedar or diffuse-porous hardwoods like birch. It seems to give you a much more uniform color with the tradeoff of making the color lighter.

The blue of the ocean was made by diluting the water-based blue stain about 20:1 water-stain ratio. The thing I would do differently next time is to be precise. I didn't make enough stain the first time and had to make more, but I didn't really measure anything which means some of the layers have different shades of blue.

The land was stained with something I found in the back of my closet (no idea what color or brand).

I opted to not varnish the blue plywood since I found it muted the blue colors significantly. This is probably because I used water-based stain. The drawback to this is that I expect the map to degrade quicker over time as the wood oxidizes and the oils in people's skin eat at the wood. Oil-based stain is probably the way to go next time. Just do a light layer though on since it needs to be laser cut! Fumes = bad.

Once all the pieces were cut out, they were glued to each other and clamped together. The entire map was then glued onto a piece of laser cut plywood that was 1/2" larger in both directions. This is used to secure the map to the frame (more on this later)

## Step 3: Framing It (Optional)

Building a frame would be an optional component if you planned this properly from the beginning since framing can be very affordable in standard sizes. Sadly I made the map 14"x9" - not really a standard... However, I learned a whole bunch of new skills by taking the opportunity to make my own frame!

I have a few 1"x6" sitting around at home from previous projects. Fortunately, they were already planed and no longer warped, leaving me with a nice surface to work with. Using the miter saw, I cut the board into the the longest length I would need (~17") and then used the bandsaw with a fence to cut 1" strips (table saws work well for this also). The bandsaw I used was a bit wonky and doesn't really do a great job of making 90 degree cuts. The blade bent a bit, however, I found the less-than-precise cuts a bit endearing and kept the boards as they were. I then used the table router to cut a rabbet on the inside with a depth of 1/8" and width of 1/4". This holds the map in place via the 14.5" x 9.5" plywood piece I mentioned in the previous step.

Finally, all miter joints were cut on the chop saw. I was a little imprecise with everything so it took me a bit of trial and error to get everything fitting properly. I used some wood-filler to fix up my mistakes. This may have been because the boards were not perfectly squared (I could have used the table saw or borrowed use of a joiner to be more precise - for next time I guess)

I then glued all the boards together at the same time, opting to use 3 miter clamps and my hands to keep everything together. One technique that is useful is to remember that wood is incredibly absorbent. This means that if you put glue on the ends - a large amount of it will get absorbed by the board rather than stick the boards together. To combat this, put glue on the ends and don't stick them together - instead, wait 5 minutes. Pretty much all the glue will disappear into the grain. Now put more glue on and stick them together - this should form a much stronger bond. If you are skilled, you could also use a biscuit cutter or cut a mortise and reinforce them with internal bracing. External bracing is also a good option - I got lazy and did no bracing. Hasn't broken yet, but no guarantees.

Finally, the frame was stained and finally sprayed with varathane a few times and added some toggles and a string to the back.

## Step 4: Hang It on Your Wall

This is the easy step - put a picture hanger in the wall and hang it up.

<p>BEAUTIFUL WORK! Fantastic!</p>
<p>Add this to my every growing list of projects. Once I get my glowforge it will be running non-stop for a month.</p>
<p>Oh you and me both!! </p>
<p>Interesting. I was working on a bathymetric map of my own at our hackerspace i3detroit here in Michigan when another member alerted me to your article. The large map in the picture here still needs the top layer for all the islands and the bottommost layer, but it's almost done. I'm doing my maps in Inkscape, tracing raster images of contour maps (from the 1950s!) from Michigan's Department of Natural Resources, but I also have been looking into converting geotiffs into contour maps in qgis. I pulled in Lake Huron in the file here just to see how rapidly it drops off, and the results aren't too surprising, so I kept it one layer deep; it's not the focus anyway.</p><p>In Inkscape I'm doing each physical layer in an Inkscape logical layer, then I have a layer for my frame. Inkscape 0.91 lets you export only visible layers to DXF. I'm looking forward to 0.92, as it will have named selections so you can effectively &quot;group&quot; things on different layers and, say, move a multi-layer lake.</p><p>I stained after engraving and do indeed see the contrast issues you described, but only really became aware of it after assembly. The right thing to do, I think, is probably to mask, engrave, and then spray paint (through the burned away mask). My stain is water-based, like yours, but came pre-mixed. I like water-based stain, as it can be applied next to someone eating without them giving you dirty looks, and if someone throws a cigarette onto your rags in the dumpster, it doesn't burn down your hackerspace. If you're lasering oil based stain, be darned sure it's dry first!</p><p>I made mine to exactly fit some 50cm x 80cm frames from Ikea that another member of the space was throwing away, normally they are 15 USD, so I'm reading your bit right now on frame making seeking a cheaper alternative.</p><p>Thanks for the article!</p>
As a geologist, I find this project perfect for creating 3D maps. Well done!
I'd really like to try this with a three axis CNC sometime. I just need to find one first...
I don't suppose anyone knows where I can get similar bathymetric data for the UK? I'd love to do one of these, but couldn't find the data anywhere.
<p>Looks great. Topographical map of some mountains would look amazing </p>
<p>Yeah, I was considering trying out the Howesound Inlet next. The mountains along the Sea-to-sky highway are pretty steep - which would make for some eye popping features on the map.</p>
<p>Yeah, i can see that working. Would you include both the topographical and bathymetric details? <br><br>Snowdonia would look amazing (might be biased, seen as thats where i live) or somewhere like the Black Cuillins on Skye, highly detailed mountain ranges right next to the sea. </p>
<p>Very cool! I really like the way this turned out. Good work, and loads of good tips too. Thanks!</p>
<p>Thanks! I hit quite a few problems along the way - I hope this can save someone time in the future.</p>
good work. I want it!
<p>Make it!!</p>