Step 4Modeling the head (II)
The head should be the most detailed part of the body, especially the face should have UV-faces (see below for explanation) of the size of coins.
I recommend to do the head with line-modeling instead of box-modeling. That means that you draw a grid of lines along the "edges" of your face, fill them and move the points to the right place. The picture below shows the process, a whole head-model-tutorial can be found here: http://members.multimania.nl/jonim8or/head_tut.html
This head-model is a bit too undetailed. These are the tools you need for modeling a detailed head:
- The Arc-Rotate-tool (Ctrl R): Move the camera around the model.
- Hide (h): if an object is in the way, click on it and hide it. Shift H lets it reappear.
- The Add-Edge-tool (left side, middle): Draw the contours of your face first with this tool
- The Drag-Select-tool (d): Select a few points in the front view mode, switch to the side view and move (Move-Tool; m) the points where they belong. Using more than one perspective at a time (view - All) is very helpful.
- The Cut-Faces-tool (Shift C): This is for adding details. When you cut a face, points are added. When you cut a line, The line is devided into 2 lines. You often have to turn the camera in order to prevent wrong cuts, f.e. on the backside of the object.
- The Fill-Holes-tool (Shift J): Select your wire-frame in edge-select-mode (e) and fill the holes to add faces between the lines.
- The Extrude-Faces-tool (Shift Y): Select a face in face-select-mode (g) and extrude it, so that you can add an ear for example. You could also do that with adding edges, but this is much faster and more accurate.
- The Merge-Points-tool (Shift J): Merge 2 points that are close together.
Summing up, the process is: Draw a few lines, move the points where they belong, fill the holes. Add lines, move points, fill holes, etc.
Try to use a structure with many triangles, because then nothing can go wrong with bad folds in rectangles (Because you can fold a rectangle along 2 different diagonals).
Tip: Do only one half of the face. Then mirror it, select both sides and "join solids", select the points in the middle and merge them.
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