Step 6Assemble the Time Machine
Remove the back, replace the electronics, replace the back and screw it on. Leave out the center screw. You should now have an NES game with a clock sticking out of it.
Cut a 1 and a 2 off of the number sheet, or find the numbers that you have elected to use. Apply a smidge of Tacky Glue to each and place within the pull-tab of the cartridge. If glue squishes out, don't worry, it will dry clear and unnoticeable. You can either let this dry before installing the hand, or (if you're impatient and just want a damn finished product already) you can be careful not to bump the numbers and put the hands on now.
Install the MINUTE hand first. This is the hand with the small hole that has two flat sides. It should have a little slop and only fits down over the silver threaded portion of the clock shaft. Rotate the hand so that it is pointing to the 12. Without rotating the hand or shaft, remove the minute hand.
Install the HOUR hand, pointing to the 12. The hour hand fits very snugly over the white (nylon?) portion of the clock shaft. If you want your clock to line up at 12, make sure this is correct.
Reinstall the MINUTE hand, verifying that it is pointing to the 12. Screw on the small nut over it to remove the slop and tighten with your needle nose pliers. I have found that tightening by hand tends to be too loose, causing the minute hand to be ahead on the way down and behind on the way up. This won't matter if you mount your clock horizontally, but who the hell does that.
With your hour and minute hand secure, press the second hand onto the pin in the center of the shaft. Depending on how much paint got in there, you may have to press quite firmly.
To set the clock, only move the minute hand, the hour hand will follow, and the second hand doesn't matter. If you attempt to move the hour hand you will screw up the allignment so that the hands don't line up at 12.
Pop in your favorite brand of AA batery and watch the magic happen.
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