Step 3PUPPETEER PROJECTS
In this performance the performer, Ivana Kalc http://myspace.com/ivanakalc wearing the costume was moving her body in order to puppeteer a representation of herself in a digital world. This performance was called Ein Kleines Puppenspiel http://puppenspiel.moviesandbox.net/ and was conceived by Friedrich Kirschner, who conceived and created the narrative, using a computer game engine Unreal Tournament, in which characters, cameras and events are all triggered by human actors acting in the real world through various devices, playing out the story, a real time puppet play.
After producing the first working Puppeteer costume for this project, we decided to continue developing the Puppeteer costume. We started to explore new ways of exploiting, manipulating and designing conductive and resistive textiles to sense bodily motion, as well as creating soft and stretchy conductive traces. We wanted to be able to produce comfortable and washable costumes that, unless intended, did not limit the wearer's natural scope of motion.
2) Language Game at LEMUR
The next Puppeteer project was developed during a one-month residency at LEMUR http://lemurbots.org/ in Brooklyn, NY. LEMUR has a set up of musical robots that can be triggered by Midi-signal. Our plan was to have a performer, wearing a motion capture costume, trigger various musical robots with her movements, creating a sound-scape to which in turn would influence her movements. We spent 4 intense weeks refining this concept, as well as designing and fabricating the next Puppeteer suit. We worked with a local ballroom dancer, Micaela Schedlbauer, who was interested in the project. Michaela had a very set dance routine and it was interesting to work with her, though unfortunately the time-frame did not really leave space for enough practice to break the routine in a way that gave her enough confidence to listen to the system, and to react to what was going on.
3) Perfect Human Performance
The third Puppeteer costume was created for a performance inspired by a 1967 short film by Joergen Leth titled The Perfect Human and by Lars von Trier's 2003 The Five Obstructions. The performance took the text from the original film and introduced the obstructions of performance and non-linear narration. The original text was cut up into blocks and the performer was presented with a game like situation in which certain words and segments of sentences were mapped to the movement of certain body parts. The performer had to first figure out what movements triggered what fragments before she could try to speak the full sentence. Once a sentence was intentionally spoken correctly the performer would move on to the next level, the next sentence and a new mapping.
This Puppeteer project was first developed for the Interface Cultures exhibition during the 2008 Ars Electronica in Linz, Austria, the performer was Ivana Kalc. Plans for future performances of the Perfect Human Performance intend collaboration with local performers in various locations. The only setback is that the performers must fit the existing Perfect Human Puppeteer suit, though slight alterations are possible.
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