**Signing Up**

## Step 1: Supplies

*Note: If you don’t own a 2x2 cube, but own a 3x3 cube, you can still use this tutorial. The 2x2 cube is equivalent to the corners on a 3x3. If you follow this tutorial using a 3x3 you will be able to solve the corners, but not the edges.*

## Step 2: Create a Letter System

In order to memorize what pieces need to be solved it helps to assign a letter to each individual sticker of the 2x2 cube. Throughout this tutorial I will refer to my letter scheme for certain pieces, so I will provide it for future use.

In clockwise order from top left sticker:

Up layer: A, B, C, D

Front layer: E, F, G, H

Right layer: I, J, K, L

Back layer: M, N, O, P

Left layer: Q, R, S, T

Down layer: U, V, W, Z

After you have your letter system set up it may take a while to get used to it. That’s okay! You will become more familiar with it after you learn how to memorize.

## Step 3: How to Solve: Cube Notation

You should be familiar with turning notation. If you are a little rusty here is a quick reminder:

U – turn the top face clockwise

F – turn the face in front of you clockwise

R – turn the face on the right clockwise

L – turn the face on the left clockwise

D – turn the bottom face clockwise

*Note: Adding an apostrophe denotes a counter-clockwise turn (D’) and adding a two denotes a 180 degree turn (D2). All moves are made imagining you are facing that layer.*

## Step 4: How to Solve: Y-Permutation

When solving a 2x2 blindfolded we will only use one sequence of moves, also known as an algorithm. This algorithm will swap the piece at the [A] position (also known as the buffer) with the [L] position (also known as the helper). The moves for the algorithm are denoted below. It is also commonly known as the Y-permutation.

[Y-permutation]: R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R

The picture shown above is what your cube should look like after performing the Y-permutation. The video shown below demonstrates how to execute the algorithm.

*Note: You should memorize the Y-permutation. It is the basis for the entire execution of a 2x2 blindfolded. The more familiar you are with it, the faster you will be.*

## Step 5: How to Solve: Set-up Moves

1) Perform a set-up move to bring sticker into helper position at [L]

2) Execute Y-permutation to swap buffer with helper

3) Undo the set-up move by performing it's inverse

For example, if you needed to solve the [I] sticker (as shown in the picture above) you would complete the following tasks:

1) Set-up the position at [I] by doing an R’ move

2) Swap the buffer with helper by doing the Y-permutation

3) Undo the setup-move by doing an R move

Set-up moves for each sticker can be rather intuitive. The key thing to remember is that you will never use any U, L, or B turns. These turns will affect your buffer position, which is not what we want. The buffer position will always remain in the same spot. As a reference, the following is a list for all of the set-up moves you will need.

A : (N/A) buffer position

B: R D' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] D R'

C: F [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F'

D: F R' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R F'

E: F' D [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] D' F

F: F2 D [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] D' F2

G: F D [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] D' F'

H: D [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] D'

I: R' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R

J: R2 [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R2

K: R [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R'

L: [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R]

M: R' F [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F' R

N: (N/A) Buffer position

O: D' R [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R' D

P: D' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] D

Q: (N/A) Buffer position

R: F2 [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F2

S: F2 R' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R F2

T: D2 [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] D2

U: F' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F

V: F' R' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R F

W: R2 F [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F' R2

Z: D F' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F D'

## Step 6: How to Solve: Cycles

Keep swapping pieces from your buffer to its solved position until you solve all the pieces. Once you solve every piece, the buffer will automatically be solved.

Special Cases:

There are two special cases that might occur when performing a cycle.

Case 1) Your buffer becomes solved before you finish solving all the pieces

This case is represented by the first picture in this step. In this case, simply shoot the buffer piece to any un-solved sticker to begin a new cycle. Keep solving pieces until you need to solve a piece that belongs where you placed your buffer. After that, your new cycle has ended. If you have solved every piece, the cube should be solved. If it is not, start a new cycle.

Case 2) A piece is in its correct position, but it is twisted the wrong way

This case is represented by the second picture in this step. To fix a corner twist, shoot your buffer to any of the three postitions on the twisted corner. Take note of what sticker was in that position. That sticker is now in your buffer, so shoot it to its solved position using set-up, Y-permutation, and undo set-up. The twisted corner should be solved.

## Step 7: How to Memorize

The method I use to memorize a 2x2 blindfolded utilizes an audio loop. The audio loop takes advantage of the brain's ability to recall a string of sounds that it hears. Since the 2x2 cube does not have very many pieces, we can make use of our short term memory to quickly remember and recall using the audio loop. If you want to move on to 3x3, 4x4, and 5x5 cubes blindfolded, you will want to learn a system that utilizes long term memory.

Here are the basic steps to memorize the cube:

1) Look at what sticker is in your buffer position. This will be your first letter.

2) Find where it needs to go and look at the next sticker in your cycle.

3) Pair up the first and second letters and create a one syllable sound corresponding to those two pieces. For example, if the first

two pieces I need to solve are [L] and [P] the first sound I will remember is "LoP."

4) Continue through your cycle (breaking into a new one if need be) by creating a sound for each pair of letters until you are finished.

*Note: It is OKAY to speak your memo out loud. In fact, it will help your brain to remember it.*

## Step 8: Example Solve: Case 1

Hold your solved cube in your solving orientation and perform the following scramble:

R' U' R2 U' F2 R F2 R F U'

*Note: Since the buffer is already in solved position, I start by shooting it to the [L] position.*

Memorization:

Letters: L, J, D, F, W, U, V

Audio Loop: LooJ, DooF, WU, Vee

Execution:

L: [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R]

J: R2 [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R2

D: F R' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R F'

F: F2 D [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] D' F2

W: R2 F [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F' R2

U: F' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F

V: F' R' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R F

## Step 9: Example Solve: Case 2

Hold your solved cube in your solving orientation and perform the following scramble:

U2 F U F' R F2 U' R' U'

Memorization:

Letters: C, S, L, W, R, J, M

Audio Loop: CaSs, LoW, aR, JaM

*Note: The piece positioned at the B, J, M position is twisted. To solve it, we placed our buffer in the J position, then solved by shooting to the M position.*

Execution:

C: F [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F'

S: F2 R' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R F2

L: [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R]

W: R2 F [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F' R2

R: F2 [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F2

J: R2 [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R2

M: R' F [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F' R

*Note: The reason why the (O,T,Z) piece was already solved in both examples is due to the nature of 2x2 scrambles. A 2x2 scramble only uses R, U, and F moves. This means that the (O,T,Z) piece stays in the same spot if you solve in the same orientation that you scramble in.*

Since the 2x2 does not have fixed centers, it does not matter what orientation you solve in. You should try and choose the orientation that will have the most number of pieces already solved. This will reduce your move count.

Since the 2x2 does not have fixed centers, it does not matter what orientation you solve in. You should try and choose the orientation that will have the most number of pieces already solved. This will reduce your move count.

I have done 2 blindsolves now, but neither had either of the special cases. My first blindsolve was on my first try. Beginners' luck - I couldn't do it again for ages!

I did my first blind solve yesterday and it really worked! This was by far the easiest tutorial out of all the ones i looked at.

can we use any other set-up move (excluding U, L, or B) like for C can we use R' [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] R instead of F [R U’ R’ U’ R U R’ F’ R U R’ U’ R' F R] F'

how to Disassemble and Assemble cube.