Step 5: Pencil + Paper = FUN
Draw a grid/chart with a letter in each box on the left-hand column. These can be any letters or they can spell your favorite word. Across the top row, write categories like "girls' name, boys' name, body part, animal, place, occupation, color, car" etc. Players take turns coming up with words for each category that start with that row's letter. The object is to come up with words no one else used. Point system? Up to you.
Each person writes a question beginning with "why," such as "Why do dogs bark?" or "Why do men have nipples?" or "Why do people yawn?" Then, fold the top of the paper over to hide the question and pass it to someone else who, without reading the question, writes an answer beginning with "because," such as "because the Germans invaded Poland," or "because your mother said so." Then read the questions and answers for hilarious results.
Basically, one player writes a letter. Another person adds a letter, with the intent of spelling a certain word. Each player keeps adding until neither can add another letter. If one person thinks the other player can't possibly be thinking of a word, he/she can challenge that person to finish the word.
A favorite of younger kids, MASH is a game used to predict a person's future. One player tells the other's fortune. The fortune teller starts by writing out possible outcomes, starting with MASH (mansion, apartment, shack, house),and usually making categories such as spouse, career, spouse's career, car, pet, and number of children. The possible options are normally a mixture of good, bad, and average. The magic number is derived by the teller making tally marks and the person saying when to stop. The magic number is used to eliminate choices until left with one answer per category. For example, if the number is 4, the teller counts M(1), A(2), S(3), and H(4). House is no longer an option. Continue using the magic number, skipping crossed out options and finished categories.
Similar to tic-tac-toe, start with a grid 3 x 3 or larger but still equal width and height. Either player can put an S or an O down, with the object being for a player to create on their turn the sequence S-O-S among connected squares (either diagonally, horizontally, or vertically), and to create as many such sequences as they can. If a player does get an S-O-S, they can continue turns until they no longer make the sequence. Otherwise, turns alternate. To keep track of who created which, one player circles sequences and the other puts a line through theirs.
Easy. One person makes a big scribble-y mess on paper, and another person adds to it and makes it into a picture. Viola! Watch the inspiration on Youtube.