First, some curves need to be created. I started by obtaining some dimensions of the female neck and chest (Thank You Meagan) and used those measurements as a guideline while modeling.
I used “Curve: Interpolate Points” for my curves. These give a nice smooth line.
Using all 4 viewports, I drew the curve that will become the piece that wraps around the neck and shoulders. I'll call this piece the “collar or band”. The top viewport was my primary working port at this stage. IMAGE 1
Pressing F10 to bring up control points, I adjusted the curve in three dimensions. IMAGE 2
To visualize the 3D form, I used the “pipe” command and set my diameter to 3/8”. This creates a “polysurface”. Note: I then deleted the polysurface this command created, as I was just testing. IMAGE 3
In the top viewport, I select the curve and use the “mirror” command. Selecting the bottom point, I revolve the mirror 180 degrees to make two identical curves. IMAGES 4, 5
Next, using the “join” command, I created one curve from the two. Use OSNAP here. The curves need to be touching. IMAGE 6
I then smoothed out the curve by adding or deleting control points to avoid “pinches” like the one seen in IMAGE 7
I piped the top piece once satisfied and created three more sets of curves which will form “ribs”. These curves were created in the same manner, adjusting as I saw fit using all the viewports together. I wanted to have an organic feel to the pieces once piped, so I made the curves multidimensional. Note that I have now rotated the pieces so that it aligns correctly with the viewports. The front viewport now shows the front of the model, the side shows the side, etc. IMAGES 8, 9, 10, 11, 12, 13
It is important to continuously check all your ports for accuracy during this phase. Curves where then mirrored and joined. Note: I removed the piped polysurface yet again in order to have some clarity while I worked. I'll do this throughout and I'll try to note this so you don't get scared and confused.
Next, I created a line 5” long so I could make sure that I wasn't wildly out of scale. My referenced dimensions: Neck diameter assumed is 5”, length of the piece in the horizontal direction is about 5” and the vertical is also 5”. All seems to be good so far! IMAGE 14
In IMAGES 15, 16, 17 I created one last curve in the center that will form the “spine”. I then piped all the curves. I used a diameter of 3/8” IMAGE 18 shows all curves piped in “Rendered Mode”.
Upon close inspection of the model (In IMGAE 19) , you can see that the piped curves aren't quite touching one another. This needs to be fixed. In addition, I need to add more definition to the pipes so it looks like what is in my mind. IMAGE 19 shows the close up of the front surface moving up and away from the 3 “ribs.”
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