I noticed that there were no instructables to do with Peggle, a game made and published by Popcap games. It is based on firing balls at coloured pegs and scoring points, but the main aim is described in step 1. There are currently 3 peggle games:
Peggle Extreme was a trial edition introduced by the popular game running software Steam, and was based on the half life series of games along with other valve games: team fortress 2, and portal. This only had 8 playable levels, only one playable character, and was therefore very limited, although the maps, being themed on valve ganes, didn't make it into the full first game explained below:
Peggle Deluxe was the first full peggle game to be released with over 50 playable levels and 10 unlockable characters. It also had a storyline in a way that you could enter adventure mode where you unlocked characters and levels. It had over 100 challenge levels to go through and had a versus mode where you could play against a computer or a friend.
Peggle Nights is the second and most recent installment of the peggle series. It featured the new character, marina and a new set of levels and challenges. It had all the features of peggle deluxe and also the aced score award where you got an ammount of points over a fixed value for each level. It also had a secret minigame where you have to click on the glowing light balls on the screen in pic 4 and score fairy points. This shows on the character stat screen.
Peggle Deluxe can be downloaded here
And Peggle Nights can be downloaded here

Step 1: Basics

The basic controls are: left click=fire ball/select, right click = speed up. Moving the mouse aims the ball firer.
There are 10 balls in each level, but more can be earned by either landing in the ball bucket that moves along the bottom of the screen, or scoring an amount of points in a turn: 1 free ball for 25000, 2 for 75000 and 3 for 125000
The four types of peg are:
Orange pegs: All of these need to be completely cleared to win the level. Faliure to do so will result in loss of the level.
Blue Pegs: These are just normal pegs needed to be cleared sometimes to reach other pegs. They reward points too.
Green Pegs: These activate a special ability unique to the character used. There are only 2 of these pegs in each level. The powers are explained in step 2.
Purple pegs: These offer a large amount of points if hit. There is only one on the screen at any time, and they change positions between each turn, always replacing a blue peg.
There are a number of style points that can be awarded, here are just some of them:
Long shot/double long shot: where the ball hits 2 or more non blue pegs in a row points are awarded.
Off the wall: Where you bounce the ball off a wall in order to hit a non blue peg.
Cool clear: Where no pegs are left except for 2 or more orange pegs and they are both hit in one shot.
There is a style point bonus awarded if 2 green pegs are hit in the same turn, and the name is unique to the character used,eg. Great balls of fire for Lord Cinderbottom, Zen Maniac for Master Hu etc.
Thanks for the tips. I have been playing this game for about 2 years and got many friends addicted to this. Many people walk by me in the cafeteria while I am killing time on my laptop and ask "What the hell are you playing, It looks like the most kiddy game I have ever seen". I then sit them down in front of the computer and I have an order in for a CD-R of the game.
lol its fine, are you better at it?
never heard of it till now! looks good. do you have any knex projects coming up soon?
omg lol is all people care about in my instructables knex? lol on all my non knex ibles i have at least 1 comment saying any more knex stuff lol. And im making a tjsg and tjsr2 before my 224. guess what they are lol
umm... the jamalams ?????? gun , the jamalams sniper rifle 2 i'm just saying because i havent seen much from you lately. but i am hopefully going to have up a non knex ible up today
lol its kk im just letting out anger lol and tjsg is a shotgun

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Bio: Figured it was high time to give this a quick edit. I was an active part of the K'Nex community from about '08, I ... More »
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