Few of us carry a hex-board, road pieces, dice, resource cards, and all the other trappings a of good game of Catan with us on a daily basis. (If you do, then my hat is off to you good sir/ma'am.) That is why I spent some time finding a way to play a reasonable facsimile with just things you almost always have on hand: pens, paper, and pocket change. This is for all the times you were camping and forgot to bring the board, or were stuck at the airport for an unexpected 4 hour layover.
The final product at the end of this 'ible will look like Picture 2. (OK. OK. Maybe in real life, it'll look more like Picture 3, but this is an instructable and I wanted it to look extra nice for demonstration purposes.)
*Disclaimer* Settlers of Catan is a great strategy / nation building board game that is WAY more fun than it sounds. The game was created by Klaus Teuber and first published in Germany, before becoming a world-wide hit. This instructible is not meant as a replacement for owning the real game, just for use in emergency situations. If you like Catan, you should go buy it (but who are we kidding, if you like Catan you probably already do.)
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Signing UpStep 1: The Board and Robber
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Your board will need 19 hexagons, arranged in a regular pattern in columns of 3-4-5-4-3, like the picture above.
- Each hex gets one resource (draw a picture or just write the word). 3 Stone, 3 Bricks, 4 Wood, 4 Sheep, 4 Wheat, 1 Desert. Take turns placing resources, or play rock-paper-scissors, or flip a coin, until all hexes are filled.
- Each hex also gets a number, 2 - 12. These are usually arranged in a counter-clockwise spiral in the following sequence, starting from any corner hexagon and skipping the desert: 5-2-6-3-8-10-9-12-11-4-8-10-9-4-5-6-3-11. I've arranged them differently in the picture to show that there should be two of every number except 2 and 12, which each get only one. (Do as I say, not as I do.)
- You need 9 ports arranged regularly around the board. I draw dotted lines to help see where they should go. 5 of the ports are 2:1, each with its own resource. The other 4 are 3:1 with any resource.
- You need a coin, or a pebble, or a crumpled gum wrapper to act as your Robber. Place it on the Desert to start.
- Roads, Settlements, and Cities are simply drawn on the board. Once placed they never move again, so pen or marker is OK. Each player is allowed 5 Settlements, 4 Cities, and 15 Road segments.











































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I have made up a write on/wipe off copy for printing/laminating to save me remembering exactly how to write it up lol if anyone would like to use it
http://www.instructables.com/id/How-to-play-Catan-with-pen-and-paper-and-loose-cha/
Many thanks x
tan te vagy az első magyar akut itt látok
If you're really doing this for a road trip (or road trips), one would probably want to make one of the nice looking boards, with resources left out, and photocopy it a bunch of times. Similarly with each player's accounting page.
I am especially impressed with how well you were able to approximate 2d6 rolls using weighted 5d2 coin flips. I think the discrepancy between 6/8 vs. 7 could be the most problematic. I might spend a little time futzing around to see whether I can get you a better algorithm, but I suspect you've done the right thing.
So with these coins, sevens are a couple of percent more likely to come up than with real dice, but they are also now the highest probability.
I've uploaded my spreadsheet to I'bles and attach it here, if you or anyone else wants to play around with it. In principle, given the constraint that the five heads have to add up to 2, the five tails have to add up to 12, and you want the percentages to approximate real dice, it ought to be possible to set up an Excel optimization (Solver) to find the best solution. I'll leave that as an exercise for the reader.
While I was fiddling for this 'ible I did consider using 1/2/2/3/4, but eventually settled on 1/1/3/3/4 because it created more variation in the rolls, rather than having 2/12 = 3/11 and 5/9 = 6/8. But both ways work and I think both would be fun to play. I guess it comes down to how much you want the robber to come into play. :)
I wasn't expecting people to be interested in the probabilities, but since you are I'll include my spreadsheet. It also shows the probabilities of 'drawing' Development cards using coin flips rather than a deck of 25 cards.
Settlers of Catan is a great game. We won a set in a raffle several years ago and it's been a regular choice at our weekly family game nights ever since. (We take turns to choose the game we play that week.) We've also introduced several friends to it. The basic game is entertaining but we also have the 'Seafarers' expansion pack which makes it even more varied and enjoyable.
A playable travel version is a great idea.