USB Game Pad With Tilt-accelerometer Mouse

 by adafruit
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Step 2: Disassemble the SNES Controller

 
We'll begin by disassembling the SNES controller. There are 5 small phillips screws on the back [see image 2a]

Once you lift the back off, you can remove the PCB. Be careful as there are tiny wires for the 'side' buttons so just make sure those pieces come out cleanly [see image 2b].

Each button is made of 3 parts - there's the plastic part that you press, beneath that is the elastomer which is a rubber molded piece with a conductive bit that goes underneath the plastic part, and finally on the PCB there are two interdigitated and exposed traces. When the user presses the plastic button, it pushes down on the elastomer which then pushes the conductive rubber onto both traces, shorting them.

There is also a black blob in the middle. This blob is a chip that takes all the button inputs and then converts it into the way that the SNES wants to hear. That's all fine, but we don't want to use the blob because we are going to make our own custom chip software. (Note that it would be pretty easy to make the Teensy 'talk' right to the blob using the SNES protocol but then you wouldn't be able to adapt this tutorial to other controllers, for that reason we're going to do it the 'hard way')

The question is now how can we listen to all the buttons?

Well, luckily, almost all game pads are going to use a similar method for arranging the buttons. If you note carefully at the PCB, you'll see that each button is made of two traces, but that all of the buttons share one trace together [image 2c].

This is the common (ground) trace. If we were to make a schematic, it would look kinda like image 2d.

Note that this is really just a symbolic schematic, the ground wire doesn't necessarily connect on the side that's indicated, we're just showing how all the buttons have a common ground pin!

OK now this is straight forward, if you are not sure how to read buttons with a microcontroller, we have a nice tutorial you might want to check out (in fact, we really suggest it as we'll be referring to concepts in that tutorial) Basically each button connects to an input of the microcontroller. We'll need a pull-up resistor, but luckily we can set the microcontroller's internal pullups (so we don't have to solder in 12 10K resistors!) Then the microcontroller can listen on each pin for a button press and when it is received, generate a keypress event.



 
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