Even if it's getting a bit « old » and less impressive now, the Wiimote still includes gyros and accelerometers that are really precise, and all that in a pretty cheap package. So why the pretty bad results most of the time ?
Well I'm no engineer, just a simple geek that thought my Wiimote, which was collecting dust for quite some time, could be put to better use. And one day, I had quite some free time and a few tools laying around. I knew something HAD to happen. That's how I somehow came up with a pretty low-tech yet effective Steering wheel !
Okay no more teasing, it's nothing incredible. Also I made an overall pretty crude job, but as I think no one posted something similar, I hope you can take some of the principles used here and make it more awesome. Seriously.
Before actually starting, let's just discuss a few facts to understand where we're heading, and why. So why those Wii remote wheels feel generally pretty bad ?
Well you could buy any super-class GT-5-style gaming peripheral, if you were waving it in the air, it wouldn't perform very good (Captain obviouuuuus!). The problem with the Wii Wheels aren't the precision of the Wiimote, but lack of a proper fixed support will only feel awkward and need some wider « margins of error » in precision to compensate for that. Which doesn't help.
So if we can make a simple and cheap system that could allow us to firmly support the Wii remote, we could bring out its true precision potential... Right ? Let's go then !
(I also advise you to read the entire thing first, check if you understand everything, and read the last step's notes to see what could be better and what isn't possible)
EDIT : added pictures with wiimote on it.