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You may have heard it a dozen times, but unless you have done it yourself, you probably do not know just how amazing rapid prototyping can be! Save costs in the long run and walk away with better solutions!
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Step 1Observe
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Before new ideas can be explored, it is important to study the weaknesses of current designs. In most cases, start by asking experienced people about their own observations with a device. What are the current design's shortcomings? What parts of the designs are most likely to break? What features of the current design do you they the most important? A similar line of questioning should also be asked to yourself after each prototype is made. Observing the way current designs work is the springboard off which to conceive new ideas.
Look carefully at the simple tools around you and you are sure to find dozens of subtle design choices that make them more effiecient and intuitive to use. Notice the little ridge on the "J" key to allow the user to re-center their fingers without needing to look down at the keyboard.
AGILE is a constant state of development (AND audit). In my world OBSERVE is DISCOVERY or ANALYSIS depending on the rev - BRIANSTORM is DESIGN - PROTOTYPE is BUILD which does not include specification. AGILE resource have experience in lieu of specification-based methodologies, yet there is a full paper/ etrail, Road Warriers (consultants) of age make the best AGILE developers. They are not kids out of school - they are required to prepare Enterprise solutions (in my case) based on experience facing an audience of multi-disciplinary carnivores, virtually every day. They are required to understand the details of the projects from field to table and redeign standing up in front of upper management and heads of every operational department (the DANCING BEAR routine).
After build It requires a RELEASE with a predetermined (or all H*ll breaks loose - picture shotgun blast to twenty diet coke torpedoes fed mentos as an energy release) FEEDBACK mechanism.
Then it starts again: Analyze-Build/change- release- feedaback (Italian) - start at the beginning. If a multi-disciplinary team, I can see DESIGN.
VR
1. Noise: moving parts make noise, but this makes more
2. Safety: moving parts can hurt someone, but in order for this to work well it would have to be loud enough to bust your ears
But I must say, very creative. 9 out of 10 satisfactory experiments are trial and error, so keep it up. And rock on... \/, (oo) ,\/
also, about cable driven fingers, this nice cable driven gadget created by prototyping master Marvin Minsky http://www.youtube.com/watch?v=sy8mzH-H6tM
and also this nice ultimate hand machine
http://www.boingboing.net/2008/04/24/ultimate-machine-fli.html
cheers!
Ivan
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