An experimentation of the horrific aesthetic.
The project is an experimentation of using the horrific aesthetic in excessive way in the Urban Design. And its the Second version of series called "Mutant Baby", which is a thesis of massive attack project "Extravaganza". The thesis will focused and investigated, essentially, how that New Horrific Aesthetic will change the Paradigm of Metropolitan Behaviour. By using the Advanced Computer Technology to explore the limits of architecture, and the create a scenarios of where architecture can go if driven by these ideas.
To investigate architecture beyond forms which aims to present an updated view of Computation and Digital research in architecture, because design was no longer concerned with presentation but rather with Calculation and Computation which would profoundly affect architecture production methods.
I try to develop innovative and unusual solutions to problematic of location, connection, dislocation, and disconnection, re-working the tension between the building as a Hyper Generic Spaces and as a specific environment.
The model is not that of transparency and structure but rather one of cuts, inserts, nip and tuck, like a horror films, the hand of a plastic surgeon that manipulates matter. The Horrific transmutations of bodies and faces becomes the material organizations and design expertise. These mutations have the capacity to create Bi-Products, Emerging Aesthetics and Paradigms.
Architecture has been operating of classical paradigms of Beauty & Production, within the last 20 years new techniques and technologies crated a new frame of aesthetic conditions that has not been critically re-configured, the thesis will attempt to produce a series of definitions regarding this issues.
Greg Lynn said “ the best hope for change isn’t in the heroic Creation of singular instance but to absorb into the mixture; to spread like a virus into the blood, horrifically affecting the neighbours until the entire solution has changed colour”.
Historically, architecture begins with a Concept, an overall strategy or some kind of pre-meaning. This thesis proposed a re-examination of the possibility of form generation as an autonomous act. in particular the notion of space and form as an embodied experience.
Building process involved an intimate connection between thinking, designing and implementing.
Typology (like Museum) has been one of the complex territory for the dynamic topology model to conquer. If museum are primarily intervened by means of their topological strength, we will grow them by means of their topological intensity. We will develop active nesting techniques whereas the inner body is not a sequential proliferation but rather a discontinuous organic growth, at the same times this inner mass will stench in/out the outer flesh.
Flesh differs from Surface for its layered nature, it cannot be detached from the inner organs, it is just one more coat, it is deeply attached, it stretches and compress for the sake of smoothness, porosity and voluptuous.
The aim of the thesis confronted the (project) as an institution and as a visual presence to explore its architecture as a continually emerging atmospheric condition of form, culture, geometry, fear, and compression.
The project focused on this new potential by proposing a network of multiple, continuous spaces, not defined by geography but by time. The thesis will organized more like an experimental-research effort than a typical academic thesis . We employed Maya and other dynamical modelling software and made use of 3d printing capabilities, beginning by developing a set of architectural techniques …. A system of prototyping. its first advanced a sort of cultural catalogue of affects, and then looked at incremental system variation, aspects of the utilization of systemic conditions that allowed for the increasing intimacy of a mobile and electronically networked biological culture.
I try to develop innovative and unusual solutions to problematic of location, connection, dislocation, and disconnection, re-working the tension between the skyscraper as a Hyper Generic Spaces and as a specific environment.
The model is 3d computerized-made by Maya.
Its 3d printing machine that printed it. The size of machine is 30*30*30 cm, so I tried to use the max size to print it 30*10*15 cm.
The material that was available was Strong White Plastic. It is a popular material for use with 3D printing services. This material is inexpensive compared to other materials so it's a good choice when you are starting out and want to prototype 3D objects or try out different designs. Strong plastic is flexible and strong and much more tolerant material that others of details in 3D printing design - another reason why it's good to start with. You'll see the terms Polyamide, nylon and PA 2200 used to describe strong plastic materials. This material is usually available in white and a small choice of strong colors which are applied as dyes. The powder is printed in layers and a laser melts the plastic and bonds it together to form the object. White plastic is somewhat porous and it can go yellow with exposure to the sun.