Introduction: Musical Greeting Card

A small six pin processor is programmed with a melody to be played back through a piezo speaker. A lithium button cell provides the power and a leaf switch closes when the card is opened, turning the music on.

Step 1: The Circuit Diagram

The circuit is very simple and consists of just four components: the battery, microcontroller, piezo speaker and switch.

The switch (not shown in the diagram) is just two strips of metal pressed together, with a piece of paper in between. As the card is opened, the paper is pulled away and the two contact each other, thus closing the circuit.

A fragment of the code is shown, too. The program takes up 56 locations in memory. The PIC10F200 has 256 such locations available. A melody consisting of 200 notes or so can be fitted in to this chip.

This should be sufficient for a musical greeting card.

Step 2: The Chip

The microcontroller is one of the smallest six pin PIC10F series manufactured by Microchip. This application does not need to use any of the advanced peripherals available and so any one of them can be used, provided the program is modified to switch off the unused sections and set the internal oscillator to 4 MHz.

For a really small card, the SOT23 package can be used. I have tested this with the small versions of the 10F200 and 10F206.

The figure shows a PIC10F206.

Step 3: The Board

Since the chip is so small, it is liable to get lost unless it is fixed to a larger board. I used a small piece of prototyping (vero) board with parallel strips for this purpose. Two breaks were made in two adjacent tracks.

Step 4: The Chip

The two middle pins of the chip were bent up. This resulted in a chip with four pins down, and two pins up. The two 'aerial' pins are the supply and ground for the device.

Step 5: Soldering

The four 'down' pins were soldered to the board.

Step 6: The Supply Leads

Two pieces of wire were used to connect the two middle leads to two outside tracks on the circuit board.

Step 7: Program the Melody

The melody is in the form of a HEX file and will have to be programmed into the device. You can use any of the PIC programmers avalilable out there, they need five connections to be made to the chip, as shown.

The Hex file for the tune of "Go Tell it on the Mountain" is provided here.

Step 8: The Program

The figure shows the screenshot from the relevant portion of the program, showing the stored melody.

I have used a version of what I call the tonic sol-fa notation to write the notes. Old timers might remember: "Doe a deer, a female deer, Ray, a drop of golden sun ... "

However, it is not what musicians call notation or anything. It is just a convenient way of passing delay values to the routine which makes those music notes. The Assembly Language program is included. You can process it with MPLAB to produce the HEX file.

Change the dt lines to make it sing the tune of your choice.

If you can provide proof that you made it (put up pictures) I can write the program to make it sing the tune of your choice - ONE time. So hurry up.

Step 9: CPU V2

This picture shows the version of the circuit I cooked up for the purpose of testing the program. The PIC10F200 is soldered to six pins from a turned pin IC socket and thus it can easily be programmed and then plugged to the battery and buzzer for testing.

Step 10: Piezo Speaker

A piezo diaphragm consists of a brass plate, usually round, which has a round piezo element cemented to it. One connection is the brass plate and the other is the silvered surface of the piezo element.

This, by itself, does not sound loud enough to be heard. Its volume can be boosted by coupling it to a resonant chamber.

Here, I have used the hub from a 3 1/2" floppy disk for the chamber. It has a rounded rectangular cutout which I plugged with a piece of circuit board, drilled to accept the two wires that connect to the piezo element.

The two are stuck together using superglue. The reulting resonant piezo speaker is quite loud, over the range of notes in which it is resonant.

Step 11: The Card

Feast your eyes on the unsullied whiteness of the card, before I start to spoil it. The card is ordinary thick white card stock, folded into two.

It has to be thick enough, and stiff enough, so that it does not lose shape when the electronics and battery gets attached to it.

Plan your layout on the card so that the circuitry does not hide the sentimental text you have printed on it.

It would be wise to do any artwork on the card forehand, because it would not go through any sort of printer after you have attached the electronics to it.

Step 12: The Switch

This is an important component. It keeps the battery disconnected when the card is kept closed. When the card is opened to view the message, it closes, connecting the battery to the circuit.

Finally, and, quite importantly, when the victim has heard enough of the squeaky melody and wishes for some peace and quiet, closing the card should turn the &%£*&!! thing off again. Or they might have to resort to taking an axe to the thing, just to make it shut the heaven up.

It is made with two pieces of metal, touching each other.

A piece of plastic, (transparent in my version) pushes itself between the said two pieces when the card is closed.

You make it by sticking a stiff piece of plastic or card near the hinge of the card as shown in the figure. Mark its position when the card is closed and open, and then arrange for two metal wires or plates to touch each other in the area covered in between the open and closed positions.

Step 13: The Switch

Here I have glued a copper plate from an old variable capacitor to be one plate of the switch. The transparent plastic piece which operates the switch has been guided through a paper sleeve so that it will reliably cut the music off every time.

Step 14: The Finished Switch

So this is how my switch looks when finished. That silvery piece is stainless steel, from a broken keyboard. The copper wire is pressed to it as it is impossible to solder to stainless steel.

Fashioning the switch is the most critical stage in making a musical card. If you would rather avoid all this work, it might be better to buy a musical greeting card and just replace the melody generator with one of your own.

Step 15: The PIC10F Six Pin Processor - V3

That figure shows version 3 of my attempts to wire up a microchip 10F2XX series processor. I have soldered wires directly to the pins of the processor, without a circuit board. This can be done, provided you use a magnifying glass when you do it, and you use a soldering iron with a tip as small as the joint you are trying to make.

Those wires are in a sort of colour code. Black is ground, or zero volt rail, that Microchip calls Vss. Red is positive, +5 volts, or the supply rail, that Microchip calls Vdd. Orange is the programming voltage, and the white and grey carry the Data and Clock for programming respectively.

The white wire is GP0, and the grey wire is GP1. The GP2 connection of the micro is not used, and so it is not soldered. GP1 and GP2 connect to the piezo buzzer after it has been programmed.

Since the PIC will be, in most cases, programmed once and then connected up into its circuit, I find that connecting it to the programming signals in this way is sufficiently quick. If you are trying to program it several times, for example when developing a melody, it might be better to solder it to a socket to accept the connections from your programming circuit.

Step 16: The Finished Card

The picture shows my card, finished and playing back a squeaky version of "Go tell it on the Mountain". Anyway, it is recognizable as that tune, anyway. Anybody out there who knows better music than me is welcome to improve on this rendering.

When I was looking for a coin cell holder for the lithium cell I came across this set of three cells as part of an LED torch in a pen. Since three new cells will give around 4.5 Volts against the three volts available from a lithium coin cell this will be louder, when new, and so is adopted.

There should be a capacitor of about 0.1 microfarad across the supply terminals of the PIC. No difference was evident with new cells, but when I tried it with three rather 'tired' cells the music stopped and started stuttering half way through. So adding that capacitor will give you more playing time from the batteries.

Step 17: How It Works

The program in the PIC10F2XX microcontroller has to do two things: it has to produce a musical note, and it has to change that musical note after a specific length of time.

It produces a musical note by exciting a piezo speaker with a square wave. One output is made high and the other is made low, for a certain time. After some time this state is reversed, the output that was low going high and the other going from high to low. The piezo element, connected between these two outputs, sees a square wave of twice the supply voltage across it and so produces a loud note, louder than that produced if a single output was used.

The musical notes are produced by varying the delay between toggling the pins. The table of delays is according to the data taken from Don Lancaster's website, www.tinaja.com, and reproduced here. He also provided the delay routine with a resolution down to a single instruction period. The frequency of the note is produced by a software delay, and the numbers to be fed to this counter form the table that forms the melody. A 'zero' denotes that the end of the music is reached, and that playing is to be resumed from the beginning. A 'one' denotes that a rest is needed, and a period of silence instead of a tone is produced.

The period for which each note is sounded is measured in terms of the timer tmr0. It is set to increment from the instruction clock with a prescaler of 256, the maximum possible. Five overflows of the timer register TMR0 make up one note length.

A copy of the most significant bit of the timer register is maintained in (flags,tmrh) and if the flag is high when the timer MSB is low a rollover is deemed to have taken place. This check is done within the loop framed within the label "forever" and the instruction "goto forever".

The next note to be fetched is kept in count1. The instruction "call table" returns with the note delay in W. It is ORed with zero to check for the end of the melody. Then it is checked for the value One to check for a rest. If neither, the value in W is passed to the delay routine.

The program flow in the note generation loop has been equalised to take the same number of cycles for all conditions, except for the time that tmr0 rolls over. This is audible as a sort of ticking in the background.

The provided Hex file has been tested with a 10F200 and a 10F202 and found to work. The source code has the necessary changes to be made in order to make it suitable for a 10F204 or 10F206. It has also been tested with a 10F206.

A 10F220 or 10F222 could be used, but will need additional instructions to turn off the peripherals that are not used, and the fuse settings will also need to be modified.

Have fun, and do write if you manage to get a music maker to work. The eight pin DIP versions of these micros are available, and they are easier to handle, and they will work as well in this circuit.