Step 2Blender Basics
For starters, not everything is in a clickable pulldown menu. You're going to need to memorize a few things (they'll come naturally to you soon enough.) Here are a list of handy commands I used in making this. There are a lot more. I use a Mac, so if you're using something else it would be worth checking into the help pages - I know there are some places where the three button mouse can save you some effort, but everything here should work universally.
*Be sure to check the image notes below, they'll give you a lot of useful information.*
'apple' + 'z' is undo. You won't find 'undo' in the menus, it took me a while to get used to that.
'x' is used to delete whatever is selected.
'a' is to select all - hit it again to select none.
'b' accesses the border select tool. Push 'b', then click and drag to select what you want.
'apple key + click' selects an object, face or point - hold down shift to select additional objects/faces/points. (This is a right click if you're using windows.)
'e' is used to extrude a shape.
'+' and '-' are used to zooming in and out, respectively.
You'll need to do the following to start each object:
When you open Blender you'll have a single cube in the middle of your screen, as well as a couple of objects for rendering your object, which we won't be using. Select those other two objects and delete them.
At the top of the workspace there is a header bar - click and drag at the bottom edge down to expose the preferences menus. Under 'Snap to Grid' click on 'Grab/Move' to activate it. While you're there, if you're on a Mac make sure "Emulate 3 Button Mouse" is selected as well.
Select the cube, then switch into edit mode by clicking where it says "Object Mode" just under the gridded screen.
It is a good idea to save different versions of your object as you work, especially if you are going to try something you aren't sure about. I can be very difficult to undo more than a few changes.
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