Introduction: Using Fusion 360 to Design FDG Handle Tool
Fat Dragon Games makes dungeon terrain, village terrain etc. that can be 3D printed. This handle tool, designed in Fusion 360, makes it easier to hold such a piece while painting it.
If you don't have a 3D printer or any pieces from FDG these instructions can show some basic functionality in Fusion 360 – no prior knowledge is needed.
Fusion 360 is free for students, educators, academic institutions and enthusiasts.
Step 1: Creating the Stand
This video will explain some of the basics of Fusion 360 and provide a step by step guide to designing the stand.
S = Toolbox
Step 2: Designing the Handle
This video will provide a step by step guide to designing the handle, without the top, and some more of Fusion 360's functionality.
Step 3: Designing the Top and Putting It All Together
This video will provide a step by step guide to designing the top and attaching it to the handle.
Also how to export to an .STL file from Fusion 360 into, e.g., Autodesk Print Studio.
Step 4: 3D Printing
My print settings using PLA on a Dremel 3D40 with 0.4 mm nozzle diameter:
220 degrees centigrade
0.3 mm layer height
15 % infill
3 top solid layers
3 bottom solid layers
2 layers outline/permiter shell
Step 5: Attaching the Handle to a FDG Piece
Begin by aligning one side when attaching as in picture two.
Step 6: Painting With the Handle
This tool makes it easier to paint without making a mess. Just place it in the stand to dry when finished painting.
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