Using Blender To Create Java3D Models

Step 2: Export Your Model To XML

Once you have a model you would like to use in Blender open Edit Mode and hit the "a" key to select all points. In the bottom panel select text editor.

Open a new file in the text editor. Open the file that you downloaded. Run.
Ok your object should now be in .XML wherever you saved it (if you have and error message make shure you only have 1 material for the object). Rename the object (it will have a weird name).
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