Basically this instructable will explain a method that I tend to use and like to participate in at the very start of a variety of projects related to human computer interaction. The main idea originates from the creation of low fidelity prototypes by using cheap materials to simulate some kind of interactivity, which is covered very well in Bill Buxton's book 'sketching user experiences'.
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Signing UpStep 1Materials
Based on several sessions that I have been involved in, some very interesting materials are:
- Paper/Cardboard of different thicknesses and textures
- Universal glue
- Hot glue
- Magnets
- Clay (the Playdough type)
- Fabrics
- Felt
- Postits of different sizes, shapes and colours
- Preshaped boxes (of cardboard, wood and/or plastic)
- Plastic sheets
Excellent places to buy these things are art stores. Other very interesting places can be second hand stores or places where leftovers from production processes are sold (eg. "stichting scrap" in Rotterdam : link)
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killerjackalope
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