Step 3Five Car Stud.
Shuffle a deck of cards and place it face-down
Give each suit a property. For instance:
- Hearts are "cars with exactly two people in."
- Clubs are "sports cars"
- Diamonds are "motorbikes"
- Spades are "speed limit signs"
If you are playing with small children, it is a good idea to use properties such as red car or truck.
If you are playing in an airport, you could use rucksacks, suitcases on leads, arguments and automatic weapons.
Each player draws a card from the top of the deck, and then waits until it comes up. For instance, if they drew the three of diamonds, they would have to hold the card until they saw three motorbikes passing.
When their card is complete, they set it aside and draw another.
There are no turns, cards are just drawn as needed.
In most card games, picture cards are worth "ten", but in this game they are free cards - if you draw a picture card, it's yours, no need to count, draw another.
The game finishes when the journey ends or the cards run out, the winner is the player with the most cards.
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