In this Instructable i will show you how the matrix bullet time really works.
Remove these ads by
Signing UpStep 1History
Bullet time is a computer enhanced simulation of variable speed (ie. slow motion, time lapse, other) photography used in recent films, broadcast advertisements and computer games. It is characterized both by its extreme permutation of time (slow enough to show normally imperceptible and un-filmable events, such as flying bullets) and space (by way of the ability of the camera angle--the audience's point-of-view--to move around the scene at a normal speed while events are slowed).
This is almost impossible with conventional slow-motion, as the physical camera would have to move impossibly fast; the concept implies that only a "virtual camera," often illustrated within the confines of a computer-generated environment such as a game or virtual reality, would be capable of "filming" bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view morphing, slow mo, temps mort and virtual cinematography.
This is almost impossible with conventional slow-motion, as the physical camera would have to move impossibly fast; the concept implies that only a "virtual camera," often illustrated within the confines of a computer-generated environment such as a game or virtual reality, would be capable of "filming" bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view morphing, slow mo, temps mort and virtual cinematography.
| « Previous Step | Download PDFView All Steps | Next Step » |



























http://en.wikipedia.org/wiki/Bullet_time
The invention of Bullet Time is shared by many, and the technique in The Matrix is not just timeslice, but augmented in many ways including frame interpolation, view morphing, and image-based CGI.
http://en.wikipedia.org/wiki/Bullet_time