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Making a Female Game Character from Wax

Making a Female Game Character from Wax
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  • dirt_painted_main.jpg
  • dirt_concept_art.jpg
  • dirt_box_art.jpg
  • dirt_in-game1.jpg
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This instructable is going to take you through the process for sculpting a figure named "Dirt", a video game character from the PC game Origin of the Species, developed by Nu Generation Games Ltd. in the UK.

Check out the official game site: www.dirtthegame.com

I hope you will find some insight into the long process that goes into the making of a prototype statue from start to finish.

When I first started on this project I didn't have a lot of reference art to go from as the game was still in development at the time. As you can see my figure was inspired by the concept art for the box art, which at the time, she was holding two handguns. Later on the art was changed with Dirt Holding the shot gun instead. In retrospect I think I would have preferred the shotgun but when the art was finalized the sculpture was pretty much done so there was no going back - oh well!

The story is about a teenage girl that gets kidnapped and experimented on, has to fight insect like creatures, rescue her friends, all the while gaining super human powers in the process:

"An innocent camping trip into the Nevada desert takes a deadly turn when military black operations test a new viral weapon designed to create battlefield infantry by mutating commonly found insects and parasites. When the test run goes horribly wrong, it's up to you to find and rescue your friends while discovering information and unlocking special abilities. To fight an array of mutated animals and black op marines, you'll have futuristic weapons, special combat moves, and the ability to mutate into a more powerful creature."

To me her fighting abilities were a very important aspect of the character to portray. Too often video game vixens are portrayed in a really cheesecake fashion and I didn't want to go down that road! I tried my best to make her cute and sexy, but at the same time strong and feminine without being cheesecake: I wanted the observer to believe she could kick some butt because it is an integral aspect of the game experience.

My idea was to capture an instant in time that could possibly occur in the game and that told a story or gave insight into a narrative aspect of the game. During game play she comes across huge monsters to fight against, so the art director and I chose to use the "Wherewolf" creature from the game as a victim for the base to compliment the figure and make it more interesting then a plain nameplate.

Obviously, due to lack of space, I couldn't afford to place the whole creature on the base since it was a large beast in the context of the game so I decided to decapitate its head as though it were the aftermath of an encounter with Dirt.

Also on the base I wanted to place several shell casings and other debris which I will discuss in detail later on...

Because of her small scale (1/8th so 8.5" tall roughly without the base) I decided I wanted to use toy wax as my finishing material to get all the details nice and crisp. At this scale I find it is the best solution for me as the hardness of the material allows me to hold small parts without too much worry about squishing something in the process.
 
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Step 1Roughing in the figure with Super Sculpy

Roughing in the figure with Super Sculpy
You cannot sculpt with toy wax directly as you would with clay (it is a carving medium mostly and can't be pushed around, in fact, it is very similar to soap stone in that respect), so I had to make a "rough" out of a softer material, in this case Grey Super Sculpy, which would form my "blank", that I could mold, and subsequently cast in the wax for further refinement.

I used super sculpy which is readily available at most craft stores (usually in the pink colour) and works quite well because it is rather soft and easy to work with but then can be baked to a hard finish which can be beneficial during the molding process because it won't get smashed or easily distorted.

I start using the armature process as in the previous tutorial "Creating A Figure Armature For Sculpture" to create my armature. In this case I made the armature in 1/8th scale so roughly 8.5 tall or so. Once my armature was made and mounted on my wooden base I started to pose it according to the reference material provided.

Once I was fairly satisfied with the pose I started to add clay (using the bones out method) according to the major muscle masses and shapes. At this stage I'm just looking for general forms and basic shapes without any details and really paying attention to the dynamics and flow of the pose.

I like to look at the pose from all angles and determine if there are any views that don't work. As a general rule of thumb I think a sculpture is successful if at least 3 out of 4 views work. I strive to make all the views work but if one view isn't as strong as the others then it's not too bad.

Keep in mind that when you are working from reference, and are using a particular pose that is significant with respect to the character or considered the main focus of the work, make sure it is the strongest view because it will most likely be the position that will be displayed the most.

I have to make sure that my gesture is correct as it is very difficult to change later on in wax as the material won't allow major changes without having to make cuts with a hack saw. It can be done but it requires a lot of time and work so it is better to get the gesture down pat during the clay stage.
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76 comments
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Aug 15, 2011. 7:14 PMwoodstockbirdy says:
TEDDY!!!

Thats cool!
Apr 23, 2009. 8:54 PMVixen8387 says:
So awesome!! But do you have any photographic tutorials on how to actually do the wax and resin parts?? i have no idea how you do that from the sculpey figure O.o I would love to know!
Aug 15, 2011. 6:52 PMThe Papier Boy says:
+1
May 17, 2009. 9:34 PMsiquillat says:
Heya, thanks for the tut ;D, sorry, is there a way to do that without using super sculpy? because i can't find it in my country, can you please give us advice in other materials? is cold porcelain suitable for this? (thanks a lot ;D)
Jan 17, 2011. 12:02 AMmikesnyd says:
for the detail in getting astounding results with oil based clay a can of condensed air is a must. What you do is hold it upside down and spray your clay. The can releases ice cold air causing you clay to become rigid but still toolable. actually scrapeablicious!! you can get some great detail with this technique.
May 30, 2009. 12:33 PMthepelton says:
Is FIMO available?
Jan 23, 2010. 1:00 PMLadyLelan says:
An awesome work, really...  congratulations!!
Aug 3, 2009. 6:51 PMgnasty gnork says:
hl2 alyx vance...
Jun 7, 2009. 1:49 AMRiann13 says:
you are awesome, btw
May 9, 2009. 1:22 PMmtametrocards says:
she is hot, I want one now does it get hard like plastic, will it break easily?
Apr 29, 2009. 8:08 PMPkranger88 says:
You rock! That's impressive work. How long did it take you, womb to tomb?
Apr 27, 2009. 3:11 PMmerijnvw says:
thanks a lot for this tutorial, i'm definately going to try out your technique(I make personalized wedding cake toppers)
Apr 25, 2009. 12:14 AM$ NAB $ says:
Gonna try this right now as model Ezio from Assassin's creed 2
Apr 23, 2009. 11:59 AMdaliad100 says:
Although that is an awesome model, one question remains: What's with the teddy bear?
Apr 24, 2009. 1:11 AMBenjaminvegeta says:
The answer to your question is covered in the instructible: The teddy bear bagpack is part of the game. It´s alive and reacts according to the happenings of the game environment(shootouts,attacks,...)
Apr 24, 2009. 10:04 AMdaliad100 says:
Danke
Apr 21, 2009. 11:13 PMblugyblug says:
Heh, most games that have female characters in it (mostly MMORPGs) make the female characters look like little girls with magic, and the guy characters always have overlarge chests,look like they are one of those guys with that self obsessed thing and look at themselves in the mirror all day when they arent at the gym and their arm is bigger than most of the female characters. Yeah and the female chars erm, always have alot of skin showing whether you like it or not. Especially mages.
Apr 22, 2009. 7:14 AMEirinn says:
Standard rule for female armor in games: the less you wear, the more it protects.
Apr 24, 2009. 7:05 AMabend says:
Clearly, anyone who can wear a leather bikini into a combat zone is such a fearsome warrior that they don't have to worry about protection. No enemy has the skill required to land a blow on them.
Apr 24, 2009. 4:12 AMgamnoparts says:
And what a good rule it is. . . When do they come out with a character that is "invincible"? ;) Great job, btw.
Apr 24, 2009. 9:57 AMits a lion says:
It exists. (It's the Yeti from Ski Free. That's the best picture I could find).
Apr 25, 2009. 7:47 AMEirinn says:
Oh god not the yeti, it still haunts my dreams.
Apr 25, 2009. 7:44 PMits a lion says:
My cousin claims he got past it once. I think he lies.
Dec 30, 2009. 4:35 PMCameronSS says:
Apr 24, 2009. 6:32 AMtraeman2000 says:
Truly nice. Do you make any other figures?
Apr 23, 2009. 5:02 AMbaconfish says:
I'm not sure what this "cheesecake" factor is supposed to be referring to, but your strong female character has huge pigtails and a thong. Still, it's an interesting process, and you definitely have skill here. Nice work.
Apr 23, 2009. 6:33 PMbaconfish says:
I was going to say something like "you did what you could with what you were given" but it felt like I was already going on too long. I'm a little surprised I wasn't attacked for being "rude" or something!
Apr 22, 2009. 7:48 PMmg0930mg says:
That looks just like her. :)
Apr 23, 2009. 5:24 PMmacrumpton says:
They should be very happy. I think your sculpture has much more personality than the concept art. I like how she has a sassy ironic look (which works well with the backpack) as opposed to the straight badass look of the concept art. The only thing I would have done (if I had your amazing skilz) would be to make the creatures head much larger, maybe big enough that she could be standing on it as the base, but at least as high as her knees to have more of a beauty and the beast contrast.
Apr 23, 2009. 12:00 PMmg0930mg says:
It really does. It's cool they approved of it too.
Apr 23, 2009. 1:40 PMEmmettO says:
Thanks for the information on sculpting with wax. I have struggled with the time it takes building a wax sculpture from scratch. The intermediate stage of using sculpty is a revelation to me.
Apr 23, 2009. 10:14 AMrockv says:
Master!!!
Apr 23, 2009. 5:31 AMpstretz says:
You should probably add something about getting permission from the designer of the character you are making before selling them. Getting a cease and desist after so much hard work would not be fun. Other than that this is a great instructable!! I would really love it if from here you showed us the molding process from the sculpy to wax and then how you decide what pieces to cut off and molded individually. Thanks, really enjoyed it.
Apr 23, 2009. 7:30 AMflamesking says:
Wow amazing you have inspired me to try out this type of sculpture... i also cant wait to see the tutorial on mold making... you really do an amazing job.
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Author:Setti Fine Art(My Blog)
I am a figurative sculptor focusing on the contemporary alternative figure infused with elements of tattoo and pop culture.