Through the steps, you will learn about:
- How USB works
- How I2C works
- How to read data from the Wii Classic Controller
- General electronics
- AVR programming
The entire project is provided as a ZIP file download below. Also see below for a flowchart of how the code will work.


UsbWiiGamePad.zip553 KB
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Signing UpStep 1: Using the AVR with V-USB
"V-USB is a software-only implementation of a low-speed USB device for Atmel’s AVR® microcontrollers, making it possible to build USB hardware with almost any AVR® microcontroller, not requiring any additional chip."
V-USB uses a set of hardware and some very special assembly programming techniques to bit-bang the non-return-to-zero (NRZ) binary code that USB uses to communicate. The files provided by V-USB will be compiled into our program in order to create a USB device with our ATmega328P
Please visit the download section of V-USB's website to obtain a copy of the latest version. In my project source code, it's already included.
To compile V-USB into your project...
- Make sure you've defined the processor and clock speed correctly (V-USB only supports certain clock speeds)
- Copy the folder "usbdrv" from the downloaded package into your project folder
- In your project manager or makefile, include "usbdrv.c" and "usbdrvasm.S", such that the object file that's generated will become linked into your project
- Inside the folder "usbdrv", there is a "usbconfig-prototype.h", copy that file into your main project directory, and rename it to "usbconfig.h"
- Edit "usbconfig.h", this will be explained in detail later
- Use "#include" statements to include "usbconfig.h" and then "usbdrv/usbdrv.h"
- Make sure that "usbdrv/usbdrv.h" is able to find "usbconfig.h", if it's not able to, use the use "-I" to your makefile or edit "usbdrv/usbdrv.h" to change the file path to "usbconfig.h" (to "../usbconfig.h")
- You must initialize V-USB, and then enable interrupts in the AVR
- It's almost a standard practice to fake disconnect, wait a few milliseconds, and reconnect to the computer, during starting the code. This makes sure your device and computer are in a "reset" state to start off.
-
A request handler function must be implemented, even if you don't perform real actions in it, you must implement it yourself. Look for "usbFunctionSetup" later.
- In our example, we need to use this function to handle two special requests, you'll see it later
- The gamepad is a HID device, a USB HID Report Descriptor must be written and stored in your code
















































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dep/usbdrv.c:8: *** target pattern contains no `%'. Stop.
sir please help me ,this is my final year project.
THANKING YOU IN ANTICIPATION.
thanks
basically you need a microcontroller that can perform USB host duties, and also I2C slave duties. I have already created the code for the I2C stuff. The USB host stuff can either be LUFA if you are using a AT90USB1287 or you can use a "USB host shield" or similar. Or you can dive into ARM but then I don't have the code for it.
but great tutorial! loved it! hopefully one day i can implement this on a attiny85.
Not because I've actually used it… But I copy-pasted this HID Descriptor into my project (that has a quite similar HID with keyboard+mouse), and found that your HID did work, while mine didn't.
4 hours later, I finally found the bug in my project. I had written 0x0f where should have been 0x10, somewhere in the middle of my HID descriptor.
So, thank you to help me find the typo in my code! :-)
I guess you never thought this intructable would be useful for that! :-P
I have a question in regards to the format of your instructable. How did you get those dotted borders around your code? It makes the instructable look so neat and orderly.
The bordered code is done within tags, but with a style attribute that specifies the border style
http://www.w3schools.com/TAGS/tag_pre.asp
http://www.w3schools.com/css/css_border.asp
If you want to see it, go here http://frank.circleofcurrent.com/index.php?page=wii_drum