This is a very old two player strategy game known variously as Hare and Hounds, the French Military Game and several other names and brought slap bang up to date with a theme which relates to the ever-present fear of the ZA.
I first came across hare and hounds when reading through Martin Gardner's Mathematical Games column in an old copy of Scientific American. If you play it you'll find there's a lot more strategy to the game than first meets the eye - rules of play in the next step. And you never know, come the Apocalypse it may even save your life!
This game could be played on a board drawn on a piece of paper and four counters, but I've got a 3D printer so I thought I'd make a more tactile version. Another factor was I'd vaguely promised a young friend some sort of 3D printed present. I thought this take on the game would be perfect as she's keen on Zombicide.
The starting position is shown in the picture above.
The object of the game for the Human is to escape to the far end of the board.
The aim for the Zombies is to surround the human so he/she can't move.
The Zombies move first and can only move one space forwards (including diagonally) or sideways along the pathways - never backwards. Only one zombie moves per turn.
The Human can move one space in any direction along the paths.
If a set of moves is continually repeated the Zombies tire and the Human escapes.
If you want to try the game against a computer first, play an on-line version at Mazeworks (Accept the Java security warning if it appears.)
Alternatively, you could use the middle of the board for simple 3x3 noughts and crosses (tic-tac-toe) type games, or how about making a lot of the game-pieces and leaving them placed where people will find them, just as a bit of random fun.