The purpose of this instructable is to build a fun game with and old rubik cube laying around.

Rubyrinth is a Rubik cube that has paths, forks and 2 gates on its faces instead of colors.
The goal of the game is to connect the 2 gates with the longest path

You can find more projects on my blog

Step 1: Draw the labyrinth

The first thing to do is draw the labyrinth. You can do it following these steps:
  • cover the rubik cube faces with a white label
  • draw the labyrinth with a pencil
  • sketch the resulting faces on a paper
  • design a cool looking labyrinth with an editor following the paper sketch
If you want to fast the things up, you can download my photoshop template and edit with your own labyrinth

NOTE: if you add a lot of forks, the game will become easier
They sell it on <a href="http://dx.com/p/maze-pattern-3x3x3-brain-teaser-magic-iq-cube-19121" rel="nofollow">dealextreme</a>&nbsp;!
Very clever.
Thanks :)
Thanks for your inspiration in <br> <br>http://www.instructables.com/id/Carcassonne-Rubicks-Cube/ <br>
Love your mod! +fav
Thanks for the awesome idea. i used your template and drew the maze onto a black, polished cube with a neon green Sharpie oil paint marker and then cleaned up the bubbly edges with a pocket knife. It actually looks slightly better than the one you made because the two colours contrast. Thanks a bunch!
Can you send me/share some immages of your cube?
Nice idea! O.o
Thanks for the sharing post. It is really cool. <a href="http://www.geminideal.com" rel="nofollow">Cool Gadgets</a>.
So hard, Nice idea .
Neat idea (it might actually make a rubik's cube fun :)<br> <br> It reminds me of a <a href="http://boardgamegeek.com/image/80996/proton" rel="nofollow">2-player game&nbsp;</a>&nbsp;a dude made using a sliding-puzzle game called <a href="http://boardgamegeek.com/boardgame/1819/proton" rel="nofollow">Proton</a>.
nice idea the proton. I'll search for a 15 tiles game and try to do a copy
Am I correct that there are many solutions and not just one way to &quot;connect the gstes&quot; ? <br> <br>pretty cool <br>
Yes, actually the game is to fine the longest path among all the possible paths. But you can transform the tiles/faces and make only one path possible (hard to design..)
That's really cool! Have you been able to solve it yet?
With this configuration is really easy to solve, but you can remove some forks and male it harder.

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