The system consists of a GameBoy Camera (Mitsubishi M64282FP Image Sensor with hardware image processing), an ADC0820 high-speed ADC to convert analog pixel values to digital (the sensor outputs pixels as 2.0V p-p analog values), a LM385-2V5 2.5V micropower voltage reference IC, a PIC18F4620 for processing the digital values to send them later on to a PC via the serial port (or USB with a RS-232 - USB converter).
The PC part of the project is a program (uses OpenGL to display the received image, the height of the pixels change according to brightness to have a fake 3D effect = Depth Mapping) written on Borland C++ Builder. I also still have the simple test programs written in Processing (brightness tracking, etc.). All will be attached.
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The first thing to do before you start is to create a suitable connector for the camera (after opening the cartridge structured box with a tri-wing screwdriver and disconnecting / removing the camera from the main structure). I attached a picture of the pinout, so many people used this image, so I don't know who to give the credit (here's one http://www.seattlerobotics.org/encoder/200205/gbcam.html). I used an IDC-10 connector to connect it to my old PIC board (from another project).
In the next step we'll be looking at the schematics and how the system actually functions.
Technoshaman (author)
in reply to Dec 30, 2012. 11:04 PMReply






















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