Introduction: Translate Songs to Be Played on Arduino

I wanted to create a way to play the Stranger Things theme song on the Arduino for a separate project. Translating the notes turned out, at least for me, very tedious. After some digging around to see what others had already accomplished I only found Shvelo's musicxml_to_arduino project which was written in Ruby. I hadn't done much with Ruby and didn't know anything about musicxml (MXL) files so I decided to create my own windows app based on the Ruby code and see what MXL files were all about.

Step 1: MXL Files

The best source I found for MXL files is with a huge collection user submitted sheet enhanced music. An MXL file is a compressed xml file that contains voice, instrument, note and duration definitions. I downloaded this version of the Stranger Things theme song by Riley Apperson.

Many formats of the music are available for download but MXL contains the information needed for the conversion to something an Arduino can play.

Image 2 above shows the contents start with PK which was an immediate give away that the file was compressed with PK Zip.

Image 3 is the same file uncompressed containing a standard XML format.

Step 2: MXL File Data

There's a couple of things to look at in the data. Remember we have to keep notes and the overall song simple because without something more powerful than an Arduino or some additional hacks we can only play one note at a time.

  • Note Step - E
  • Note Octave - 3
  • Duration - 1ms ish
  • Voice - The voice is going to be layered notes on top of each other. You may have to find a simple version of the song or pluck out which parts of each voice you want.

I took this information, parsed it out using a C# and put it into arduino code to output music.

Step 3: Arduino Code

After parsing the data from the MXL file I then placed that into the arduino code. Durations have to be played with to get the song to come out how you feel it should. You can find the Arduino code I wrote on GitHub.

int notes[] = {NOTE_C3, NOTE_E3, NOTE_G3, NOTE_B3, NOTE_C4

int durations[] = {750, 750, 750, 750, 750

Looking now I'm seeing that a multidimensional array would be more efficient. The notes and durations correspond so if there are 5 notes there should be 5 durations.

Each note is defined to a tone

  • #define NOTE_B0 31
  • #define NOTE_C1 33
  • #define NOTE_CS1 35
  • #define NOTE_D1 37

Each note in the array is then looped through then played using the note definition shown above.

tone(8, notes[thisNote],noteDuration);

Note that the Arduino Uno has a file size limit so the amount of notes has to be shortened to meet that limit. The app I wrote has a note limiter that can be changed to meet your needs.

Step 4: C#

I wrote a small app in c# to decompress the mxl, parse out the music data then output the arduino format to a textarea. The source code for this app is on GitHub.

Note that the Arduino Uno has a file size limit so the amount of notes has to be shortened to meet that limit. The app I wrote has a note limiter that can be changed to meet your needs.

Step 5: Arduino Wiring

This is super simple. I just used a piezo from a walkie talkie then connected Positive (red) to Pin 8 and Negative (black) to Ground.

Step 6: Preview of Audio

Here's a preview of the audio the arduino produces.

Step 7: Files

All files needed are on GitHub here

Just the MXL Parser can be downloaded here.

Arduino code is in one file but needs to be separated into 2. audio.ino and pitches.h on line 50. Grab that code from GitHub as well.

Stranger Things theme song MXL sample file provided by Riley Apperson on

Step 8: Future of the App

Let me start by saying I don't mind helping others with their projects but as far as the app is concerned I don't plan to do much else with it unless another project comes up. With that said if someone else wants to contribute and/or run with it I will gladly be onboard and will contribute where I can.

If you want to contribute go out to GitHub and get started. Shoot me a message or just start publishing code to a new branch with details on what you changed.

If anything in this Instructable needs to be further explained or corrected just comment below and let me know.


IsidroA2 (author)2017-07-29

if you save the data song in the flash memory (where the program is saved), you will can save longer songs. There are some libraries that make that job.

MrRedBeard (author)IsidroA22017-07-29

I'm not familiar with that. I will do some searches but do you have a specific reference?

gada888 (author)2017-07-23 not accessable

MrRedBeard (author)gada8882017-07-23

Thanks. Got it fixed it should have been

About This Instructable




More by MrRedBeard:Translate Songs to Be Played on Arduinoc# Edge DetectionView State Key Generator
Add instructable to: