At the end of many scenario paintball games there will be a final battle. Each game usually has some twist on how the final battle is played, what the goals are, how the points are based and other rules. This guide isn't meant to cover all of the options but more as a general guide on what to consider and how to approach the final battle.
Step 1: Briefing
Step 2: Prep for Final Battle
Things to consider before you buy more paint:
1. How much paint do you currently have?
2. How long is the final battle?
3. Will the final battle field be heavily wooded with closer action or wide open with lots of long balling?
4. How much paint have you shot so far, has it been heavy fire fights or stalking in the woods?
5. Lastly, and this one is tricky, how much paint do the players on the other team seem to have? Are they stocking up on more or bringing the last two pods to finish off?
Once you have made your choices about paint be sure to take care of the other details. Fill your tanks with air, fill your pods with paint, make sure if your equipment takes batteries they will last you through the final battle.
Next if it's going to be a longer battle than you can currently carry pods for, can you bring extra pods on the field or spare paint to keep you close to the action? If so now would be the time to fill extra pods and be ready.
Now is the time to talk to your general or commanders and ask where they would like you and what your team should be doing to help the in the battle.
Step 3: The Battle
Make sure you know the respawn rules for the final battle. Lots of times they change from the normal game re-spawn rules.
1 life : This one is easy once you are shot you are out. Depending on the circumstance you might want to play this one a little more conservatively so your side doesn't run out of players too early.
1 life for first half, constant cycle for 2nd half: This one is tricky because for the first half of the final battle you don't want to let the other team get a good field position but you can't play too aggressive. For the second half of the game you have constant reinsertion but this is when a lot of players will be running out of air, paint and energy so you have to plan for it.
Constant cycle for 1st half, 1 life for 2nd half, : This one should be more straight forward, watch the clock and do what you have to do to get and keep field position. Make sure to do the most risky moves while still allowing yourself enough time to reinsert that one last time for 2nd half of the game. Be sure to call out time as you get close to the constant re-insert window closing.
Constant cycle whole final battle: This version allows you to be a little more reckless since getting out just means going to the re-insertions zone and coming back in. The thing to keep in mind with this one is what I like to call the Grind. That long walk\run to the re-insertion zone back to the battle. The grind of walking back and forth at the end of a long day of paintball will quickly separate those who want to win from those who don't.
Step 4: Final Battle Examples
Type: Single or Multiple Objectives held at end of battle. (Flag, Slap sticks, Buildings, props)
Strategy: Determine before the game starts if you think you can get in and hold the objective all game. If not the better plan maybe to get good field position and wait until many of the other team shot all of their paint and then do a push at the end.
Type: Single or Multiple Objectives scored every X minutes. (Flag, Slap sticks, Buildings, props)
Straegyt: Depending on where you stand in the game points wise (it's always good to know or have a really good guesstimate for the minimum points you need to win) try to pick the easier objectives for your side to hold and get them first. Then expand your strategy from there. For example if it's a 30 minute final battle and you hold the flag for the first 20 minutes that would get you the most points for the battle even if you use up all your paint in that time to do so. Just make sure there isn't a bonus for who holds it at the end. In that case holding it the last 20 minutes might be the better strategy.
Type: The team to score the most "buckets" (props in a crate, flags across a line, most players in a building).
Strategy: This one is a bit tougher to plan for but usually try and send your fastest people to score off the break if you can. Once both teams dig in, getting people to the end goal gets much tougher.
Step 5: Time and Paint Management
Guns with LCD panels from Planet Eclipse all have game timers built in to the grip. Set the timer to count down so you know when the final battle is getting close to ending.
A lot of paintball players don't carry a watch so don't be afraid to call out the time left every so often. It should (hopefully) help to give them an idea of how much time is left and how much paint they need to keep in reserves.
Remember even if you run out of paint or air in the final battle you can still help your side. You can call out positions, be a target to distract the other team, score points by flipping flags or other tasks. Even if you are just on the field it will help to make your team look stronger to the other side. Don't run around shooting just air because quickly that will let the other team know you are out of paint.
Step 6: Communication
Step 7: Final Push
Also a great time to make your final push is right after you broke up their final push. They will be low on players because of all you have eliminated and many times pulling back and not expecting your push. Timing is everything on this.
Here is a video of a final push around the 2:20 mark FinalPush
Hopefully this guide will help you in the next final battle you are in and cause you to look at the bigger picture when playing.
After the final battle will be the closing ceremonies and awards from the generals. Some events also have raffles or prize give aways. And there is nothing better than enjoying a tasty beverage or a fine cigar after a game for those who are of age.
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