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Viewing Myself in 3rd Person

Step 10In Practice: Depth Perception

In Practice: Depth Perception
Outside Tests:
Now we took the setup outside where we had some room to run. Objects look farther away than they really are. This is due to the wide angle lens on the camera. 

We were able to cautiously run, but after 5 minutes in the suit you started to feel comfortable. Because you only have one camera, you lose a lot of your depth perception. But that is not the only way we sense depth, and soon my senses we adapting. It is amazing what the brain can do. 

Looking back upon the tests I remember being 'sucked' into the camera. I felt like "I" was the camera. It was odd. I felt taller. In fact, because you were at a different level than the camera, it was easy to get your dynamics messed up, and sometimes we almost fell over.

After wearing the setup for a while and removing the goggles there is an odd feeling of your point of reference being adjusted. As if your consciousness were being sucked back into your head. Wild stuff.




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11 comments
Jul 27, 2011. 10:42 PMRobot Alchemy says:
Absolutely an awesome idea. There's many camera rigs out there, but this one is unique because I'm not quite sure if I've seen it used in videos before now. Anyways, I can see tons of potential in it. You could make videos of what a "real life" third person game would look like!
Apr 4, 2011. 8:46 PMSreyo says:
That is awesome. If I had that on, I'd keep thinking I was in a video game. Which isn't really a bad thing :)
Mar 21, 2011. 7:03 PMfreez says:
Reply from Québec :P
Nice project. It remember me a project I made. I used a small circuit from a broken IR remote controled car (+- 30grams) with a TIP4*** for drive the camera righ/left with a 9-12v geerbox from a BBq chicken turning rod... U Know... It turn veeeeerrrrrryyyyyyy slow. And used the front/reverse for the zoom

I don't what imagine the feeling with as wiimote attached to your head/neck!!! Remember ROBOCOP
Jan 14, 2011. 5:37 AMmance338 says:
would be nice if they redesigned the camera mount and made a sensor so that when the user looked up, down, or side to side the camera would move to with his head movements.
Jan 6, 2011. 8:31 PMethoo says:
ur weird.

too much video games
Jan 4, 2011. 6:21 AMxvicente says:
this also could be useful in creating some non-human halloween costume
Dec 26, 2010. 8:31 AMendolith says:
For some reason I feel like I wouldn't identify the body as "myself", and might put it in more danger than if I were inside my head.

Someday we will all have 3rd person viewpoints of ourselves on our HUDs, from public cameras and personal flying drones. :D
Dec 26, 2010. 4:01 PMWarren.Sensei says:
Actually, a "drone" was one of the first mods that came to mind as I am reading this... I am thinking of how one might be able to attach a stereo-camera rig on one of those remote-control blimps and control the camera position with the RC. You'd have to use wireless spycams of some kind, and probably have a larger blimp, but it'd be really interesting... and probably very hard to deal with. Also, I thought about trying a stationary camera in a room and observing yourself from a fixed position as you moved around. Could have very interesting experiences with this idea!!!
Dec 26, 2010. 9:12 PMZovits says:
That drone could be controlled automatically using a WiiMote attached to your head/neck, and some custom software would make it follow you.
Dec 26, 2010. 4:19 PMendolith says:
Yeah, shared public cameras that are automatically selected through GPS. :) http://en.wikipedia.org/wiki/Rainbows_End
Dec 26, 2010. 11:21 AMjvpernis says:
I think it would be interresting to see the footage of the camera on his back. This is an awesome idea! I definately want to try this!

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