Step 10Auxillary: GlovePie Script
Again, the controls are:
- Volume: Hold down A- vertical tilt is up/down and swinging up/down moves it fast to some degree of accuracy.
- Speaker Balance: Hold down B- swing left/right
- Track Speed: D-Pad left and right
- Play Track One/Two- D-Pad Up and Down
- Momentary Bass Boost- (for flame jump) The "1" Button
pie.FrameRate= 600Hz
debug = "angle="+Wiimote.pitch
/*An attempt to fling volume up and down quickly with gestures.
works okay but needs some refinement*/
var.MoveUp = Wiimote.RelAccy > 7, Wiimote.RelAccy < -7
var.MoveDown = Wiimote.RelAccy < -7, Wiimote.RelAccy > 7
if (wiimote.A= true) and (keepdown(var.MoveUp=true,700ms)) then
key.p=true
wait 1ms
key.p= false
endif
if (wiimote.A= true) and (keepdown(var.MoveDown=true,700ms)) then
key.l=true
wait 1ms
key.l= false
endif
//Gradual Volume up/down
if ( 0 < wiimote.Pitch) and (wiimote.A=true) then
key.P = true
wait 50ms
key.p= false
endif
if ( 0 > wiimote.pitch) and (wiimote.A=true) then
key.l =true
wait 50ms
key.l=false
endif
//rate of music and if sine wave, make scroll by varying pitch
if keepdown(wiimote.Left=true, 120ms)
key.F1=true
wait 40 ms
key.F1=false
endif
if keepdown(wiimote.Right=true, 120ms)
key.F2=true
wait 40 ms
key.F2=false
endif
//Bass Jump for Flame Jump
if pressed(Wiimote.1) then var.PressTimes = 30
if var.PressTimes > 0 then
Press key.c
wait 1ms
Release key.c
var.PressTimes = var.PressTimes - 1
endif
if released(Wiimote.1) then var.PressTimes2 = 30
if var.PressTimes2 > 0 then
Press key.x
wait 1ms
Release key.x
var.PressTimes2 = var.PressTimes2 - 1
endif
//Play start/stop
key.d= wiimote.up
key.b=wiimote.down
//Left and Right Balance- Swinging
var.MoveRight = Wiimote.RelAccX > 9, Wiimote.RelAccX < -9
var.MoveLeft = Wiimote.RelAccX < -9, Wiimote.RelAccX > 9
if (wiimote.B= true) and (keepdown(var.MoveRight=true,300ms)) then
key.M=true
wait .5ms
key.M= false
endif
if (wiimote.B= true) and (keepdown(var.Moveleft=true,300ms)) then
key.n=true
wait .5ms
key.n= false
endif
/*Resetting the balance, if all the way left or right, plus
and minus reset the balence to center respectively. I debated
using the multiple press variable as used in the Bass jump, but
the code ended up being longer and more complex than this...which
does the job.
*/
if (pressed(wiimote.Minus)) and (wiimote.B=true) then
press key.n
wait 1ms
release key.n
press key.n
wait 1ms
release key.n
press key.n
wait 1ms
release key.n
press key.n
wait 1ms
release key.n
press key.n
wait 1ms
release key.n
endif
if (pressed(wiimote.Plus)) and (wiimote.B=true) then
press key.M
wait 1ms
release key.M
press key.M
wait 1ms
release key.M
press key.M
wait 1ms
release key.M
press key.M
wait 1ms
release key.M
press key.M
wait 1ms
release key.M
endif
\\\\\\\\\\Code Ends Now\\\\\\\\\\\\\\\\\
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