This tutorial is designed for anyone beginning with mobile development and augmented reality. We will use the Unity 3D video game engine as well as the Vuforia augmented reality plugin to animate some Imperial Walkers so they can take a stroll around your living room. We will go through how to modify Vuforia's sample scene for user defined targets. Vuforia requires the use of a fiducial marker or image target in order to augment a 3D object. The image it requires lets your mobile device know where the augmentation is to occur, and is often used to create a ground plane so you can place objects on top of it. The app we are going to make with this tutorial will allow the user to take a picture of any image they want, and the augmentation will occur on top of that image. This is much less cumbersome than creating a predefined image that the user must print out in order to use the app. This tutorial does not require any previous experience with Unity or Vuforia so it should be very quick and easy to implement.
All code and game assets can be found here: http://wirebeings.com/star-wars-augmented-reality....
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-Download Unity 3D: https://store.unity.com/products/unity-personal?_g...
-Download the Vuforia SDK for Unity: https://developer.vuforia.com/downloads/sdk
-Download the Imperial Walker 3D Model and the game assets folder from here: http://wirebeings.com/star-wars-augmented-reality....
-Download the Vuforia sample package for Unity here: https://developer.vuforia.com/downloads/samples
Now, open Unity and create a new project, you can call it whatever you want.
Go to File -> build settings, and switch the build platform to IOS or Android depending on what type of phone you have. If you don't already have the appropriate modules installed their will be a button next to each platform to install what you need.
Drag in the Vuforia SDK into your assets folder, and then do the same thing with the Vuforia sample package.
Unzip the game assets folder and drag in the Imperial Walker .obj file as well.