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Before starting with this Instructable, I would like to express my sincere thanks to Instructables for featuring Single Cylinder Air Engine. I am indeed honored and humbled, again, many thanks.

Single Cylinder Air Engine runs on compressed air, a vacuum cleaner, a balloon, or even lung power. I've included three adapters in the design to interface with each. Please note the friction test video; your engine needs to pass this test before being successfully operated on balloon power.

The design incorporates two ports, one upper and one lower. When Single Cylinder Air Engine is viewed from the port side, "Wheel Piston.stl" rotates clockwise when pressure is applied to the upper port, and counter clockwise when a vacuum is applied to the upper port. As pressure or vacuum is applied to the upper port, the lower port functions as an exhaust (when pressure is applied) or an intake (when vacuum is applied). The opposite occurs when the lower port is used for pressure or vacuum.

I probably forgot a file or two or something, so if you have any questions, please feel free to ask.

Designed using Autodesk Fusion 360, sliced using Cura 2.3.1, and printed in PLA on an Ultimaker 3 Extended.

Step 1: Print and Prepare the Parts.

I printed my parts on an Ultimaker 3 Extended using .1mm vertical resolution and 100% infill.

"Base.stl" must be printed using supports. "Cylinder Piston 484.stl" must not be printed with supports.

Prior to assembly, test fit and trim, file, sand, etc. all parts as necessary for smooth movement of moving surfaces, and tight fit for non moving surfaces. Depending on the colors you chose and your printer settings, more or less trimming, filing and/or sanding may be required. Please view the friction test video and review the associated description for friction testing.

Carefully file all edges that contacted the build plate to make absolutely sure that all build plate "ooze" is removed and that all edges are smooth. I used a flat jewelers file and plenty of patience to perform this step.

Study "Assembly.stl" and "Assembly Exploded.stl", carefully noting the locations and positions of the various components as assembly proceeds.

<p>Hello gzumwalt,</p><p>I made the Air-Engine. My 3D printer is a psusa i3 clone.</p><p>Thank you very much for the nice design.</p><p>I could run the engine a few turns by blowing very strong in the Adapter-balloon, while holding the engine with the Wheel-piston down. The Wheel-piston must bei in the 2 o'clock position at start, looking at the front side.</p><p>With a balloon I did not got it to work.</p><p>Several things must be modified to make it work:</p><p>1. The piston was about 0.3 mm x 0.3 mm too large. Fortunately I had a mill to fix it.</p><p>2. The piston-rod was in one direction 0.3 mm too thick</p><p>3. The pins dit not fit, I need to use metal screws.</p><p>4. I needed to put some tape at the Cylinder to base connection.</p><p>5. The base with your parameters need 6 h 3 min to print. I reduced to 0.2 mm layer thickness and 20% fill. Then the print time was reduced to 2 h 26 min, and it was solid enough.</p><p>Regards, Rudi48</p>
<p>Thanks for all the information. I will be very useful in future designs. And thanks for your patience!</p>
<p>Wow</p>
Thanks, glad you like it!
<p>Love the design, I printed a one cylinder wobbler a couple of years ago and really enjoyed it looking forward to printing this one. Will you be posting your four cylinder version? I saw it on YouTube it looks great!</p>
<p>Thank you very much, I will be looking forward to seeing your results!</p><p>The four cylinder should be coming soon, it's a little more complicated than this one. And thanks, glad you like it also!</p>
<p>Thanks very much, gzumwalt!! Rotating the parts 45 degrees did the trick!! I can now start printing the parts and I'll let you know the results after some time when the engine will be running!</p><p>Thanks again, HHarry14</p>
You are very welcome!<br><br>I am glad I could be of assistance, and I am really looking forward to seeing your results!
<p>Hi gzumwalt, Thank you for your reply! I use Cura 15.04.6 and it works fine. When I load &quot;Base&quot; or &quot;Rod Piston&quot; the colour of the parts is dark grey and a gcode cannot be made. Descaling to 0.92 changes the colour into green/yellow after which I can make the gcode. I understand that these parts won't fit after descaling, but what can I do to solve this problem? Regards, HHarry14</p>
<p>Well I've seen that before, when the part is &quot;dark grey&quot; it is indicating it is not entirely on the build plate which doesn't make sense unless you build area is quite small.</p><p>Did you try rotating the parts 45 degrees (e.g. corner to corner)? Also, are the parts flat on the build plate?</p>
A very nice project indeed, thank you very much! I started making gcodes of the different parts. However, Cura wants to descale &quot;Base&quot; and &quot;Rod Piston&quot; from 1.0 to 0.92. This means that the rod will not fit the piston. I don't know the consequences for Base. What can I do now? It would be a pity if it won't work. Regards, HHarry14
Thank you very much, I'm very glad you like it!<br><br>What version of Cura are you using? I use 2.3.1 and Cura doesn't scale anything unless I scale it using the scale command. And from 1.0 to .92, that's a substantial scale down.<br><br>You are correct that the rod will not fit the piston, as well as the base. Also, the cylinder, wheels, valve, etc. The reason is the gaps between the parts are being scaled down as the parts are scaled down, which will dramatically increase the amount of filing and sanding.<br><br>Because this project is already a tight fit (in order to hold all the components together under air pressure and reduce air waste), any scaling down will probably result in it not working properly.
<p>love he dynamic nature of your project. Well done</p>
<p>Many thanks, glad you like it!</p>
<p>That is cool! I had to make an air engine back in high school using a lathe and mill. Was a fun project. </p>
Thank you very much, I am very glad you like it!

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Bio: Formally the owner of avionics (EFIS, FMS, etc.) and video game design (Tetris, Robocop, Predator, Michael Jordan in Flight, and a number of others) firms ... More »
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