Step 5Read the sensor data
1. In the I-CubeX editor, map the sensor signals to virtual joysticks, and read the data into your favourite gaming software environment. If this software environment allows for some processing of the data, even better.
2. Read the data directly from the Bluetooth serial port (if using the Wi-microSystem) or MIDI port (if using the StarterPack), into your application.
You will probably still have to do some processing of the data to detect whether your balance is moving from left to right, front to back etc. You can use any programming environment for that, eg. Max. In the video we show how the data is applied as a control for a QuickTimeVR movie. The Max patch we used for that is here
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