Spinnerette is a game for smaller urban spaces. It still gives you a fun, competitive team workout like traditional games that were designed for grass fields.
Teams of 1 or more people compete to hit the opposition's trash can with the Spinnerette. But that's not as easy as it sounds!
The Spinnerette is made of three gyro hoops linked together. When a gyro is spinning, the Spinnerette can't rotate on that axis. Your opponent might spin one, none, or all the gyros up, so when the Spinnerette hits the ground, it might go in one direction (if all gyros are spinning), bounce (if none are spinning) or start in one direction, then race off in a another (if two gyros are spinning).
To keep you running around, the Spinnerette can only be picked up when you're touching your trash can. Players who move forward must slice at the Spinnerette with their hands and feet to make the gyros spin. Not so easy when they are spinning already!
Gameplay is loosely based on the Inca ball games, where the losing team was sacrificed.
Step 1: Spinning up the Spinnerette
The Spinnerette's gyro hoops can spun up by hand by moving your hand across it in a chopping motion.
The perfect amount of spin will make the Spinnerette "purv" - change direction suddenly.
Putting the right amount of spin is important in timing when the Spinnerett will change direction. A skilled player can make the Spinnerette change direction on a dime:
As a hoop slows down, it stops acting like a gyro and the Spinnerette falls to a side. When it falls to a side, the other hoop may touch the ground, sending the Spinnerette flying off in a very different direction. A skilled player knows just how much spin to apply, so the Spinnerette goes where they want, but not where the opposition expects.
It is also possible to make the Spinnerette "shimmy". A shimmy happens when one hoop gets pushed off-axis (called "precession"), so it pushes it neighbour off-axis, which pushes its neighbour off axis, which pushes the original hoop back on axis! and around the shimmy repeats, getting larger and larger.
If that's confusing, think of it this way: blue hoop wobbles, making green hoop wobble, making red hoop wobble, making green hoop un-wobble, making red hoop un-wobble..
Besides looking crazy, a good shimmy will eventually make the Spinnerette shake so much that the other hoops touch the ground and it will fire off in a new direction.