**Signing Up**

## Step 1: Mathematical Note About Rock, Paper & Scissors

## Step 2: How The Game Works

****Note: If you are familiar with how to play rock, paper & scissors, feel free to skip this step**

How to play Rock Paper & Scissors?

Taken from e-how

http://www.ehow.com/how_2051016_play-rock-paper-scissors.html

## Step 4: Acute Angle Hand Gesture

Acute Angle x < 90 degrees

## Step 5: Straight Angle Hand Gesture

Straight Angle (line) 180 degrees

## Step 7: Rules of Actual Game Play

*As stated in a previous step, since the choices of inputs are even (not odd), the distribution of outcomes will be not be evenly distributed. This can be overlooked since the ultimate goal is for students to learn to distinguish concepts as opposed to being the winner of the game.*

The distribution of outcomes are as follows

1) Obtuse Angles beat Acute Angles

2) Acute Angles beat Right and Straight Angles

3) Right Angles beat Obtuse Angles

4) Straight Angles beat Obtuse and Right Angles.

Here are pictures for my reasoning. Yes, my mind works like a child!

It does make it easy for projects where multiple angle situations can occur and I will most likely use it when I am programming movements or some rocket physics out on the oval.