# Maze Solver Robot, Using Artificial Intelligence With Arduino

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## Introduction: Maze Solver Robot, Using Artificial Intelligence With Arduino

This Instructable was developed upon my last project: Line Follower Robot - PID Control - Android Setup. Once you have a robot with line following capabilities, the next natural step is to give him some degree of intelligence. So, our dear "Rex, the Robot" will try now finding how to scape from a "labyrinth" on a shortest and fastest way (by the way, he hates the Minotaurus ;-).

For starting, what is the difference between Maze and Labyrinth? According http://www.labyrinthos.net, in the English-speaking world it is often considered that to be qualifird as a maze, a design must have choices in the pathway. Clearly, this will include many of the modern installations in entertainment parks and tourist attractions, including our 2D maze here. Popular consensus also indicates that labyrinths have one pathway that leads inexorably from the entrance to the goal, albeit often by the most complex and winding of routes.

The majority of mazes, however complex their design may appear, were essentially formed from one continuous wall with many junctions and branches. If the wall surrounding the goal of a maze is connected to the perimeter of the maze at the entrance, the maze can always be solved by keeping one hand in contact with the wall, however many detours that may involve. Those ‘simple’ mazes are correctly known as "Simply-connected" or "perfect maze" or in other words, that contain no loops.

Returning to our project, it will be split in two parts (or "passes"):

1. (First Pass): The robot finds its way out from a "non-known perfect maze". Does not matter where you put it inside the maze, it will find a "solution".
2. (Second Pass): Once the robot found a possible maze solution, it should optimize its solution finding the "shortest path from start to finish".

The video bellow, will show an example of Rex finding its way out. In the first time that the robot explores the maze, of course it will waste a lot of time "thinking" about what to do at any intersection. Testing the numerous possibilities, it will take several wrong paths and dead ends, what force him to run longer paths and perform unnecessary "U-Turns". During this "1st Pass", the robot will be accumulating experiences, "taking notes" about the different intersections and eliminating the bad branches. In its "2nd Pass", the robot goes straight and quickly to the end without any mistake or doubt. Along this Instructable, we will explore in details how to do it:

## Step 1: ​Bill of Materials

The list of materials are basically the same as the one one used with the Line Follower Robot, except that I included 2 extra Sensors for better accuracy on detecting the LEFT and RIGHT intersections:

The final robot is still very cheap (around \$ 85.00):

1. Body (you can adapt it for your needs or available materials):
• 2 X Wood squares (80X80mm)
• 3 X Binder clips
• 2 X Wood wheels (diameter: 50mm)
• 1 X Ball caster
• 9 X Elastic bands
• 3M Command frame strip
• Plastic joints for sensor fix
2. 2 X sets of 4XNi-Metal Hydride Battery (5V each set)
3. 2 X SM-S4303R Continuous Rotation 360 Degree Plastic Servo
4. Arduino Nano
5. HC-06 Bluetooth module
6. 5 X Line sensors (TCRT5000 4CH Infrared Line Track Follower Sensor Module + 1 independent Track sensor)
7. 2 X ZX03 (based on TCRT5000) Reflective Infrared Sensors (Analog output)
8. 1 LED
9. 1 button

Note: I used the item 7 above with analog output, because I did not have on hand sensors with digital output as those on item 6. The ideal is to have all sensors equal, if possible. Also I tested the project keeping only the original 5 sensors. It will work, but requires more sensitive adjustments on discovering intersections.

## Step 2: Changes in the Body

Remove the original set of 5 Line Follow Sensors and fix the new "Far LEFT" and "Far RIGHT" reflective sensors at each extreme of the support plastic bar. It is advise to have the 7 sensors as lined as possible.

## Step 3: Installing and Testing the New Sensors

The new array of now 7 sensors, is mounted on a way that the 5 original ones are exclusively used for PID control (and detection of the "full line", explained later) and the 2 new ones, left to be used exclusively for LEFT and RIGHT intersection detection.

As a quick review, let's remember how the 5 original "digital" sensors work:

If one sensor is centered with relation to the black line, only that specific sensor will produce a HIGH. By other side, the space between sensors should be calculated to allow that 2 sensors can cover the full width of the black line simultaneously, also producing a HIGH signal on both sensors.

How the 2 new "analog" sensors work:

If one of the sensors is centered with relation to the black line, the output will be an analog value, usually producing an output at Arduino ADC bellow "100" (remember that the ADC produces an output from 0 to 1023). With lighter surfaces, the output value will be higher (I tested 500 to 600 over white paper, for example). This value must be tested on different situations of light and surface materials to define the correct THRESHOLD constant to be used in your case (see the picture here).

Looking at the Arduino code, each one of the sensors will be defined with a specific name (consider that the original Line Follow Sensor more to the Left must be assigned with a label "0"):

```const int lineFollowSensor0 = 12; //Using Digital input
const int lineFollowSensor1 = 18; //Using Analog Pin A4 as Digital input
const int lineFollowSensor2 = 17; //Using Analog Pin A3 as Digital input
const int lineFollowSensor3 = 16; //Using Analog Pin A2 as Digital input
const int lineFollowSensor4 = 19; //Using Analog Pin A5 as Digital input
const int farRightSensorPin = 0;  //Analog Pin A0
const int farLeftSensorPin = 1;   //Analog Pin A1
```

To remember, the possible 5 original sensor array output when following a line are:

• 1 1 1 1 1
• 0 0 0 0 0
• 0 0 0 0 1
• 0 0 0 1 1
• 0 0 0 1 0
• 0 0 1 1 0
• 0 0 1 0 0
• 0 1 1 0 0
• 0 1 0 0 0
• 1 1 0 0 0
• 1 0 0 0 0

With the addition of the 2 new ones, their possible outputs are:

• Far LEFT Sensor: Analog Output greater or lower than a THRESHOLD
• Far RIGHT Sensor: Analog Output greater or lower than a THRESHOLD

In order to storage the values of each sensor an array variable is created for the original 5 digital sensors:

```int LFSensor[5]={0, 0, 0, 0, 0};
```

And two integer variables for the 2 new analog sensors:

```int farRightSensor = 0;
int farLeftSensor = 0;
```

Each position of the array and variables will be constantly updated with the output of each one of the sensors:

```LFSensor[0] = digitalRead(lineFollowSensor0);
```

Having 5 sensors, as saw in the Follower Line Robot project, permits the generation of an "error variable" that will help to control the robot's position over the line. Also, a variable called "mode" will be used for definition if the robot is following a line, over a continuous line, an intersection or no line at all.

This variable "mode" will be also used with the "Far LEFT/RIGHT" sensors. For representation, let's consider the far left and right sensors having 3 possible states:

• H (higher than THRESHOLD),
• L (smaller than THRESHOLD) and
• X (irrelevant).

For the digital outputs , will the usual 0, 1 and we will also introduce the X:

• H 0 X X X X L ==> mode = RIGHT_TURN; error = 0; (see the example at the image above)
• L X X X X 0 H ==> mode = LEFT_TURN; error = 0;
• X 0 0 0 0 0 X ==> mode = NO_LINE; error = 0;
• H 0 0 0 0 1 H ==> mode = FOLLOWING_LINE; error = 4;
• H 0 0 0 1 1 H ==> mode = FOLLOWING_LINE; error = 3;
• H 0 0 0 1 0 H ==> mode = FOLLOWING_LINE; error = 2;
• H 0 0 1 1 0 H ==> mode = FOLLOWING_LINE; error = 1;
• H 0 0 1 0 0 H ==> mode = FOLLOWING_LINE; error = 0;
• H 0 1 1 0 0 H ==> mode = FOLLOWING_LINE; error = -1;
• H 0 1 0 0 0 H ==> mode = FOLLOWING_LINE; error = -2
• H 1 1 0 0 0 H ==> mode = FOLLOWING_LINE; error = -3;
• H 1 0 0 0 0 H ==> mode = FOLLOWING_LINE; error = -4;
• X 1 1 1 1 1 X ==> mode = CONT_LINE; error = 0;

So, implementing the above logic in the function:

will return the variables "mode" and "error" that will be used at the program logic.

It is important to test the logic of the sensors before following with the project. The bellow function is included in the code and can be used for testing purposes:

```void testSensorLogic(void)
{
Serial.print (farLeftSensor);
Serial.print (" <== LEFT RIGH==> ");
Serial.print (farRightSensor);
Serial.print (" mode: ");
Serial.print (mode);
Serial.print (" error:");
Serial.println (error);
}
```

## Step 4: Solving the Maze - the Left Hand Rule

As discussed at introduction, the majority of mazes however complex their design may appear, were essentially formed from one continuous wall with many junctions and branches. If the wall surrounding the goal of a maze is connected to the perimeter of the maze at the entrance, the maze can always be solved by keeping one hand in contact with the wall, however many detours that may involve. These ‘simple’ mazes are correctly known as "Simply-connected."

Searching at Wikipedia, we learn that:

"The Wall Follower is the best-known rule for traversing mazes. It is also known as either the left-hand rule or the right-hand rule. If the maze is simply connected, that is, all its walls are connected together or to the maze's outer boundary, then by keeping one hand in contact with one wall of the maze the solver is guaranteed not to get lost and will reach a different exit if there is one; otherwise, he or she will return to the entrance having traversed every corridor next to that connected section of walls at least once."

In short, the Left-Hand Rule can be described like:

1. Place your left hand on the wall.
2. Begin walking forward
3. At every intersection, and throughout the maze, keep your left hand touching the wall on your left.
4. Eventually, you will reach the end of the maze. You will probably not go the shortest and most direct way, but you will get there.

So, the key here is to identify the intersections, defining what course to take based on the above rules. Specifically in our kind of 2D Maze, we can find 8 different types of intersections (see the first picture above):

Looking the picture, we can realize that the possible actions at intersections are:

1. At a "Cross"
• Go to Left, or
• Go to Right, or
• Go Straight
2. At a "T":
• Go to Left, or
• Go to Right
3. At a "Right Only":
• Go to Right
4. At a "Left Only":
• Go to Left
5. At "Straight or Left":
• Go to Left, or
• Go Straight
6. At "Straight or Right":
• Go to Right, or
• Go Straight
• Go back ("U turn")
8. At "End of Maze":
• Stop

But, applying the "Left-Hand Rule", the actions will be reduced to one option each:

1. At a "Cross": Go to Left
2. At a "T": Go to Left
3. At a "Right Only": Go to Right
4. At a "Left Only": Go to Left
5. At a "Straight or Left": Go to Left
6. At a "Straight or Right": Go Straight
7. At a "Dead End": Go back ("U turn")
8. At the "End of Maze": Stop

We are almost there! "Be calm!"

When the robot reaches a "Dead End" or the "End of a Maze", it is easy to identify them, because do not exist ambiguous situations (we have already implemented those actions on the Line Follower Robot, remember?). The problem is when the robot finds a "LINE" for example, because a line can be a "Cross" (1) or a "T" (2). Also when it reaches a "LEFT or RIGHT TURN", those can be the a simple turn (options 3 or 4) or options to go straight (5 or 6). To discover exactly on what type of intersection the robot is, an additional step must be taken: the robot must run an "extra inch" and see what is next (see the second picture above, as an example).

So, in terms of flow, the possible actions can be now describe as:

• Go back ("U turn")
2. At a "LINE":
• Run an extra inch
• If there is a line: It is a "Cross" ==> Go to LEFT
• If There is no line: it is a "T" ==> Go to LEFT
• If there is another line: it is the "End of Maze" ==> STOP
3. At a "RIGHT TURN":
• Run an extra inch
• if there is a line: It is a Straight or Right ==> Go STRAIGHT
• If there is no line: it is a Right Only ==> Go to RIGHT
4. At a "LEFT TURN":
• Run an extra inch
• if there is a line: It is a Straight or LEFT ==> Go to LEFT
• If there is no line: it is a LEFT Only ==> Go to LEFT

Note that in fact, In case of a "LEFT TURN", you can skip the test, because you will take LEFT anyway. I left the explanation more generic only for clarity. At the real code I will skip this test.

(the above 3rd picture, shows a very simple maze on my lab floor, used for test purposes):

## Step 5: Implementing the "Left Hand on the Wall" Algorithm at Arduino Code

Once we have the readLFSsensors() function modified to include the extra 2 sensors, we can re-write the Loop Function to run the algorithm as described on the last Step:

```void loop()
{
switch (mode)
{
case NO_LINE:
motorStop();
goAndTurn (LEFT, 180);
break;
case CONT_LINE:
runExtraInch();
if (mode == CONT_LINE) mazeEnd();
else goAndTurn (LEFT, 90); // or it is a "T" or "Cross"). In both cases, goes to LEFT
break;
case RIGHT_TURN:
runExtraInch();
if (mode == NO_LINE) goAndTurn (RIGHT, 90);
break;
case LEFT_TURN:
goAndTurn (LEFT, 90);
break;
case FOLLOWING_LINE:
followingLine();
break;
}
}```

Some new functions appear here:

followingLine() is the same used with the Following Line Robot where, if it is only following a line, it must calculatePID(); and control the motors depending of PID values: motorPIDcontrol();

runExtraInch(): will push the robot forward just a little bit. How much the robot will run will depend of the time that you use in the delay function, before you command the motor to stop.

```void runExtraInch(void)
{
motorPIDcontrol();
delay(extraInch);
motorStop();
}```

goAndTurn (direction, angle): this special function is important because you can not turn the robot as soon you realize the type of intersection you are. Remember that we projected a Differential Robot that when making turns, it "turns around its axe" and so, to move 90o and continuously follow the line, the center of the wheels must be aligned with the center of intersection. Once the line of sensors is ahead of its axe, you must run the robot forward to align them. The constant of time adjGoAndTurn must be adjusted depending on of the distance between axe and sensor line ("d"), speed and size of the wheels (see the above picture for illustration).

```void goAndTurn(int direction, int degrees)
{
motorPIDcontrol();
motorTurn(direction, degrees);
}```

At this point, the robot is in fact "solving a maze"! You just finish the "First Pass". Does not matter where you start inside a maze, you will always reach the end.

Bellow, a test of this phase of the project:

## Step 6: Storing the Path

Let's consider the example as shown in the above photo. At the chosen starting point, the robot will find 15 Intersections before reaching the end of the Maze:

1. Left (L)
2. Back (B)
3. Left (L)
4. Left (L)
5. Left (L)
6. Back (B)
7. Straight (S)
8. Back (B)
9. Left (L)
10. Left (L)
11. Back (B)
12. Straight (S)
13. Left (L)
14. Left (L)
15. End

What must be done in any of those intersections, is to save the each action done exactly at same sequence that it happens. For that, let's create a new variable (array) that will store the path that the robot has taken:

```char path[100] = " ";
```

We must also create 2 indexes variables to be used together with the array:

```unsigned char pathLength = 0; // the length of the path
int pathIndex = 0; // used to reach an specific array element.
```

So, if we run the example shown in the picture, we will end with:

path = [LBLLLBSBLLBSLL]

and pathLengh = 14

## Step 7: Simplifying (optimizing) the Path

Let's return to our example. Looking the first group of intersections, we realized the the first left branch is in fact a "Dead End" and so, if the robot instead of a "Left-Back-Left" only passed straight at that first intersection, a lot of energy and time would be saved! In other words, a sequence "LBL" in fact would be the same as "S". That's is exactly how the full path can be optimized. If you analyze all possibilities where a "U turn" is used, the set of 3 intersections where this " U-Turn" ("B") appears ("xBx") can be reduced to only one.

The above is only one example, bellow you can find the complete list of possibilities (try it):

• LBR = B
• LBS = R
• RBL = B
• SBL = R
• SBS = B
• LBL = S

Taking the full path or our example, we can reduce it:

path = [LBLLLBSBLLBSLL] ==> LBL = S

path = [SLLBSBLLBSLL] ==> LBS = R

path = [SLRBLLBSLL] ==> RBL = B

path = [SLBLBSLL] ==> LBL = S

path = [SSBSLL] ==> SBS = B

path = [SBLL] ==> SBL = R

path = [RL]

Amazing! Looking at the example it is very clear that if the robot takes RIGHT at first intersection and after that, a LEFT, it will reach the End of Maze in the shortest path!

The First Path of Maze Solver total code will be consolidated in the function mazeSolve(). This function is in fact the loop() function used before, but incorporating all those steps of storing and path optimization.

When the first path ended, the path[] array will have the optimized path. A new variable is introduced

```unsigned int status = 0; // solving = 0; reach Maze End = 1
```

Bellow the First Path function:

```void mazeSolve(void)
{
while (!status)
{
switch (mode)
{
case NO_LINE:
motorStop();
goAndTurn (LEFT, 180);
recIntersection('B');
break;

case CONT_LINE:
runExtraInch();
if (mode != CONT_LINE) {goAndTurn (LEFT, 90); recIntersection('L');} // or it is a "T" or "Cross"). In both cases, goes to LEFT
else mazeEnd();
break;

case RIGHT_TURN:
runExtraInch();
if (mode == NO_LINE) {goAndTurn (RIGHT, 90); recIntersection('R');}
else recIntersection('S');
break;

case LEFT_TURN:
goAndTurn (LEFT, 90);
recIntersection('L');
break;

case FOLLOWING_LINE:
followingLine();
break;

}
}
}

```

Here a new function was introduced: recIntersection (direction)

This function will be used for store the intersection and also to call another function simplifyPath(), that will reduce the group of 3 intersections involving an "U-Turn" as we saw before.

```void recIntersection(char direction)
{
path[pathLength] = direction; // Store the intersection in the path variable.
pathLength ++;
simplifyPath(); // Simplify the learned path.
}
```

The CREDIT for the simplifyPath() function is to Patrick McCabe for the path Solving Code (for details, please visit https://patrickmccabemakes.com! The strategy of Path simplification is that whenever we encounter a sequence xBx, we can simplify it by cutting out the dead end. For example, LBL ==> S as we saw at the example.

```void simplifyPath()
{
// only simplify the path if the second-to-last turn was a 'B'
if(pathLength < 3 || path[pathLength-2] != 'B')
return;

int totalAngle = 0;
int i;
for(i=1;i<=3;i++)
{
switch(path[pathLength-i])
{
case 'R':
totalAngle += 90;
break;
case 'L':
totalAngle += 270;
break;
case 'B':
totalAngle += 180;
break;
}
}

// Get the angle as a number between 0 and 360 degrees.
totalAngle = totalAngle % 360;

// Replace all of those turns with a single one.
switch(totalAngle)
{
case 0:
path[pathLength - 3] = 'S';
break;
case 90:
path[pathLength - 3] = 'R';
break;
case 180:
path[pathLength - 3] = 'B';
break;
case 270:
path[pathLength - 3] = 'L';
break;
}

// The path is now two steps shorter.
pathLength -= 2;

}
```

## Step 8: Second Pass: Solving the Maze As Fast As Possible!

The main program: loop () is simple like that:

```void loop()
{

mazeSolve(); // First pass to solve the maze
pathIndex = 0;
status = 0;

mazeOptimization(); // Second Pass: run the maze as fast as possible
mode = STOPPED;
status = 0; // 1st pass
pathIndex = 0;
pathLength = 0;
}
```

So, when the First Pass ends, what we must to do it is only feed the robot with the optimized path array. It will start run and when a intersection is found, it will now define what to do based on what it is stored at path[].

```void mazeOptimization (void)
{
while (!status)
{
switch (mode)
{
case FOLLOWING_LINE:
followingLine();
break;
case CONT_LINE:
if (pathIndex >= pathLength) mazeEnd ();
else {mazeTurn (path[pathIndex]); pathIndex++;}
break;
case LEFT_TURN:
if (pathIndex >= pathLength) mazeEnd ();
else {mazeTurn (path[pathIndex]); pathIndex++;}
break;
case RIGHT_TURN:
if (pathIndex >= pathLength) mazeEnd ();
else {mazeTurn (path[pathIndex]); pathIndex++;}
break;
}
}
}
```

To command what to do, a new function mazeTurn(path[]) was created.

The function mazeTurn (path[]) will be:

```void mazeTurn (char dir)
{
switch(dir)
{
case 'L': // Turn Left
goAndTurn (LEFT, 90);
break;

case 'R': // Turn Right
goAndTurn (RIGHT, 90);
break;

case 'B': // Turn Back
goAndTurn (RIGHT, 800);
break;

case 'S': // Go Straight
runExtraInch();
break;
}
}
```

The second pass is done!

The bellow video shows the complete example worked here, first and second pass:

Bellow the Arduino code used on this Instructable:

## Step 9: Using the Android for Tuning

The Android App developed for the Following Line project can also be used here (if you need, the Android App and its code are available at: Line Follower Robot - PID Control - Android Setup. The Arduino code presented at last step already includes comunication with the Android device. If you do not want to use de Android app, no problem because the code is "transparent".

I used the Android a lot during the project to send test data from the robot to the device using the "Message Received" field.

Several variables must be well defined in order to guarantee that the robot will turn the correct angle:

The most important ones are bellow (the ones marked in Bold I changed them several times):

• const int power = 250;
• const int iniMotorPower = 250;
• const int adj = 0;
• int extraInch = 200;
• THRESHOLD = 150

## Step 10: Conclusion

This is the second and last part a complex project, exploring the potentiality of a line follower Robot, where applying Artificial intelligence concepts were used to solve mazes.

The updated files for this project can be found at GITHUB:

https://github.com/Mjrovai/MJRoBot-Maze-Solver

MJRoBot.org

Thanks

## Recommendations

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606 Enrolled

• ### Clocks Contest

We have a be nice policy.

## Questions

0

Hi are you just using the official arduino code software? And does this have everything I need to build this robot because I am not very experienced and just wondering if i can still do it thanks hope you reply ... although i am 2 years late to this project XD

thanks

Excellent post. Things always seem very simple with the tips of MJROVAI. Congratulations !

2 replies

Thank You, my friend! ;-)

hi

i write this cod for Robot overcome barriers

but when i uplood to arduino

the robot cant turn left

this is code \:

#include "Ultrasonic.h"

#include <Servo.h>

const int led=11;

Ultrasonic u(12,13);

const int mo1=5;//forword

const int mo2=6;//right

const int mo3=3;//back

const int mo4=10;//left

Servo s;

int r;

int val1=r-20;

float timevalue=1800;

void setup() {

Serial.begin(9600);

pinMode(led,OUTPUT);

pinMode(mo1,OUTPUT);

pinMode(mo2,OUTPUT);

pinMode(mo3,OUTPUT);

pinMode(mo4,OUTPUT);

s.attach(9);

//البداية

Serial.println("start");

}

void loop() {/*r=u.Ranging(CM);

Serial.print("the initilize value");

Serial.print(r);delay(600);*/

s.write(90);

int r=0;

r=u.Ranging(CM);

//map(val1,0,100,0,250);//جرب وعالج هذه الحالة

Serial.print("distanc is");delay(500);

Serial.println(r);

Serial.println(" ");

if(r>40){digitalWrite(mo1,HIGH);

analogWrite(mo2,0);

analogWrite(mo3,0);

analogWrite(mo4,0);

delay(30);

Serial.print("iamgo and dist>40");}

else if(r<=40){ analogWrite(mo1,0);//back

analogWrite(mo2,0);

analogWrite(mo3,0);//forword//notes

analogWrite(mo4,0);

delay(50);

s.write(90);

delay(400);

int x=u.Ranging(CM);

delay(200);

s.write(0);

delay(400);

int y=u.Ranging(CM);

delay(200);

s.write(180);

delay(400);

int z=u.Ranging(CM);

delay(200);

s.write(90);

maxemum(x,y,z);

//x value forword-y right-z left

Serial.print("x is");

Serial.println(x);

Serial.println(" ");

Serial.print("y is");

Serial.println(y);

Serial.println(" ");

Serial.print("z is");

Serial.println(z);

Serial.println(" ");

}

}

//v1 for forword,v2 for right,v3 for left

void maxemum(int v1,int v2,int v3){

int r;

r=u.Ranging(CM);

int val1=r-20;

//move forword (the intilize state)

/* if((v1>50)&&(v2>50)&&(v3>50)){

analogWrite(mo1,val1*3);//BACK

analogWrite(mo2,LOW);

analogWrite(mo3,0);//FORWOD

analogWrite(mo4,LOW);

Serial.println("the maxemum initlize forword");delay(200);}*/

//move right

/* if((v2>50)&&(v3>50)&&(v1<50)){

analogWrite(mo1,200);

analogWrite(mo2,0);

analogWrite(mo3,220);

analogWrite(mo4,0);

delay(timevalue);

analogWrite(mo1,220);

analogWrite(mo2,0);

analogWrite(mo3,0);

analogWrite(mo4,0);

Serial.println("the value >50 and iam right");}*/

//move forword

/* if((v1>v2)&&(v1>v3)&&(v1>=30)){

analogWrite(mo1,220);//FORWORD

analogWrite(mo2,0);

analogWrite(mo3,0);//BACK

analogWrite(mo4,0);

Serial.println("iamGOandthe v1is greater");}*/

//right

if((v2>v1)&&(v2>v3)){

analogWrite(mo1,200);

analogWrite(mo2,220);

analogWrite(mo3,0);

analogWrite(mo4,0);

delay(timevalue);

analogWrite(mo1,250);//FORWORD

analogWrite(mo2,0);

analogWrite(mo3,0);//BACK

analogWrite(mo4,0);

delay(50);Serial.println("iamright and the v2 is bigest");

}

//left

else if((v3>v1)&&(v3>v2)){

analogWrite(mo1,200);

analogWrite(mo2,0);//left

analogWrite(mo3,0);

analogWrite(mo4,220);delay(timevalue);

analogWrite(mo1,250);//BACK

analogWrite(mo2,0);

analogWrite(mo3,0);//FORWOD

analogWrite(mo4,0);

Serial.println("iamleft and the v3 is big");}

else if((v1&&v2&&v3)<=25){

analogWrite(mo1,0);//BACK

analogWrite(mo2,0);

analogWrite(mo3,250);

analogWrite(mo4,0);

delay(500);

analogWrite(mo1,0);//stop

analogWrite(mo2,0);

analogWrite(mo3,0);

analogWrite(mo4,0);

delay(400);

Serial.print("the maxe error");}}

Nice i'ble, But this ain't got to do anything with AI. It's a simple (well not really, but compared to AI) algorithm known for many decades.

2 replies

Thanks Thomas. Regarding AI, I am not an expert and based on some information that I got from web, I understood that what our robot did solving the maze could be considered an aplication of AI.

From Wikipedia:
The main objective of the AI ​​systems, is to perform functions that, if a human being were to run, would be considered intelligent. It is a broad concept, and receives as many definitions as give different meanings to the word intelligence. We can think of some basic features of these systems, such as reasoning ability (apply logical rules to a set of available data to reach a conclusion ), learning (learning from the mistakes and successes so in the future act more effectively), pattern recognition (both visual and sensory patterns, as well as behavior patterns) and inference (ability to be able to apply the reasoning in situations of our daily).

Or this university paper:
"Maze Solving Robot Using Freeduino and LSRB Algorithm
International Journal of Modern Engineering Research (IJMER)"

VII. CONCLUSION
Maze-solving involves Control Engineering and Artificial Intelligence. Using a good algorithm can achieve the high efficiency of finding the shortest path. The proposed maze-solving algorithm works better and has short searching time and low spacecomplexity, and it is significant for robot’s finding path in some areas like maze-solving.
(http://www.ijmer.com/papers/(NCASG)%20-%202013/20.pdf)

I guess, this could go to a philosophical level. The word intelligence is probably quite wishy washy. Personally I would use the Turing test for determination. The border still is not that clear. Quite recently some algorithm has deceived a couple of people, claiming to have passed the Turing test.

It's not so unlikely that machines will cross the border clearly in the near future. Not like all experts telling this to arrive "the next 20 years" since more than 40 years. The machines that beat humans in Chess and Go are not yet "intelligent", but the Go machine definitely has done a major step towards intelligence since it has learned by itself and does not follow just a pattern like the Chess machine - and your maze solver which is compared to them like a fly compared to a frog ;-).

Nevertheless, this is a very nice i'ble and I voted for you!

Awesome!!