Return to Previous Lesson:Light the Lamp - Electronics

Lesson Overview:

In the next lesson you will learn how to create the circuit that will light the lamp when the trophy is placed in the trophy stand.

Check out the entire "Anaheim Ducks: Light the Lamp Challenge" project on Tinkercad

## Step 1: Overview

Every time an NHL player laces up their skate, puts on their jersey, and steps on the ice they are all focused on a single accomplishment....to raise the Stanley Cup. The Stanley Cup is the top award and honor a team can achieve.

In this lesson we are going to raise the cup in Tinkercad. We will build a replica of the Stanley Cup. Later in the project we will use this trophy to Light the Lamp when a goal is scored.

Instructions

1. Continue to the next step.

## Step 2: Create the Base

The base of our Stanley Cup will be a cylinder and each level will be build on top of this base.

Instructions

1. Drag a cylinder shape onto the Workplane and size it to 30mm square and 3mm tall.

2. Continue to the next step.

## Step 3: Create the First Trophy Level

The next section of the Stanley Cup is where the names of every player that has ever won the Stanley Cup are placed. Part of the excitement in winning is to get your name on the cup.

We will use another cylinder to represent this section. To help us while building the rest of the cup we will use the workplane feature to ease the process.

Instructions

1. Find the Helpers section of the browser on the right and expand it. You will see the Workplane and Ruler Helpers.

2. Drag a Workplane helper to the top of the base cylinder. This creates a temporary workplane and is where shapes will land when they are dragged onto the workplane.

Hint: You will know you were successful if the blue Workplane is hidden and a new orange workplane appears to be sitting on top of the cylinder.

3. Drag a new cylinder onto the the Workplane and size it to be 26mm square and 26mm tall.

4. Select both shapes that make up the cup and select the align tool from the adjust menu.

5. Align them vertically so they share the same center axis.

6. Continue to the next step.

## Step 4: Adding the Stepped Levels

Above the cup's name section is a series of stepped sections of the cup. Each level gets slightly smaller as you move up toward the top where the actual cup will sit.

In this step I will show how to create the next level and then provide the diameter of each of the remaining levels. You will have to repeat the steps on your own to create each of the levels.

We will be building the sections in blue and at the end of this step the shape of your Stanley Cup should look like the image below.

Note: The color is not important at this point, I made this section blue to make it easier to see what we will be working on

Instructions

1. For each of the remaining levels, we need to repeat all the actions we took when creating the name base. The only action that will change is the size of the cylinders. This process will be repeated 5 times, once for each of the levels seen in blue above.

2. Drag a Workplane Helper to the top of the name base cylinder.

3. Drag a new cylinder onto the the Workplane and size it to be 22mm square and 3mm tall.

4. Select all the shapes that make up the cup and select the align tool from the adjust menu.

5. Align them vertically so they share the same center axis.

6. You have now successfully created the first level of the levels section.

Repeat instructions 1 through 5 four more times.

The second level is 20mm in diameter and 5mm tall.
The third level is 17mm in diameter and 5mm tall.
The forth level is 14mm in diameter and 5mm tall.
The fifth and final level is the stem of the trophy to which the cup will attach. It is 6mm in diameter and 5mm tall.

Your cup should look like the image below at this end of this step.

7. Continue to the next step.

## Step 5: Create the Cup

The time has come to actually create the cup itself. We will use a two half sphere shapes to create and hollow out the cut.

Instructions

1. Drag a Workplane Helper to the top of the stem cylinder.

2. Drag a Half Sphere shape to the work plane and leave it at the default size.

3. Next we need to flip the cup over using the rotate arrows. Using one of the vertical rotation arrows.

4. Rotate the cup 180 degrees so the flat surface is facing upward.

5. Select all the shapes that make up the cup and select the align tool from the adjust menu.

6. Align them vertically so they share the same center axis.

7. Continue to the next step.

## Step 6: Hollow the Cup

The final modeling step is to hollow the cup. We can do this by duplicating the cup we have, making it a little smaller than the original and lifting up a bit.

Instructions

1. Select the cup shape.

2. Press CONTROL + C on the keyboard to copy the shape.

3. Press CONTROL + V on the keyboard to paste the copy to the Workplane.

4. Size the new shape to be 17mm square.

5. Select the smaller cup and change it to a hole by selecting the hole option in the Inspector window (next to the color selector).

6. Select both cup shapes and select the align tool from the adjust menu.

7. Align the shapes to the flat surfaces are align at the top.

8. To finish up our cup we need to lower the cup just a bit to make sure the cup connects with the stem then align all the shapes. If you look at the cup from the side you will see that it appears to be balancing on a single point call a tangent point.

9. Select the two bowl shapes and use the black arrow on top to lower the shapes into the stem.

10. Finally we need to align all the shapes. Select all the shapes that make up the cup and select the align tool from the adjust menu.

11. Align them vertically so they share the same center axis. As one of the final steps we will group these shapes and when that happens the hole shape in the cup will remove the material and make the cup hollow. First we need to create a space in the bottom of the cup to put conductive material that will close a circuit and light the lamp. We will do this in the next step.

12. Continue to the next step.

## Step 7: Completing the Cup

In this step we will create an opening in the bottom of the cup. We will place conductive material in this space so when the trophy is place in the scoring stand it will close an electrical circuit causing the goal lamp to light.

Then we will group all the shapes and adjust the color to wrap up this section of the project.

Instructions

1. Place a cylinder on the Workplane and size it to be 26mm square and 1mm tall.

2. Change the cylinder to a hole shape by selecting the hole option in the Inspector window.

3. Select all the shapes that make up the cup and select the align tool from the adjust menu.

4. Align them vertically so they share the same center axis.

5. Aligning the shapes should cause the hole shape to slide under the base of the cup. Because this shape and the inside of the cup have hole shapes intersecting the regular shape, when all the shapes are grouped the holes will remove material from the trophy.

Select all the shapes that make up the cup and select the group button on the toolbar near the top of the Tinkercad window.

This will combine all the shapes into a single object and will remove the material where the holes were created, in the cup and on the bottom of the trophy.

6. With the trophy grouped into a single shape you can change the color of the trophy to any color you like by selecting the trophy and selecting a new color in the Inspector window. I made mine white to represent the shiny appearance of the cup.

7. You have completed you very own Stanley Cup trophy. Congratulations!

8. Onward to the next lesson.

## Step 8: Continue to the Next Lesson

If you don't have access to a 3D printer, the next lesson explains how to create a Stanley Cup with foam core.

Next Lesson:Raise the Cup - Craft

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