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This is almost impossible with conventional slow-motion, as the physical camera would have to move impossibly fast; the concept implies that only a "virtual camera," often illustrated within the confines of a computer-generated environment such as a game or virtual reality, would be capable of "filming" bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view morphing, slow mo, temps mort and virtual cinematography.
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http://en.wikipedia.org/wiki/Bullet_time
The invention of Bullet Time is shared by many, and the technique in The Matrix is not just timeslice, but augmented in many ways including frame interpolation, view morphing, and image-based CGI.
http://en.wikipedia.org/wiki/Bullet_time