Picture of PC Interfacing a GameBoy Camera
Here's another past project of mine from a couple of years ago. At that time I was looking for a low-res camera for simple robotics image processing, and all I had experience with was PIC (12, 16, and 18) microcontrollers. So I didn't really get to work on the images real time (not enough RAM or speed, and I could not find any suitable SRAM around at that time). I think I'll revisit this project later on using my new TI Stellaris Board.

The system consists of a GameBoy Camera (Mitsubishi M64282FP Image Sensor with hardware image processing), an ADC0820 high-speed ADC to convert analog pixel values to digital (the sensor outputs pixels as 2.0V p-p analog values), a LM385-2V5 2.5V micropower voltage reference IC, a PIC18F4620 for processing the digital values to send them later on to a PC via the serial port (or USB with a RS-232 - USB converter).

The PC part of the project is a program (uses OpenGL to display the received image, the height of the pixels change according to brightness to have a fake 3D effect = Depth Mapping) written on Borland C++  Builder. I also still have the simple test programs written in Processing (brightness tracking, etc.). All will be attached.
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Henry Jones1 month ago
since it's made of an old Gameboy camera, does those creepy faces ever pop up randomly?
Technoshaman (author)  Henry Jones1 month ago
No, just my creepy face :)
chipper351 year ago
Man, I haven't seen a good old programming logic flowchart in a while!! Nice, old skool!
Technoshaman (author)  chipper351 year ago
Thanks a lot :)