The objective of this intructable is to teach you an exciting and interesting card game called 2500. This game is similar to other card games such as rummy, Phase 10, and hands and feet. It is suitable for any age that knows basic card game skills and terminology. For example of age ranges, I have had an 8 year old cousin to a 97 year old great grandma who play. Although it may take a couple of times of playing to understand and learn the game, it can be a great way to interact with friends and family. Plus, if you run into any questions you can always come back to this page and look at what to do next. I hope you enjoy this instructable and have a fun time learning 2500!
The ultimate goal of the game is to reach 2500 points the quickest. The goal of each hand (round) is to accumulate as many points as possible. This can be accomplished by laying down three cards of one kind or two cards of one kind and a wild. For example, a player would need three aces or two aces and a wild to lay down. Having three wilds does not count as a condition to lay down.
Step 1: What You Will Need:
2. Two decks of cards (for 2-6 players, if you have more than that I would suggest adding another deck)
3. Paper to keep score on
4. Writing utensil (pen, pencil, or marker)
Optional: A calculator if you do not like to calculate scores in your head.
Step 2: To Start Off...
Step 3: Dealing
1. Decide who is going to deal first.
2. The dealer shuffles the two decks (minus the jokers and deuces) together.
3. The dealer will deal the cards in a clockwise fashion (i.e. starting with the player to the left and continuing around the table until the dealer deals for himself/herself). To start, the dealer flips over a card from the top of the shuffled deck to the adjacent player to the left and that card determines how many cards that player will receive. The card flipped over is associated with the card order. Card order goes from: Ace, King, Queen, Jack, Ten, Nine, Eight, Seven, Six, Five, Four, Three, with Ace having the highest value (shown in the second picture). The table below shows the card and the number of cards received. The first picture provides an example of a hand dealt out with the correct number of cards for each card flipped over.
Card Number of cards dealt (this includes the card flipped over at the beginning)
4. Whatever card is flipped over by the dealer for himself/herself is considered the wild card. For example, if the dealer deals himself/herself an eight, as shown in the first picture below, then eight is the wild card.
Step 4: Playing
2. Each player, going in a clockwise fashion, takes a turn until a player has gone out. Gone out means a player has laid all their cards on the table and one in the discard pile. For example, if a player was dealt eight cards to go out they must have eight cards laid on the table which fit the conditions above.
3. The dealer has the advantage as that they are the last person to play before the hand ends. If a person goes out that is not the dealer, each subsequent player plays until the dealer has had a final turn. For example, as shown in the picture below, if there are three players in a game and player two goes out, only player three will get another turn to play. In this case, player one will not get another turn because player three is the dealer and play stops at the dealer when someone goes out. A great strategy for the dealer is to wait to lay any of their cards down on the table until someone or they can go out. This disadvantages the other players because they will not be able to lay any cards for which the dealer could have laid down.
Step 5: Scoring
At the end of each hand, the scores are calculated. Any cards not laid down on the table count negatively against the player and any cards on the table count positively. The goal is to reach 2500 points the quickest and whoever does this first is the winner. The table below shows the points distributed for scoring at the end of each hand. Note that if anything but an Ace is wild, it is 100 points per card laid down. If an Ace is wild, each Ace laid down on the table is worth 200 points each.
Wild (3-King) 100
Wild (Ace) 200
Step 6: Examples of Scoring
Picture 1: As shown in this picture, this player has one set of three of a kind and four cards that count negatively against them. The group of threes count positively as 15 points (5 points for each card). The cards that were not laid down (were still in the player's hand) count 30 points (5+10+10+5 points) negatively towards their score. Adding the +15 points to the -30 points gives the total for this player's score of -15.
Picture 2: This picture shows that Aces were wild because they are used as the third card to make three of a kind. Look at the eights, for example, they would not be able to be laid down if it were not for the ace being wild. Since Aces are wild it means that they are worth 200 points each. Adding the cards that were able to be laid down (the top row) and subtracting them from the cards still in the player's hand (bottom row) gives the score of 620 points.
Cards laid down
3 Aces* 200 points each = 600 points
2 cards * 10 points each = 20 points
5 cards * 5 points each = 25 points
total = 645 points
Cards in hand
3 cards * 5 points each = -15 points
1 card * 10 points each = -10 points
total = -25 points
final score = -25+645 = 620 points
Picture 3: This picture shows three players and their cards at the end of the hand. As the third player (the dealer) has eight cards, this means that eight is the wild card. The scoring will be as follows:
Player 1: -45+430 = 385 points
Player 2: 0+130 = 130 points
Player 3: 0+420 = 420 points