Kinect (try a local pawn shop or ebay)
Kinect power/USB adapter- http://www.amazon.com/Power-Supply-Cable-Kinect-Xbox-360/dp/B004S7GA46
something tall to put it on
a 3d printer, or you can just use shapeways
Get the Kinect SDK and the developer's toolkit from
and you will also need netfabb basic to repair the mesh and make it printable, find it here
Step 1: Setup Software
Step 2: Setup to Scan
Step 3: Scanning
In order to capture a 3 dimension mesh of yourself waist up, front and back, just open the Kinect Fusion Explorer WPF app, sit in front of the Kinect on a stool, hit the "reset" button in the Kinect Fusion app (this is the part that may require an extra hand because as soon as you hit reset you should move as little as possible). When your screen shows a good 3D image of you (see picture 1), start spinning slowly until you have turned a full 360 degrees and the Kinect has fully scanned you (see picture 2) at which point you press "create mesh" (another time at which it would be best for a friend to help).
Step 4: Clean It Up
-First, select a view that is not too disorientating and hit Part>Move>to origin>translate.
-Now for the hardest part, rotate the mesh until your waist is parallel to the x axis (or any axis).
-Once your mesh is sitting strait and rotated correctly, use the cut tool to remove floating debris and choose a point on your torso to make a cut perpendicular to your spine.
-Once your mesh looks like the picture, use the repair tool (the red cross) to fill all of the holes.
Now your mesh is ready to be saved and printed by any method you wish!